Re: [Plib-users] Multithreading in FG
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From: steve <sjb...@ai...> - 2006-08-29 21:18:02
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Stuart McDonald wrote: > I'm not sure how you expect to get a latency drop by rendering > alternative frames in threads. I could see putting all the rendering > in a thread and all "logic" processing in another (since there won't > be input from the user to process constantly). If your code is split > right that should be doable. Right - physics, audio and AI in one thread - graphics in another. (Although even doing physics in parallel hits latency unless you are quite clever about it). |