Hi,

Just as Richard said wander.cc is the way to do it if you are using Stage controllers. The 'laserobstacleavoid' and/or 'sonarobstacleavoid' is the way to do it if you are using the C++ interface of Player. If you dont have a very strong reason against it, it is always suggested to use Player. Not only is it easier to understand but you can get more help regarding it as well. For writing Stage controllers, you will have to dig through the source codes to check out the available interfaces of the sensors and the controllers.

Regards,
Anirban.

On 19 October 2011 23:24, Richard Vaughan <vaughan@sfu.ca> wrote:
> Is it possible to have 'laserobstacleavoid' and/or 'sonarobstacleavoid' as
> Stage Controllers ?

Stage controller example wander.cc is a simple version of the Player
client laserobstacleavoid. Comparing the code will help you understand
the difference between them, as will reading the paper I mentioned in
the answer to your last question.

- rtv

On Wed, Oct 19, 2011 at 10:31 AM, Arkapravo Bhaumik
<arkapravobhaumik@gmail.com> wrote:
> Hi Anirban,
>
> Thank you for your email.
>
> Is it possible to have 'laserobstacleavoid' and/or 'sonarobstacleavoid' as
> Stage Controllers ?
>
> Regards
>
> Arkapravo
>
> On 18 October 2011 20:58, Anirban Basumallik <anirban.tekno@gmail.com>
> wrote:
>>
>> Hi,
>> In 3.2.X you could disable the player plugin build during the ccmake stage
>> by changing the BUILD_PLAYER_PLUGIN variable to OFF.
>> I am sure 4.0.X would also have the same option.
>> About writing stage controllers, studying examples/ctrl/wander.cc
>> and examples/ctrl/wander_pioneer.cc had helped me very much.
>> Regards,
>> Anirban.
>
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