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From: John B. Silvestri <silvestrij@us...> - 2004-03-29 23:36:55
Quoth J?rgen Fogh:
> I've split up the gaim-remote code, so the client-side is now a library.
> There is a patch for gaim and a tarball of the library.
> I tried to mail them both to the list, but I got a reply saying that the
> attachments were to big. (They are ~200Kb combined).
> What should I do with them?
> - J?rgen Fogh
Well, you could either submit it to the Patch tracker:
and e-mail the link back...or you could e-mail to me, and I could host it
alongside my gaim-remote patches (with proper attribution, of course)
on my gaim-remote page:
*sigh* I really wish I had more time to do some coding on it now...
On Wed, 2004-03-31 at 10:39 -0500, Ethan Blanton wrote:
> J=F8rgen Fogh spake unto us the following wisdom:
> > I submitted my libgaimremote stuff to the patch tracker.
> I'm not sure that I see the motivation for providing libgaim-remote as
> separate source package from gaim ... could you clarify this for me?
> understand potentially building libgaim-remote into its own binary
> age (although not for your stated purpose of installing it
> gaim!), but not as source.
I just thought someone might want to compile an app with gaim support,
if they should choose to install gaim later.
Anyway, I can just merge it back in if it's a problem.
The important part is the API.
On Mon, Mar 29, 2004 at 06:36:45PM -0500, John B. Silvestri wrote:
> Quoth J?rgen Fogh:=20
> > I've split up the gaim-remote code, so the client-side is now a library.
> > There is a patch for gaim and a tarball of the library.
> > I tried to mail them both to the list, but I got a reply saying that the
> > attachments were to big. (They are ~200Kb combined).
> > What should I do with them?
> > - J?rgen Fogh
Er, perhaps I'm a bit confused... We already have a libgaim-remote.
Why did you write a second one?
Christian Hammond <> The GNUpdate Project
chipx86@... <> http://www.gnupdate.org/
A booming voice says, "Wrong cretin!", and you
notice that you have turned into a pile of dust.
> Er, perhaps I'm a bit confused... We already have a libgaim-remote.
> Why did you write a second one?
He's probably trying to remind us that someone need to take a look at John's
patches soon :-)