There are a large number of new tests in t/10_opengl_array.t to check/verify
the fixes implemented in the OpenGL::Array and especially OpenGL::RPN.
While the tests are marked as TODO so any FAILs should be ignored during
testing, some of the failures result in segfaults which kill perl and cause the
test to FAIL anyway.
(1) debug remaining test failures
(2) either make the skip work in event of perl crashes or remove
the new tests from the release tests untill they are debugged.