Aldo? Still there?
While lots of bugs were reported too shortly before Easter for me to
expect an Easter release to actually happen, I'm curious to know if any
progress is being made on any of the bugs, and if there actually will be
a new release of Win32-GUI in the near future?
I'm about to start a new project (next week), and need to make the
decision about whether to (1) Use the new Win32-GUI release (2) hack up
the old Win32-GUI to fix the bugs I care about (3) write a (probably
less functional) replacement for Win32-GUI containing only the features
I need for my project, or (4) figure out how to use Win32-GUI for dialog
windows, and some other code for my main window.
In particular, I need to be able to react to keystrokes regardless of
the focus of the mouse within my main window.... accelerator keys, I
guess it is called.
Johan? Are you there?
Does The GUI Loft cure the lack of accelerator keys? Or is is just
stuck not being able to use them because of the lack of support in
Anyone? any other comments on the current state of development? A few
others have signed up as developers and/or documenters, so if you have
additional insights that I'm missing, fill me in please.
Wise men talk because they have something to say.
Fools talk because they have to say something." -- Plato
From: Johan Lindstrom <johanl@ba...> - 2003-05-22 23:00:18
At 15:38 2003-05-22 -0700, Glenn Linderman wrote:
>In particular, I need to be able to react to keystrokes regardless of the
>focus of the mouse within my main window.... accelerator keys, I guess it
The workaround in TGL is to poll the keyboard. You can do that regardless
of which window has focus (even other apps I think). It's a poor workaround
in that it doesn't feel 100% like real accelerator keys, but that may be
improved. It works for e.g. bringing up dialogs, but not quite for faking a
believable copy-paste (repeat key-presses etc breaks down).
>Does The GUI Loft cure the lack of accelerator keys? Or is is just stuck
>not being able to use them because of the lack of support in Win32-GUI?
Not sure what you mean by "cure", but Win32::GUI::Loft doesn't provide
anything like that for you to use at runtime. The workaround implemented in
The GUI Loft uses some routines in Win32::GUI::AdHoc which you can use.
-------- ------ ---- --- -- -- -- - - - - -
Johan Lindström Sourcerer @ Boss Casinos johanl@...
Latest bookmark: "Short Refactoring Tip let the object do it for..."
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