Hello everybody.

I just released new versions of Pv3d and Rtk3d.
Rtk3d and a toolkit for the development of simple 3d apps that involve interaction with the world. It has LOTS of features.
Pv3d was conceived with robot perception and world interaction in mind.
Pv3d gets alot of flexibility by the combination of xml and a plugin loading provided by rtk3d.
Some of it's highlights are:
 multi player clients
 multiple windows
 easy to learn configuration files(unlike player, stage or even gazebo)
 code that humans can understand and write (unlike gtk and bloated C )
 careful selection of APIs, design rationale, testing and refactoring
 3d accelerated
 encourages imagination
 minimized code duplication, which reflect in very few lines to code a new plugin
 etc, etc, etc.

At the current version the following plugins for pv3d are provided:

plugins/pv3d_camera both in the world or fullscreen
plugins/pv3d_laser
plugins/pv3d_localize used in combination with the planner and you have a replacement for playernav
plugins/pv3d_log a replacement for playervcr
plugins/pv3d_map
plugins/pv3d_planner
plugins/pv3d_position
plugins/pv3d_ruler measure distances in the world. a simple example of what is possible with rtk3d
plugins/pv3d_sonar

and others that still need some updating to player 2.0 :
plugins/pv3d_laser_feature2d.hpp fast feature interpretation of miarn feature extraction modules
plugins/pv3d_laser_people_tracker.hpp
plugins/pv3d_laser_scene_interpretation.hpp represents walls, arcs and persons walking (the famous videos)

Go visit http://miarn.cjb.net for news, videos and downloads and to see some of my work.
And make sure to follow the installation instruction http://miarn.sourceforge.net/wiki/PlayerViewer3d
Waiting for your bug reports.
Bye.
--
Joćo Xavier
@ smogzer_at_gmail.com
W3 http://miarn.cjb.net
Institute for Systems and Robotics
University of Coimbra