Dear PCSX2 followers,
Please find the new monthly report below. First things first - sorry for the delay. As you may know, our team is pretty small and two members have been out of action due to their real lives (Blyss and Gregory). The past two months were full of activity but first of all I want to share some good news with you. Not one but two new developers joined the project. Please welcome Micove and Turtleli! We wish them thousands of commits :D They have already done a damn good job at improving the project, well done guys!
Now its time to present this month's changes.
Hello everyone! Welcome to PCSX2's July-August 2015 progress report! Since we were late again ( :P ) we'll include the first half of August in this report as well. So sit back, buckle up and hold on as we go over the changes that happened in the months of July and August! First we will go over some more magic in the realm of GSdx.
As promised in last month's update, welcome to PCSX2's very first monthly progress report! Sorry that it's a bit later than I had said - totally my fault! Let's start things off with a bang, shall we? A question that often gets asked on the forum to a surprising degree is a variation of the following: “How can I get XYZ Snowblind engine game working in hardware mode?” the answer up until very recently was “You can't, use software mode and expect it to be ridiculously demanding.” For those of you unfamiliar with it, the Snowblind engine was used for games like Baldur's Gate: Dark Alliance, Champions of Norrath, Champions: Return to Arms, and a few miscellaneous others. The Snowblind engine does some pretty crazy stuff on the PS2, like using 2x Super Sample Anti Aliasing! Because of that, it's very demanding and even ultra powerful rigs would have issues running these games in software mode. Running them in hardware mode would result in only half the screen being visible because of the way the engine achieves the 2x SSAA.
Hello everyone! I know our news updates have been few and far between as of late, but that's going to change starting now! Several really nice new features have been added by GSdx master Gregory lately. He has been working at breakneck pace and making amazing progress. This update will cover those as well as a few notable improvements by some of the other devs and some changes to how we are doing things going forward. The most visible of those changes for you guys is that we will now be writing monthly progress reports! Sometime around the end of each month/beginning of the next we will be posting a news update which covers all the major changes that have taken place during that month. For now, let's take a look at what has been happening in the world of PCSX2 since the last update!
Hello guys, here are some news on the Linux front. Yes I know, I ought to do that more regularly :P
In short progress is slow but steady :)
* A port to wxWidget 3.0 was done recently, mostly because Debian will drop wxWidget 2.8 . It is enabled by default but wx2.8 is still there, you can restore is with the -DWX28_API=TRUE build option.
We hope that you've all had a good year! Be sure to enjoy what little is left it (it sure went by fast!). Eat some good food, enjoy the company of good friends, and make sure to check back here for more PCSX2 related news soon!
I'm proud to announce our first 60 FPS youtube video (and possibly the first 60 FPS Kingdom Hearts 2 video on the internet), after 60 FPS videos got enabled a couple of days ago. The gameplay has been recorded with the 60 FPS patch from our forum members and at 6x native resolution. It's not as smooth as the original file, but still you can finally see how lovely it looks on PCSX2 without frame dropping! All our youtube videos from now on will be 50/60 FPS!... read more
After a brief period of slowed development, PCSX2 has started picking up speed again with the help of new contributors as well as familiar faces. Several important improvements have been made since the last announcement.
The most important of these improvements is undoubtedly the new debugger. Our debugger has long been an area in need of attention, and thanks to Kingcom it has finally received a much needed overhaul. This new debugger will make it much easier to chase down the problems in broken games. Rama has already managed to get the NHL series working by using it! Featuring a live instruction assembler, thread view, full register view, a function list and more, this improved debugger will certainly be a boon for our developers.
Another area that has received welcome attention is work towards 64 bit compatibility. Although there is still a lot of work to be done before we release a 64 bit build, the foundation has been laid. GSdx compiles for x64 now, and several key changes have been made to the PCSX2 core to support x64 as well. These changes include preparing the emitter for 64 bit jumps, updating vtlb to work on x64, and changing instances of 32bit only code to be universal. These improvements help move us closer to having a true 64 bit build.
Linux matters have improved as well. Many of the new contributors use that OS instead of Windows and improvements here always help general portability in the long run.
Lastly, a few important changes have been made to some of the plugins. On top of general bug fixes, CDVDgigaherz now tries to keep the disc always spinning at a low speed instead of letting the drive spin all the way down. This improves game performance when using a physical disc because the drive is always ready to provide data. Lilypad also supports hot-plugging of Xinput devices now. That means if you forget to plug in your Xinput device before starting PCSX2, it will recognize it when it is plugged in without requiring a restart.
Here is a rundown of the most significant changes:
64 bit related:... read more
This news post comes at an awkward moment, but AVG sent a letter a while ago stating they were terminating our partnership, and this termination has now become effective. Because of that, we have uploaded an unbundled version of the latest release installer, which you can find in our downloads section.
We would like to thank those users who have provided us with donations and supported us through our bundled toolbar. They have been essential in ensuring the team can afford the things required to improve the emulator and keep everything up and running.... read more
I finally got around updated the configuration guide for the 1.2.1 release with all the new features and also adding some new plugins that most people don't know about :) You can check it out here as usual and you can find instructions on translating it to your language here.... read more
Git is more contributor friendly than SVN. The process of sending patches to a team member for eventual review has been streamlined.
Now people can just fork the master repository, add their changes and open a pull request if they think it's good. The devs can then merge the request and the code is live.
