Hi there,

I just found the time to take a look at the IROS2006 submitted paper (which I suggest to everybody as a comprehensive overview of the whole thing) and -phew!- it's amazing
I'm definitely not an expert on the subject -HRIs, etc- but it seems very nice, I'll try it out asap.

I was just  wondering (please don't shoot me, as I said I'm quite ignorant on the subject) where this and Toby Collett's augmented reality work conceptually blend and/or wheter an exact demarcation line between them could be defined... need to read more docs, I assume ;-)

Mirko Bordignon - University of Padova, Italy
----Messaggio originale----
Da: razialx@gmail.com
Data: 19/04/2006 4.39
Ogg: Re: [Playerstage-users] NEW: Player Viewer 3D 0.2 released

thats amazing. I will have to try that out this weekend.

On 4/18/06, smog zer <smogzer@gmail.com> wrote:
Hello everybody.

I just released new versions of Pv3d and Rtk3d.
Rtk3d and a toolkit for the development of simple 3d apps that involve interaction with the world. It has LOTS of features.
Pv3d was conceived with robot perception and world interaction in mind.
Pv3d gets alot of flexibility by the combination of xml and a plugin loading provided by rtk3d.
Some of it's highlights are:
 multi player clients
 multiple windows
 easy to learn configuration files(unlike player, stage or even gazebo)
 code that humans can understand and write (unlike gtk and bloated C )
 careful selection of APIs, design rationale, testing and refactoring
 3d accelerated
 encourages imagination
 minimized code duplication, which reflect in very few lines to code a new plugin
 etc, etc, etc.

At the current version the following plugins for pv3d are provided:

plugins/pv3d_camera both in the world or fullscreen
plugins/pv3d_localize used in combination with the planner and you have a replacement for playernav
plugins/pv3d_log a replacement for playervcr
plugins/pv3d_ruler measure distances in the world. a simple example of what is possible with rtk3d

and others that still need some updating to player 2.0 :
plugins/pv3d_laser_feature2d.hpp fast feature interpretation of miarn feature extraction modules
plugins/pv3d_laser_scene_interpretation.hpp represents walls, arcs and persons walking (the famous videos)

Go visit http://miarn.cjb.net for news, videos and downloads and to see some of my work.
And make sure to follow the installation instruction http://miarn.sourceforge.net/wiki/PlayerViewer3d
Waiting for your bug reports.
João Xavier
@ smogzer_at_gmail.com
W3 http://miarn.cjb.net
Institute for Systems and Robotics
University of Coimbra

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