I have a question about playernav.
I am using it for the navigation on the robot SCITOS G5
I draw a map, and the places I want the robot not to go, like stairs, I just draw a line through it and handle it as a “wall”.
In the simulation there is no problem, but in reality the robot is just bucking.
In his map he has the Information that there is a wall, but in real the laser measures that there is place to go.
How can I tell playernav that he should use in such cases his odometry instead of his laser?
Or how can I handle places I want him not to go?
Or is there a better solution? Have anybody got the same Problems?
Hope you can help me.