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stage itself, when operating with player, is included as a plugin driver
that talks via stage's library API. However all the other player drivers and
clients use TCP to talk. I am not sure quite what you are trying to do with
your system. Generally speaking you would write a player plugin that talks
to your specific hardware using whatever method the hardware requires. Then
the rest of the player functionality can talk to your hardware. You then
create a model in stage to simulate your hardware so the clients etc see no
difference between talking to the real robot and the simulated one.
I hope that helps a little, you will probably get more specific answers if
you give a bit more detail...
On 18/02/2008, Anders Billesø Beck <anders.beck@...> wrote:
> Hi All.
> I am in a project of rewriting the hardware server, that we use for our
> robot-control environment on the Technical University of Denmark. To
> the open ideas of robot software, we intend to make it compatible with
> As our architecture is a bit different, we would like to implement our
> communication protocol, as player and stage communicates.. But it is hard
> see, if Player and Stage only communicates by including Stage into player
> liberty, or if there is a TCP/IP way of connecting the two programs?
> If there is, I would love a hint to, where to look. I've spent days
> through the documentation and source.
> I hope there will be a way for us to join forces and expand the open
> robotics community.
> Best regards
> Anders Beck
> Automation, DTU Electrical Engineering
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