From: David O. <raz...@gm...> - 2008-08-02 03:10:21
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Hi, I just submitted a bunch of little patches to gazebo. Despite being a couple of lines each, I decided to keep them separate. The important ones, in my opinion, are: Visuals are offset: http://sourceforge.net/tracker/index.php?func=detail&aid=2035566&group_id=42445&atid=433166 The conical friction model was turned off: http://sourceforge.net/tracker/index.php?func=detail&aid=2035579&group_id=42445&atid=433166 Less importantly: There's a couple of minor problems with the simulation main loop: http://sourceforge.net/tracker/index.php?func=detail&aid=2035572&group_id=42445&atid=433166 And since I'd like to set the cfm of joints, I'd prefer it did the intuitive thing: http://sourceforge.net/tracker/index.php?func=detail&aid=2035591&group_id=42445&atid=433166 One last thing. I'd quite like it if my actarray patch was applied, so that actuators can be controlled properly from playerv. Unlike the others, it's been around for a little while: http://sourceforge.net/tracker/index.php?func=detail&aid=2003623&group_id=42445&atid=433166 I'd appreciate it if someone could have a look at these. At least the top two, since my simulation isn't much good without them. Thank you, David |
From: Nate K. <nk...@us...> - 2008-08-20 23:54:56
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Hi David, Sorry it took so long. Your patches are great, and have been incorporated into gazebo. -nate On Fri, Aug 1, 2008 at 8:10 PM, David Olsen <raz...@gm...> wrote: > Hi, > > I just submitted a bunch of little patches to gazebo. Despite being a > couple of lines each, I decided to keep them separate. The important > ones, in my opinion, are: > > Visuals are offset: > http://sourceforge.net/tracker/index.php?func=detail&aid=2035566&group_id=42445&atid=433166 > > The conical friction model was turned off: > http://sourceforge.net/tracker/index.php?func=detail&aid=2035579&group_id=42445&atid=433166 > > Less importantly: > There's a couple of minor problems with the simulation main loop: > http://sourceforge.net/tracker/index.php?func=detail&aid=2035572&group_id=42445&atid=433166 > > And since I'd like to set the cfm of joints, I'd prefer it did the > intuitive thing: > http://sourceforge.net/tracker/index.php?func=detail&aid=2035591&group_id=42445&atid=433166 > > One last thing. I'd quite like it if my actarray patch was applied, so > that actuators can be controlled properly from playerv. Unlike the > others, it's been around for a little while: > http://sourceforge.net/tracker/index.php?func=detail&aid=2003623&group_id=42445&atid=433166 > > I'd appreciate it if someone could have a look at these. At least the > top two, since my simulation isn't much good without them. > > Thank you, > David > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |