From: John Oliver <john.oliver@gm...> - 2007-01-19 10:15:14
This is using player 2.1 so things may have been fixed since, I cant see any
relevant fix in the release notes so I thought I'd mention it.
I have noticed a strange problem in player that for a bumper drawn
vertically (I have it set to 90 degrees) that it is drawn correctly on
screen with the pose set as the center and extending out length/2 each side.
However the simulation appears to think that the pose sets the uppermost
coordinate of the bumper and it then extends downwards by the length of the
bumper. This leads to the upper section being a visible but useless part,
the lower section visible and useful and the even lower section invisible
The attached image illustrates this. This is with ray tracing turned on.
Notice how it raytraces for the lower part of the bumper and an invisible
section but not the upper part, the horizontal bumpers however appear fine.
View this message in context: http://www.nabble.com/Bumper-Drawing-tf3039045.html#a8446341
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