I have a question about playernav.

I am using it for the navigation on the robot SCITOS G5


I draw a map, and the places I want the robot not to go, like stairs, I just draw a line through it and handle it as a “wall”.

In the simulation there is no problem, but in reality the robot is just bucking.

In his map he has the Information that there is a wall, but in real the laser measures that there is place to go.


How can I tell playernav that he should use in such cases his odometry instead of his laser?

Or how can I handle places I want him not to go?


Or is there a better solution? Have anybody got the same Problems?


Hope you can help me.