From: Nate K. <nat...@gm...> - 2005-05-02 14:47:36
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Hi Sawyer, I found your patch, and it looks likes that's just what we need. Thanks for your help. -nate On 4/30/05, SAWYER JEREMY LARKIN <sjl...@ou...> wrote: > Nate, > I just saw this thread on the player-stage users list. Now that I have be= en > watching the process around here for a while, I realize I may have gone a= bout > submitting my patch incorrectly (posting straight to the bug area and not= to > the mailing lists, and not to the patch system within sourceforge). Howev= er in > the bug titled "RayProximity sees through "complex" terrain objects" I ha= ve > submitted a patch (submitted incorrectly as mentioned before, the file at= tached > to the bug report is the latest version of my patch everything has been w= orking > fine on multiple computers using it) that uses undocumented features of t= he ODE > library to return only the nearest point (thanks a lot to the ODE mailing > lists). Please note that this fixes All Ray Proximity interactions inclu= ding > the pioneers sonar and sonar I have implemented on my own models. I have = not > seen any points that this fails on now and does Not require setting the n= umber > of points to consider. I hope this helps. >=20 > Sawyer >=20 > Thanks for one helluva Robot Simulator. >=20 > ------------------------------------------------------- > This SF.Net email is sponsored by: NEC IT Guy Games. > Get your fingers limbered up and give it your best shot. 4 great events, = 4 > opportunities to win big! Highest score wins.NEC IT Guy Games. Play to > win an NEC 61 plasma display. Visit http://www.necitguy.com/?r=3D20 > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |