Hey abouzar

I don't know where you specific application you are doing, but if you are simulating a robot in Stage, then the problem might be that you forgot to assign a value to the height of your walls, since the new Stage is using a 2.5D system, where the height of the objects needs to be defined too even though it looks like pure 2D.
Hope it helps.



On 20 May 2010 18:17, abouzar <abouzar_nouri@yahoo.com> wrote:


I have started working with Player/Stage recently and read your tutorial.
But the sample code in the tutorial does not work! I mean the robot starts
moving but it doesn't recognize the walls, so it crashes with them! I found
that the ranger_return was not set in the map model, but setting it to
didn't solved my problem.
Do any one have any idea?

Jenny Owen wrote:
> Hello all,
> I just thought I'd announce that I've released a new Player/Stage
> tutorial which describes how to use Stage 3.2.X rather that older
> versions of Stage. It might be a useful resource if you're currently
> trying to learn how to get Player/Stage to do the stuff you want it to
> do. Quite a lot of the old manual was made obsolete by the upgrade from
> stage 3.1 to 3.2.
> Anyway, the manual and source codes can be downloaded from
> http://www.jenny-owen.co.uk/player/playerstage-manual.html
> I hope it is useful to someone!
> Jenny
> ------------------------------------------------------------------------------
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> Playerstage-users mailing list
> Playerstage-users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/playerstage-users

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