From: syt <sy...@cs...> - 2007-10-23 07:51:33
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Hello, I have a problem when I was trying to implement mapping the world as the robot moves on player. Since I updated the location of the robot using Kalman filter I have to create another thread to do the mapping job. But if I do so, the problem is as follows: playerc error : poll call failed with error [0:Success] playerc error : recv failed with error [Success] warning : failed to reconnect playerc warning : warning : no socket to write to terminate called after throwing an instance of 'PlayerCc::PlayerError' Aborted (core dumped) I think the problem must lies in the relationship between threads. Does someone know about how this problem happens? Thanks very much in advance. -- View this message in context: http://www.nabble.com/playerc-error---%3A-poll-call-failed-with-error--0%3ASuccess--tf4675746.html#a13359036 Sent from the playerstage-users mailing list archive at Nabble.com. |