From: <ama...@us...> - 2012-02-27 16:17:07
|
Revision: 16337 http://pcgen.svn.sourceforge.net/pcgen/?rev=16337&view=rev Author: amaitland Date: 2012-02-27 16:16:56 +0000 (Mon, 27 Feb 2012) Log Message: ----------- Pathfinder - Enlarge Spell has invalid Benefit Issue#: DATA-528 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-02-27 15:06:16 UTC (rev 16336) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-02-27 16:16:56 UTC (rev 16337) @@ -53,7 +53,7 @@ Elemental Channel TYPE:General.AttackOption PREABILITY:1,CATEGORY=Special Ability,Channel Energy DESC:You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype. STACK:NO MULT:YES CHOOSE:STRING|Air|Earth|Fire|Water SOURCEPAGE:p.122 BENEFIT:Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of your chosen elemental subtype. You must make this choice each time you channel energy. If you choose to heal or harm creatures of your elemental subtype, your channel energy has no affect on other creatures. The amount of damage healed or dealt and the DC to halve the damage is otherwise unchanged. Empower Spell TYPE:Metamagic DESC:You can increase the power of your spells, causing them to deal more damage. ADDSPELLLEVEL:2 SOURCEPAGE:p.122 BENEFIT:All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell's actual level. Endurance TYPE:General DESC:Harsh conditions or long exertions do not easily tire you. SOURCEPAGE:p.112 BENEFIT:You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued. -Enlarge Spell TYPE:Metamagic DESC:You can increase the range of your spells. ADDSPELLLEVEL:1 SOURCEPAGE:p.122 BENEFIT:You can alter a spell with a range of close, medium, or long to increase its range by 100%%. An enlarged spell with a range of close now has a range of %1 ft., while medium-range spells have a range of %2 ft. and long-range spells have a range of %3 ft.. An enlarged spell uses up a spell slot one level higher than the spell's actual level. Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not benefit from this feat.|50+5*CASTERLEVEL|200+20*CASTERLEVEL|800+80*CASTERLEVEL +Enlarge Spell TYPE:Metamagic DESC:You can increase the range of your spells. ADDSPELLLEVEL:1 SOURCEPAGE:p.122 BENEFIT:You can alter a spell with a range of close, medium, or long to increase its range by 100%%. An enlarged spell uses up a spell slot one level higher than the spell's actual level. Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not benefit from this feat. Eschew Materials TYPE:General DESC:You can cast many spells without needing to utilize minor material components. SOURCEPAGE:p.123 BENEFIT:You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Exhausting Critical TYPE:Combat.Critical PREATT:15 PREFEAT:2,Critical Focus,Tiring Critical DESC:Your critical hits cause opponents to become exhausted. SOURCEPAGE:p.123 BENEFIT:When you score a critical hit on a foe, your target immediately becomes exhausted. This feat has no effect on exhausted creatures. Exotic Weapon Proficiency TYPE:Combat PREMULT:1,[PREATT:1],[PREVARGTEQ:BypassExoticWeaponBABRequirement,1] DESC:You understand how to use your chosen exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. MULT:YES CHOOSE:PROFICIENCY|WEAPON|ALL|TYPE.Exotic AUTO:WEAPONPROF|%LIST SOURCEPAGE:p.123 BENEFIT:You make attack rolls with the weapon normally. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <pap...@us...> - 2012-07-31 13:48:52
|
