From: kaiduan x. <kai...@ya...> - 2004-01-27 17:18:42
|
Hi, all, I am going to add SIP based IM and ture "voice conversation" function into GAIM, and starting with Windows port. If there is someone who is working or going to work on the same thing, please let me know. We may work together to expedite the process. Thanks, kaiduan ______________________________________________________________________ Post your free ad now! http://personals.yahoo.ca |
From: Ethan B. <ebl...@cs...> - 2004-01-27 17:58:40
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kaiduan xie spake unto us the following wisdom: > I am going to add SIP based IM and ture "voice > conversation" function into GAIM, and starting with > Windows port. If there is someone who is working or > going to work on the same thing, please let me know. > We may work together to expedite the process. Thanks, I know of at least two independent implementations of SIP IM for Gaim, although I do not have contact information handy. You might look around a little and see what turns up before reinventing the wheel. Ethan --=20 To surrender one's personal weapon is to invite disaster. This has been obvious for so long and so often that there is probably a Greek word for the practice. -- Jeff Cooper |
From: kaiduan x. <kai...@ya...> - 2004-01-27 18:05:56
|
Ethan, What I am doing is not only IM function, but also true "voice conversation" function. IM is simpler than voice conversation. Thanks, kaiduan --- Ethan Blanton <ebl...@cs...> wrote: > kaiduan xie spake unto us the following wisdom: > > I am going to add SIP based IM and ture "voice > > conversation" function into GAIM, and starting > with > > Windows port. If there is someone who is working > or > > going to work on the same thing, please let me > know. > > We may work together to expedite the process. > Thanks, > > I know of at least two independent implementations > of SIP IM for Gaim, > although I do not have contact information handy. > You might look > around a little and see what turns up before > reinventing the wheel. > > Ethan > > -- > To surrender one's personal weapon is to invite > disaster. This has > been obvious for so long and so often that there is > probably a Greek > word for the practice. > -- Jeff Cooper > > ATTACHMENT part 2 application/pgp-signature ______________________________________________________________________ Post your free ad now! http://personals.yahoo.ca |
From: Cullen J. <fl...@ci...> - 2004-01-28 17:58:31
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Hi all, I and a some others (Rohan Mahy, Adam Roach, Cullen Jennings, Robert Sparks, Alan Hawrylyshen, Jason Fischl, and more ) have been working on some SIP stuff for gaim. We have been meaning to come and talk to the whole gaim list, get more involvement and figure out the right way to fit in, but none of us aver have as much time as we wish. Right now we have it working so you can send and receive IM and presence information. It is set up as a SIMPLE plugin based on the 0.71 release. We hooked into 0.71 using deprecated techniques. We have advice from Ethan on how to do it right and are working on it. (Many thanks Ethan) We have some known bugs, but hope to have them cleared out in the next few weeks so we can search for and polish out more. We have some GUI cleanup decisions to make and work to do. For example, right now, you have to know how to type a valid SIP URI to make this work. The SIP stack we are using is very good and has been used for voice and video stuff so we know it could support all the proper voice and video chat stuff. The group of us working on it is very knowledgeable about SIP, all of us have build SIP products and are all very supportive of open source stuff. We would like to help get an IM client that is open source, widespread, runs on windows, linux, and macosx, and support a really good SIP implementation. Give us some help knowing the best way to bring this work into gaim. Thanks, Cullen PS - the sippy email list I CC this to is where we have been discussing this stuff. On 1/27/04 10:05 AM, "kaiduan xie" <kai...@ya...> wrote: > Ethan, > > What I am doing is not only IM function, but also true > "voice conversation" function. IM is simpler than > voice conversation. Thanks, > > kaiduan > --- Ethan Blanton <ebl...@cs...> wrote: > > kaiduan xie spake unto us the following wisdom: >>> I am going to add SIP based IM and ture "voice >>> conversation" function into GAIM, and starting >> with >>> Windows port. If there is someone who is working >> or >>> going to work on the same thing, please let me >> know. >>> We may work together to expedite the process. >> Thanks, >> >> I know of at least two independent implementations >> of SIP IM for Gaim, >> although I do not have contact information handy. >> You might look >> around a little and see what turns up before >> reinventing the wheel. >> >> Ethan >> >> -- >> To surrender one's personal weapon is to invite >> disaster. This has >> been obvious for so long and so often that there is >> probably a Greek >> word for the practice. >> -- Jeff Cooper >> > >> ATTACHMENT part 2 application/pgp-signature > > > ______________________________________________________________________ > Post your free ad now! http://personals.yahoo.ca > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel > |
