I just released new versions of Pv3d and Rtk3d.
Rtk3d and a toolkit for the development of simple 3d apps that involve interaction with the world. It has LOTS of features.
Pv3d was conceived with robot perception and world interaction in mind.
Pv3d gets alot of flexibility by the combination of xml and a plugin loading provided by rtk3d.
Some of it's highlights are:
multi player clients
easy to learn configuration files(unlike player, stage or even gazebo)
code that humans can understand and write (unlike gtk and bloated C )
careful selection of APIs, design rationale, testing and refactoring
minimized code duplication, which reflect in very few lines to code a new plugin
etc, etc, etc.
At the current version the following plugins for pv3d are provided:
plugins/pv3d_camera both in the world or fullscreen
plugins/pv3d_localize used in combination with the planner and you have a replacement for playernav
plugins/pv3d_log a replacement for playervcr
plugins/pv3d_ruler measure distances in the world. a simple example of what is possible with rtk3d
and others that still need some updating to player 2.0 :
plugins/pv3d_laser_feature2d.hpp fast feature interpretation of miarn feature extraction modules
plugins/pv3d_laser_scene_interpretation.hpp represents walls, arcs and persons walking (the famous videos)
Go visit http://miarn.cjb.net for news, videos and downloads and to see some of my work.
And make sure to follow the installation instruction
Waiting for your bug reports.
Institute for Systems and Robotics
University of Coimbra