## Re: [PlayerStage-Gazebo] Problem with CylinderGeom

 Re: [PlayerStage-Gazebo] Problem with CylinderGeom From: Nathan Michael - 2007-03-27 21:57:15 ```Hello, Please see the thread below. http://sourceforge.net/mailarchive/message.php?=20 msg_name=3D3451DD8D-14ED-4D26-A65F-D92096CED34E%40gmail.com Nathan On Mar 27, 2007, at 4:43 PM, Martin Schr=F6der wrote: > Hi, > > I have a little problem with the CylinderGeom. When I place a =20 > horizontal > Cylinder in my world it is drawn correctly but the collition =20 > detection acts > as if it is vertical. I tried to rotate the geom and the Body. =20 > Allways the > same. > I hope somebody has an =20 > advice.---------------------------------------------------------------=20= > ---------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to =20 > share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?=20 > page=3Djoin.php&p=3Dsourceforge&CID=3DDEVDEV____________________________= ____=20 > _______________ > Playerstage-gazebo mailing list > Playerstage-gazebo@... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo ```

 [PlayerStage-Gazebo] =?iso-8859-1?q?Problem_with_CylinderGeom?= From: Martin Schröder - 2007-03-27 20:43:17 ```Hi, I have a little problem with the CylinderGeom. When I place a horizontal = Cylinder in my world it is drawn correctly but the collition detection acts = as if it is vertical. I tried to rotate the geom and the Body. Allways the = same. I hope somebody has an advice.```
 Re: [PlayerStage-Gazebo] Problem with CylinderGeom From: Nathan Michael - 2007-03-27 21:57:15 ```Hello, Please see the thread below. http://sourceforge.net/mailarchive/message.php?=20 msg_name=3D3451DD8D-14ED-4D26-A65F-D92096CED34E%40gmail.com Nathan On Mar 27, 2007, at 4:43 PM, Martin Schr=F6der wrote: > Hi, > > I have a little problem with the CylinderGeom. When I place a =20 > horizontal > Cylinder in my world it is drawn correctly but the collition =20 > detection acts > as if it is vertical. I tried to rotate the geom and the Body. =20 > Allways the > same. > I hope somebody has an =20 > advice.---------------------------------------------------------------=20= > ---------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to =20 > share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?=20 > page=3Djoin.php&p=3Dsourceforge&CID=3DDEVDEV____________________________= ____=20 > _______________ > Playerstage-gazebo mailing list > Playerstage-gazebo@... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo ```