From: John Hoare <jhoare@ee...> - 2010-11-05 04:16:11
I'm trying to write a stage3 control plugin, porting some code I've
written using the player client using the Position2dProxy.
I need to be able to check if the robot is stalled... Actually I only
need to see if it has collided with something. The ModelPosition object
doesn't seem to have a GetStall() like the Position2dProxy does.
I've seen the TestCollision() function in Stg::Model, but its protected,
so I can't figure out how I could use it.
Does anyone have any example or ideas on how to handle this?