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#492 Fixed segfault in PlayerClient::Connected()

Release-3.0
closed-accepted
Brian Gerkey
Player (393)
5
2009-10-18
2009-10-01
Imran Fanaswala
No

mClient can be left in a NULL when Connect() fails, and then a subsequent call to Connected() will segfault.

Discussion

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  • Toby Collett
    Toby Collett
    2009-10-18

    The changes have been made in SVN trunk.
    Thank you for your contribution.

     
  • Toby Collett
    Toby Collett
    2009-10-18

    • status: open --> closed-accepted