If Kristen's new machine is also a 64-bit machine, it seems clear that the problem happens on 64-bit machine only. Am I wrong?
Thank you all, this information will help a lot!



On Dec 20, 2007 7:19 PM, Sawyer <tobor@toborguru.net> wrote:
I also am experiencing issues with a black screen and am able to see and
manipulate all the fltk screen controls and data except the camera window. I
have had no problem running other 3d apps including glxgears and
gazebo-0.7.0. The main difference I am having vs. the other reports is that
when I capture frames those frames are also black. I have tried several of
the svn builds since before and after the official 0.8-pre1 release.

AMD Sempron
NVidia Graphics card
Ubuntu 32
custom kernel and hand installed/compiled nvidia driver
ogre and all other pre-reqs installed from ubuntu repositories except ode.

Hope this helps us track down the issue.

Sawyer

On Thursday 20 December 2007 2:51:33 am Hendrik Skubch wrote:
> Hi,
> I am experiencing the same problem on an Ubuntu 64 system, glxgears
> works, as do the majority of the Ogre demos. Graphics card is Nvidia
> 8800 Ultra, CPU an AMD 64 X2 4200.
> I had no trouble whatsoever on another machine with an Intel P4 and a
> Nvidia Geforce 7 running 32bit Ubuntu.
> The only major difference between the systems is that the new one runs a
> 64 Ubuntu.
>
> hendrik.
>
> Kristen Stubbs wrote:
> > Hi Jordi,
> >
> > In ogrenew/Samples/Common/bin, I tried a few of the demos at random.  In
> > particular, I had no problems running Bezier, CameraTrack, CelShading,
> > or SkeletalAnimation (if there's a particular demo I should try, please
> > let me know).
> >
> > I did run across the Ogre FAQ, the first question on which is 'Why is my
> > render window black?', in case this would be helpful:
> > http://www.ogre3d.org/wiki/index.php/CommonMistakes
> >
> > - Kristen
> >
> > Jordi wrote:
> >> As you have compiled Ogre yourself, I'd ask you to compile and execute
> >> any random demo of the ogrenew/Samples directory.
> >> I want to know if it is a general Ogre problem or a specific Gazebo
> >> problem.
> >>
> >>
> >> On Dec 20, 2007 3:08 AM, Kristen Stubbs < kstubbs@cmu.edu
> >> <mailto:kstubbs@cmu.edu>> wrote:
> >>
> >>     Hi all,
> >>
> >>     I just installed gazebo 0.8 from svn from scratch on Gutsy Gibbon;
> >>     gazebo seems to compile, but when it runs, only the FLTK elements
> >> show up on the screen (the world appears black; see attached
> >> screenshot). However, I can capture frames from the simulation and the
> >> images aren't completely black (see attached jpg).
> >>
> >>     I've tried running both revision 180 and revision 201 with the same
> >>     problem, which makes me think I've misconfigured something on my
> >>     end.  I
> >>     compared the Ogre.log file with the one on a different machine
> >> (gazebo works fine on that machine) and I can't tell that there are any
> >> significant differences in terms of error messages.
> >>
> >>     Any help troubleshooting would be much appreciated!
> >>
> >>     OS: Ubuntu gutsy
> >>     Graphics card: NVIDIA GeForceFX 5200 (on the list of supported cards
> >> for the latest nvidia driver)
> >>     Driver: nvidia-glx-new (100.14.19)
> >>     glxgears works fine.
> >>     Dependencies which I compiled myself (not ubuntu packages):
> >>     CEGUI 0.5.0b
> >>     FreeImage3100
> >>     lib3ds-1.3.0
> >>     ode-0.9
> >>     ois-1.0RC1
> >>     player (latest stable from CVS)
> >>     ogre 1-4-5
> >>
> >>     Please let me know if there is any additional information I can
> >> provide that would be of help.
> >>
> >>     Thanks,
> >>     Kristen
> >>
> >>
> >>     --
> >>     Kristen N. Stubbs
> >>     Ph.D. Candidate
> >>     Robotics Institute
> >>     Carnegie Mellon University
> >>     http://www.cs.cmu.edu/~kristen <http://www.cs.cmu.edu/%7Ekristen>
> >>
> >>
> >>
> >>
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> >>
> >> --
> >> Jordi Polo Carres
> >> Natural language processing laboratory
> >> NAIST
> >> http://www.bahasara.org
> >>
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