How to get color bleeding of textured object?

Help
henrymop
2009-01-18
2013-04-25
  • henrymop
    henrymop
    2009-01-18

    I have a plane. On that plane is a cube. That cube has a brown texture, but the object itself is set to the "Color [1 0 0]"(red). I have a strong light shining on the side of the box but it's not touching the plane. How do I get the brown texture to bleed onto the plane underneath? I'm already trying right now, but I'm just getting red color bleeding.

    Thanks.

     
    • Okan Arikan
      Okan Arikan
      2009-01-27

         Hi Henrymop,

         Hmm, I need to know a little more on how you're rendering.

         Typically, for global illumination you need 3 passes:

         Pass1: Use the photon shader to construct a photon map
         Pass2 (optional): Use irradiance caching to perform final gather and save the result to a pointcloud (using the indirectdiffuse function).
         Pass3: Use the point cloud you generated in the previous step to beauty rendering (using the indirectdiffuse function again).

         Okan

       
    • Bo Zhou
      Bo Zhou
      2009-01-31

      There are only several built-in materials for photon mapping, so choose them carefully.