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Commit [r23] Maximize Restore History

version 1.0.9

finic 2012-03-26

changed /HelloWorld.py
changed /irrlicht_c/_IAnimatedMeshSceneNode.h
changed /SpecialFX.py
changed /Meshviewer.py
changed /irrlicht_c/irrlicht_c.vcproj
changed /PKG-INFO
changed /snow.py
changed /pyode_tutorial3.py
changed /pyirrlicht.py
changed /irrlicht_c_173.dll
changed /2DGame.py
changed /irrlicht_c.dll
changed /irrlicht_c/_IGUITabControl.h
changed /irrlicht_c/_S3DVertex.h
copied /venster_dialog.py -> /video_choice_dialog.py
/HelloWorld.py Diff Switch to side-by-side view
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/irrlicht_c/_IAnimatedMeshSceneNode.h Diff Switch to side-by-side view
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/SpecialFX.py Diff Switch to side-by-side view
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/Meshviewer.py Diff Switch to side-by-side view
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/irrlicht_c/irrlicht_c.vcproj Diff Switch to side-by-side view
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/PKG-INFO Diff Switch to side-by-side view
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/snow.py Diff Switch to side-by-side view
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/pyode_tutorial3.py Diff Switch to side-by-side view
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/pyirrlicht.py Diff Switch to side-by-side view
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/irrlicht_c_173.dll Diff Switch to side-by-side view
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/2DGame.py Diff Switch to side-by-side view
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/irrlicht_c.dll Diff Switch to side-by-side view
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/irrlicht_c/_IGUITabControl.h Diff Switch to side-by-side view
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/irrlicht_c/_S3DVertex.h Diff Switch to side-by-side view
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/venster_dialog.py to /video_choice_dialog.py
--- a/venster_dialog.py
+++ b/video_choice_dialog.py
@@ -1,15 +1,16 @@
-'Setup video settings with venster GUI'
+'Setup video settings with pywingui'
 
-has_venster = True
+has_pywingui = True
 try:
-	from venster.wtl import *
-	from venster.dialog import *
+	from pywingui.wtl import *
+	from pywingui.dialog import *
+	from pywingui import comctl
 except:
-	has_venster = False
-	print('VENSTER MODULE IS NOT ACCESSIBLE')
+	has_pywingui = False
+	print('PYWINGUI MODULE IS NOT ACCESSIBLE')
 
-if has_venster:
-	class ChoiseDialog(Dialog):
+if has_pywingui:
+	class ChoiceDialog(Dialog):
 		driver_type = 0
 		full_screen = False
 		stencil_buffer = False
@@ -146,8 +147,8 @@
 			self.ctrl_DOUBLE_BUFFER.SetCheck(int(self.double_buffer))
 
 if __name__ == '__main__':
-	if has_venster:
-		dialog = ChoiseDialog()
+	if has_pywingui:
+		dialog = ChoiceDialog()
 		dialogResult = dialog.DoModal()
 		if dialogResult == IDOK:
 			print('Pressed OK')