Support for recording or "baking" shading and lighting
results into texture maps using -bake command-line
and/or new statements.
The baked texture maps can be used for accelerating
software rendering or for real-time hardware rendering.
Almost any feature can be baked: color, opacity,
position, normal, tangents, programmable shading,
indirect illumination, ray tracing, soft shadows, caustics,
filtering and anti-aliasing etc.
Bitmap can be recorded at 8-bit, 16-bit.