I'm working with the Python bindings built from
libplayerc. I would like to be able to move things
around (ala the old truth interface) and it looks like
the simulation interface may become that method.
So, here is a patch to add simulation to
player/client_libs/libplayerc/playerc.h. I will attach
dev_simulation.c in the next post.
Someone should look over this to see if I'm not out in
left field. This is my first stab working with the
Player 1.6 line. I'm not sure what the name of the
object should look like, so I'm not sure how to test
it, but it does compile.
Thanks for any assistance,