#4 Complex selection of vertices, higher level operations.

open
nobody
None
5
2004-12-18
2004-12-18
B. Bogart
No

Higher level operations for vertex arrays. It would be
great to have
operations that effect each vertex differently, like
"twist" would rotate the
vertices at the top of the model, and the lower the
vertex is the less it
would be rotated. This maybe solved with some kind of
smooth selection of vertexes, where say vertex 1-100 is
chosen, but the transformation is
strongest on vertex 1 and tapers off when you get to
vertex 100. Also I would really like to be able to
specify a transformation that is treated by each vertex
locally as relative. For exable offset all vertices 0.5
units along its normal to "expand" a model. It would be
nice if you could select not just a range but say every
third vertex and translate that along its normal to
make a spiky shape.

Discussion


Anonymous


Cancel   Add attachments