Revision: 16972 http://pcgen.svn.sourceforge.net/pcgen/?rev=16972&view=rev Author: papa_drb Date: 2012-07-31 13:48:45 +0000 (Tue, 31 Jul 2012) Log Message: ----------- Fix Natural Spell PRErequirement so XXXX Shaman Druids can take it. Issue#: DATA-585 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-07-31 06:35:02 UTC (rev 16971) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-07-31 13:48:45 UTC (rev 16972) @@ -123,7 +123,7 @@ Mobility TYPE:Combat PREFEAT:1,Dodge PRESTAT:1,DEX=13 DESC:You can easily move through a dangerous melee. SOURCEPAGE:p.130 BENEFIT:You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses. Mounted Archery TYPE:Combat PREFEAT:1,Mounted Combat PRESKILL:1,Ride=1 DESC:You are skilled at making ranged attacks while mounted. SOURCEPAGE:p.131 BENEFIT:The penalty you take when using a ranged weapon while mounted is halved: -2 instead of -4 if your mount is taking a double move, and -4 instead of -8 if your mount is running. Mounted Combat TYPE:Combat PRESKILL:1,Ride=1 DESC:You are adept at guiding your mount through combat. SOURCEPAGE:p.131 BENEFIT:Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll. -Natural Spell TYPE:General PRESTAT:1,WIS=13 PREVARGTEQ:WildShapeProgression,1 DESC:You can cast spells even while in a form that cannot normally cast spells. SOURCEPAGE:p.131 BENEFIT:You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell. You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while using wild shape. +Natural Spell TYPE:General PRESTAT:1,WIS=13 PREMULT:1,[PREVARGTEQ:WildShapeProgression,1],[PREVARGTEQ:ShamanWildShapeProgression,1] DESC:You can cast spells even while in a form that cannot normally cast spells. SOURCEPAGE:p.131 BENEFIT:You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell. You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while using wild shape. Nimble Moves TYPE:General PRESTAT:1,DEX=13 DESC:You can move across a single obstacle with ease. SOURCEPAGE:p.131 BENEFIT:Whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain. This feat allows you to take a 5-foot step into difficult terrain. Penetrating Strike TYPE:Combat PREATT:1 PREFEAT:1,Weapon Focus PREVARGTEQ:PenetratingStrikeQualify,1 DESC:Your attacks with your chosen weapon are capable of penetrating the defenses of some creatures. SOURCEPAGE:p.131 BENEFIT:Your attacks made with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. This feat does not apply to damage reduction without a type (such as DR 10/-). Persuasive TYPE:General DESC:You are skilled at swaying attitudes and intimidating others into your way of thinking. BONUS:SKILL|Diplomacy|if(skillinfo("RANK","Diplomacy")>=10,4,2) BONUS:SKILL|Intimidate|if(skillinfo("RANK","Intimidate")>=10,4,2) SOURCEPAGE:p.131 BENEFIT:You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-27 03:56:44
|
Revision: 17476 http://pcgen.svn.sourceforge.net/pcgen/?rev=17476&view=rev Author: amaitland Date: 2012-09-27 03:56:38 +0000 (Thu, 27 Sep 2012) Log Message: ----------- Fix Conversion - CHOOSE:SCHOOLS not SPELL Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-09-27 03:54:54 UTC (rev 17475) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-09-27 03:56:38 UTC (rev 17476) @@ -77,7 +77,7 @@ Greater Overrun TYPE:Combat PREATT:6 PREFEAT:2,Improved Overrun,Power Attack PRESTAT:1,STR=13 DESC:Enemies must dive to avoid your dangerous move. BONUS:VAR|CMB_Overrun|2 SOURCEPAGE:p.125 BENEFIT:You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke attacks of opportunity if they are knocked prone by your overrun. Greater Penetrating Strike TYPE:Combat PREFEAT:2,Penetrating Strike,Weapon Focus PREVARGTEQ:GreatPenetratingStrikeQualify,1 DESC:Your attacks with your chosen weapon penetrate the defenses of most creatures. SOURCEPAGE:p.125 BENEFIT:Your attacks made with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. This amount is reduced to 5 points for damage reduction without a type (such as DR 10/-). Greater Shield Focus TYPE:Combat PREFEAT:1,Shield Focus PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] PREVARGTEQ:GreatShieldFocusQualify,1 DESC:You are skilled at deflecting blows with your shield. BONUS:COMBAT|AC|1|TYPE=Shield.STACK|PREEQUIP:1,TYPE=Shield SOURCEPAGE:p.125 BENEFIT:Increase the AC bonus granted by any shield you are using by 1. This bonus stacks with the bonus granted by Shield Focus. -Greater Spell Focus TYPE:General PREFEAT:1,Spell Focus DESC:Any spells you cast from your chosen school of magic are very hard to resist. STACK:NO MULT:YES CHOOSE:SPELLS|FEAT=Spell Focus BONUS:DC|SCHOOL.