Only thing that comes to mind is if the collision detection does not work. Could you mail me your world file?

On 30 May 2013 17:26, "Iņigo Odriozola" <odri.1988@gmail.com> wrote:
Thank you for your tip Sebastian, but my wall has height. It has got concretely a height of 2.000 in the .world file. What can the reason be then? Why does the robot cross the walls?

The key you mention doesn't come to my mind right now, but pressing "ctrl" and moving the mouse does the trick.




2013/5/30 Aslund <sebastian.aslund@gmail.com>

You properly need to define wall height. Stage uses a 2.5D model to express how the environment looks. If wall height is zero then the robot will go through them.
You can check by looking at the environment from an angle, there is a button that does that but cannot remember its name.

On 30 May 2013 16:42, "Iņigo Odriozola" <odri.1988@gmail.com> wrote:
Hey everyone!

I am carrying out some tests in which I load a png file. The problem is that apparently the robot does not recognize the walls of the map and goes over them, that is, it crosses them. Why is the robot behaving so?

Many thanks in advance,

Iņigo



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Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with <2% overhead
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_______________________________________________
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------------------------------------------------------------------------------
Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET
Get 100% visibility into your production application - at no cost.
Code-level diagnostics for performance bottlenecks with <2% overhead
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap1
_______________________________________________
Playerstage-users mailing list
Playerstage-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/playerstage-users