It works well for me with sphinx 0.6 .
Maybe the problem is because that sphinx is off by default ?
> > Here is a patch for the detection of sphinx2
> > http://sourceforge.net/tracker/index.php?
> > func=3Ddetail&aid=3D1717813&group_id=3D42445&atid=3D433166
> > to apply:
> > /player-2.0.4 # patch -p0 < patch_speech_recognition
> hi Joao,
> That patch added some #includes to sphinx2.cc, but does not affect
> the sphinx detection logic. Is part of the patch missing?
> Btw, I fixed the #includes differently by #including <libplayercore/
> playercore.h>. That's the one Player header that all drivers should
Institute for Systems and Robotics
University of Coimbra