When loading a map into Stage with white space on one or more edge (for example: http://i.imgur.com/ktMup.png, top edge), Stage will trim the map so the black areas define the map bounds. Is there any way to prevent it from doing this, other than manually adding a 1 pixel black border around the image?
Also, is there any way to add greyscale or coloured items into the map which will be displayed in the Stage window, but not used as environment (i.e. doesn't affect collisions or lasers). I have a number of arbitrary features I'd like to label in the Stage window, but anything non-black isn't drawn.