From: Luke S. <lsc...@us...> - 2004-01-28 18:57:27
|
best way is to get it working as a protocol plugin (prpl) against cvs. once you have that done, you can talk to sean egan about having it included in our releases. luke On Wed, Jan 28, 2004 at 09:56:53AM -0800, Cullen Jennings wrote: > > Hi all, > > I and a some others (Rohan Mahy, Adam Roach, Cullen Jennings, Robert Sparks, > Alan Hawrylyshen, Jason Fischl, and more ) have been working on some SIP > stuff for gaim. We have been meaning to come and talk to the whole gaim > list, get more involvement and figure out the right way to fit in, but none > of us aver have as much time as we wish. > > Right now we have it working so you can send and receive IM and presence > information. It is set up as a SIMPLE plugin based on the 0.71 release. We > hooked into 0.71 using deprecated techniques. We have advice from Ethan on > how to do it right and are working on it. (Many thanks Ethan) > > We have some known bugs, but hope to have them cleared out in the next few > weeks so we can search for and polish out more. We have some GUI cleanup > decisions to make and work to do. For example, right now, you have to know > how to type a valid SIP URI to make this work. > > The SIP stack we are using is very good and has been used for voice and > video stuff so we know it could support all the proper voice and video chat > stuff. > > The group of us working on it is very knowledgeable about SIP, all of us > have build SIP products and are all very supportive of open source stuff. We > would like to help get an IM client that is open source, widespread, runs on > windows, linux, and macosx, and support a really good SIP implementation. > > Give us some help knowing the best way to bring this work into gaim. > > Thanks, Cullen > > PS - the sippy email list I CC this to is where we have been discussing this > stuff. > > > On 1/27/04 10:05 AM, "kaiduan xie" <kai...@ya...> wrote: > > > Ethan, > > > > What I am doing is not only IM function, but also true > > "voice conversation" function. IM is simpler than > > voice conversation. Thanks, > > > > kaiduan > > --- Ethan Blanton <ebl...@cs...> wrote: > > > kaiduan xie spake unto us the following wisdom: > >>> I am going to add SIP based IM and ture "voice > >>> conversation" function into GAIM, and starting > >> with > >>> Windows port. If there is someone who is working > >> or > >>> going to work on the same thing, please let me > >> know. > >>> We may work together to expedite the process. > >> Thanks, > >> > >> I know of at least two independent implementations > >> of SIP IM for Gaim, > >> although I do not have contact information handy. > >> You might look > >> around a little and see what turns up before > >> reinventing the wheel. > >> > >> Ethan > >> > >> -- > >> To surrender one's personal weapon is to invite > >> disaster. This has > >> been obvious for so long and so often that there is > >> probably a Greek > >> word for the practice. > >> -- Jeff Cooper > >> > > > >> ATTACHMENT part 2 application/pgp-signature > > > > > > ______________________________________________________________________ > > Post your free ad now! http://personals.yahoo.ca > > > > > > ------------------------------------------------------- > > The SF.Net email is sponsored by EclipseCon 2004 > > Premiere Conference on Open Tools Development and Integration > > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > > http://www.eclipsecon.org/osdn > > _______________________________________________ > > Gaim-devel mailing list > > Gai...@li... > > https://lists.sourceforge.net/lists/listinfo/gaim-devel > > > > > > ------------------------------------------------------- > The SF.Net email is sponsored by EclipseCon 2004 > Premiere Conference on Open Tools Development and Integration > See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. > http://www.eclipsecon.org/osdn > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel > -- -This email is made of 100% recycled electrons. |
From: Tim R. <om...@ho...> - 2004-01-29 05:07:42
|
As for as video goes, I have a patch for yahoo webcam viewing you might want to look at. It's not that great at the moment, but it's something. It can be found in the patch tracker. If Sean is listening, he might want to take a look at it too. I know he (and everyone else probably) wants me to give rid of the threading stuff, but that's isolated to the j2k codec plugin file (one file) anyway, none of the ui, core, or yahoo prpl uses threads. I want to redo the codec and codec plugin APIs, but I'd be interesting in knowing what Sean thinks of them currently and of what I want to do with them. I don't want to better design a concept Sean hates or something. --Tim Ringenbach |