With the image one, I would say you are right about it being a size problem, in general player log files would be an inefficient way to store image data, but I guess useful if you are going to play them back anyhow...

I dont know of any other reason it was disabled...could make it a driver option to enable it...

Toby

2009/2/10 Patrick Beeson <pbeeson@cs.utexas.edu>
Patrick Beeson wrote:
> 1) Is this (2Gb file limit) a design feature, or simply an artifact
> of the current code? If I were to patch this, does anyone know the
> best place to start looking (other than simply writelog.cc).
>

OK.  I now see that 2GB file limits are common, as C++ compilers
usually use file pointers that mac out at 2^31, which is 2GB.  There
seem to be a variety of ways to fix this, mainly using compile macros
(http://learn-from-the-guru.blogspot.com/2008/02/large-file-support-in-linux-for-cc.html)

I'll look into making Player files get > 2GB on Linux systems.  If I get
something portable, I'll submit a patch.

> I noticed in the Player writelog that there was some code written to
> log image interfaces, but it is not used (#if 0).
> 2) Any reason as to why this shouldn't be used?  Other than the 2Gb
> limit?

Still could use an answer for this.


------------------------------------------------------------------------------
Create and Deploy Rich Internet Apps outside the browser with Adobe(R)AIR(TM)
software. With Adobe AIR, Ajax developers can use existing skills and code to
build responsive, highly engaging applications that combine the power of local
resources and data with the reach of the web. Download the Adobe AIR SDK and
Ajax docs to start building applications today-http://p.sf.net/sfu/adobe-com
_______________________________________________
Playerstage-developers mailing list
Playerstage-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/playerstage-developers



--
This email is intended for the addressee only and may contain privileged and/or confidential information