From: Grabbe, Robert <robert.grabbe@cu...> - 2006-08-11 02:43:00
This is another lead to running wxgazebo on intel chips (Intel=AE =
82852/82855 Graphics Controller Family) but on a Dell Inspion 1150 with =
I Ran wxgazebo with road.world by (and graphics came up)
1) Forcing GLXPixmap initialization in GLContext.cc:
if (0 && (InitGLXP(shareList) !=3D 0))
if (0 && (InitSGIX(shareList) !=3D 0))
if (InitGLXPixmap(shareList) !=3D 0)=20
The often noted
X Error of failed request: GLXUnsupportedPrivateRequest
occurs, if its allowed to follow InitGLXP, =20
and is apparently caused by the call
this->context =3D glXCreateContext(::display, visual, shareList, =
with the Value True (with false, it runs on to seg fault). "True" =
direct rendering which is supposed to be supported by intel (see data =
2) Bypassing a segmentation fault when running the
example.world file (it has a cylinder in it and
road.world doesn't). Here is the location of the seg fault
when running a world containing a cylinder.
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 5627)]
0x080b8f76 in dMassSetCylinderTotal ()
Thanks for everyones contributions!=20
Special thanks to Sawyer Larkin and=20
James Sinclaire for getting Gazebo up=20
on Unversity of Colorado at Denver
Robotics Lab computers (nvidia boards).
For more details, please post. We could put a web page up.