This change is a pretty big operation, so please excuse (and report) any issues you find while we're transferring ;)... read more
Dear Linux users,
Here is a new release of the greatest PS2 emulator :)
At version 1.2.2 it is ahead of Windows this time ;)
This new release is based on version 1.2.1 plus two additional patches regarding GSdx:
1/ It solves depth fighting issues when using NVIDIA drivers
2/ It solves random crashes with AMD drivers
For PPA users, you only need to update your system. For other Linux packages, ping the maintainer.... read more
In other news, some sneaky bugs crept in and got past our amazing 10-step testing ( :P ).
This bugfix release fixes Psychonauts and others that rely on correct MFIFO
Sorry for this, we promise it was all refrac...eerrr some very bad luck! :D
It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.
As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!
One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job :)... read more
As you all know, PCSX2 is a free open source project that has been in development since early 2001.
For all these years the team has tried to give you the best emulator possible, with everyone working on it voluntarily.
Now, after 12 years, development has slowed down considerably. This is due to both, the increased difficulty in ironing out the persistent bugs and also lack of motivation from the few remaining developers to dedicate the time that is needed.
A few months ago a representative of AVG, the maker of a well-known anti-virus solution, contacted us about a partnership offer.
After carefully considering the proposal, the team decided to accept the partnership with AVG which will generate some much-needed income by bundling the AVG SafeGuard product with PCSX2.
The money generated from this partnership will be divided among the team members to provide incentive and motivation to further improve PCSX2.
Using it we can invest in special hardware, recruit new coders or pay some bills, freeing up time for the project.
What this means for the end-user:
- Our full installer for the official windows release (and ONLY that) will now come bundled with the AVG SafeGuard toolbar. When installing users will be free to opt-out and NOT install it.
- If you decide to accept the AVG toolbar, you will directly help the team keep PCSX2 going.
- Users will have increased protection against visiting potentially dangerous websites, reducing the chance of getting viruses.
- The SafeGuard toolbar can be uninstalled like any other windows program. If you require further asssistance in the removal process we will be happy to help.
We care for our users and we have accepted this offer after being ensured the toolbar is harmless and can be easily uninstalled if and when a user decides to.
Still, if any of you have any problem you can ask for help in our forum and we will do our best to help you.
In the end, we believe this move will be for the benefit of the project and will play a significant role in improving PCSX2.
That said, we are already gearing up for a 1.2.0 release, so we will keep you posted when that happens! :)
The team wishes everyone a Merry Christmas!
We hope you have a nice time off, play some games, visit family and enjoy a great New Years, too!
Since we get some time off as well, we will be busy preparing a new release. Promised! :)
After my earlier news post about some incredible tools our community members have developed for PCSX2, it's time people learn more about them :)
All the tool authors graciously gave us their permission to add their various programs to our download system, so you can easily review them and have them more accessible. You will find all kinds of tools, from some great frontends for PCSX2 which so many people ask for, to very powerful save editors and cheat generators to Scarlet Crush's renowned Xinput wrapper for DS3 controllers!... read more
As most of you know by now we recently upgraded our server to a faster one, with more space, a much faster processor and more RAM.
After upgrading we've been having several issues with incomplete downloads and 500 server errors due to either a bug in FastCGI or some very weird configuration issue (we still haven't figured it out). We will attempt to fix it by using some alternative to FastCGI today, so you should expect some downtime on both our website and our forum.... read more
After popular demand, I decided to create a video for everyone who prefers following a configuration step by step instead of reading one.
Also, since there are tons of 'best' configuration videos for PCSX2 floating around the web, it should be better to have an official one which we will support :)
If there is enough demand, I might create additional videos for speed configurations or high end/quality configurations. Set quality to 1080p and enjoy! :)
... read more
It's that time of the year again and since everyone else is off drink...celebrating, I'm the only one left around to wish all our visitors and users a Merry Christmas for 2012 :)
As you all can see development has been sluggish after the huge 1.0.0 release (as it always happens after releases) but there are still new stuff to look out for. So since the release of 1.0.0 here is a breakdown of most of the changes on PCSX2 itself and its plugins:... read more
After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.
Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!
There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibes' new multithreaded VU core and improvements on the primary plugins.... read more
The developer of the Mac port of PCSX2, zedr0n, came back with a bang after some time of silence! He has released a new version of his 0.9.6 port of PCSX2 for Lion with some additional compatibility fixes. Here is what he had to say about it:
I’m releasing a slightly updated version of pcsx2 0.9.6 – it should crash less because of the audio plugin. 0.9.7 is proving very difficult so no update for now.
From this version onwards this becomes a regular .dmg bundle with pcsx2.app separated from the required libraries package – which is still included in the dmg by default.
You can get it from Downloads or direct link – pcsx2.dmg
The package has been cleaned so that all libraries reside in /usr/local/pcsx2 and can be removed easily. The Uninstaller.pkg included in the dmg will do that for you.
Latest version of XQuartz and CG framework still required... read more
After almost 3 months of under cover preparation, I present you the new PCSX2 homepage! The last PCSX2.net redesign was done 7 years ago by CKemu and Falcon4ever and now it is my turn to update it :)
The new website is based on the latest Joomla! platform with a custom modified theme for PCSX2, and is no longer bound to our forum. It uses PHP, a new database for the compatibility list and jQuery for various new features. Here's a short overview:... read more
Yes the IPU (video side of PCSX2) has been updated by none other than Saqib! You might be asking what this will bring to the table? Well im sure as many of you know, videos in PCSX2 suffered from Macroblocking (Corrupt squares appearing all over the place) or videos freezing randomly. Well thanks to Saqib for his marvelous work, many games no longer suffer from these symptoms. Here is a quick rundown of some of the games fixed.... read more
SDL Plugin upload to CVS