seems something was broken in version 1.3.14 (and later),
because single-sided scene renders ok in 1.3.12
but in 1.3.14 and 16 produces nothing (empty image).
Here is the an example scene:
--------------
Sides 1 # if "Sides 2" is used, everything is ok in 12, 14 and 16.
Orientation "lh" # in 1.3.13 works as expected, but in 1.3.14 produces an empty image
#Orientation "rh" # in 1.3.13 and 14 produces an empty image, as expected
In 1.3.19, still the only way to get any result is to use "Sides 2". With "Sides 1", every polygon is culled, it doesn't matter if the orientation is "lh" or "rh".
Aron
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Hi,
seems something was broken in version 1.3.14 (and later),
because single-sided scene renders ok in 1.3.12
but in 1.3.14 and 16 produces nothing (empty image).
Here is the an example scene:
--------------
Sides 1 # if "Sides 2" is used, everything is ok in 12, 14 and 16.
Orientation "lh" # in 1.3.13 works as expected, but in 1.3.14 produces an empty image
#Orientation "rh" # in 1.3.13 and 14 produces an empty image, as expected
Display "Sides-test" "framebuffer" "rgba"
Format 200 200 1
Projection "perspective" "fov" 90
WorldBegin
LightSource "spotlight" 1 "intensity" [100000] "lightcolor" [1 1 1] "from" [0 0 0] "to" [0 0 1] beamdistribution 1
Color [1 0 0]
Surface "metal" "roughness" 1
Polygon "P" [100 100 200 100 -100 200 -100 -100 200 -100 100 200]
WorldEnd
--------------
In 1.3.19, still the only way to get any result is to use "Sides 2". With "Sides 1", every polygon is culled, it doesn't matter if the orientation is "lh" or "rh".
Aron
In 1.3.20, the same problem.
Hi Aron,
Sorry about that. It turns out that I broke this several releases ago. The problem is fixed in 1.3.21 which will be uploaded sometime next week.
Thanks
Okan
It seems it was fixed in 1.3.21, thanks, Okan.
Aron