%LIST|2|TYPE=SpellFocus SOURCEPAGE:p.125 BENEFIT:Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus. +Greater Spell Focus TYPE:General PREFEAT:1,Spell Focus DESC:Any spells you cast from your chosen school of magic are very hard to resist. STACK:NO MULT:YES CHOOSE:SCHOOLS|FEAT=Spell Focus BONUS:DC|SCHOOL.%LIST|2|TYPE=SpellFocus SOURCEPAGE:p.125 BENEFIT:Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus. Greater Spell Penetration TYPE:General PREFEAT:1,Spell Penetration DESC:Your spells break through spell resistance much more easily than most. SOURCEPAGE:p.125 BENEFIT:You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. This bonus stacks with the one from Spell Penetration. Greater Sunder TYPE:Combat PREATT:6 PREFEAT:2,Improved Sunder,Power Attack PRESTAT:1,STR=13 DESC:Your devastating strikes cleave through weapons and into their wielders, damaging both item and wielder alike in a single terrific strike. BONUS:VAR|CMB_Sunder|2 SOURCEPAGE:p.125 BENEFIT:You receive a +2 bonus on checks made to sunder an item. This bonus stacks with the bonus granted by Improved Sunder. Whenever you sunder to destroy a weapon, shield, or suit of armor, any excess damage is applied to the item's wielder. No damage is transferred if you decide to leave the item with 1 hit point. Greater Trip TYPE:Combat PREATT:6 PREFEAT:2,Combat Expertise,Improved Trip PRESTAT:1,INT=13 DESC:You can make free attacks on foes that you knock down. BONUS:VAR|CMB_Trip|2 SOURCEPAGE:p.126 BENEFIT:You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2012-09-28 08:46:14
|
Revision: 17498 http://pcgen.svn.sourceforge.net/pcgen/?rev=17498&view=rev Author: zaister Date: 2012-09-28 08:46:08 +0000 (Fri, 28 Sep 2012) Log Message: ----------- Fix PREAPPLY for Combat Expertise Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-09-27 22:37:21 UTC (rev 17497) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-09-28 08:46:08 UTC (rev 17498) @@ -28,7 +28,7 @@ Channel Smite TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,Channel Energy DESC:You can channel your divine energy through your weapon. SOURCEPAGE:p.119 BENEFIT:Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect. Cleave TYPE:Combat PREATT:1 PREFEAT:1,Power Attack PRESTAT:1,STR=13 DESC:You can strike two adjacent foes with a single swing. SOURCEPAGE:p.119 BENEFIT:As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a -2 penalty to your Armor Class until your next turn. Combat Casting TYPE:General DESC:You are adept at spellcasting when threatened or distracted. SOURCEPAGE:p.119 BENEFIT:You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled. -Combat Expertise TYPE:Combat.AttackOption.ModifyAC PRESTAT:1,INT=13 DEFINE:CombatExpertiseModifier|0 DESC:You can increase your defense at the expense of your accuracy. BONUS:COMBAT|AC|CombatExpertiseModifier|TYPE=Dodge|PREAPPLY:PC BONUS:COMBAT|TOHIT,MELEE|-CombatExpertiseModifier|PREAPPLY:PC BONUS:VAR|CMB|-CombatExpertiseModifier|PREAPPLY:PC BONUS:VAR|CombatExpertiseModifier|(BAB/4)+1 SOURCEPAGE:p.119 BENEFIT:You can choose to take a -%1 penalty on melee attack rolls and combat maneuver checks to gain a +%1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.|1+BAB/4 +Combat Expertise TYPE:Combat.AttackOption.ModifyAC PRESTAT:1,INT=13 DEFINE:CombatExpertiseModifier|0 DEFINE:CombatExpertiseModifierAttack|0 DEFINE:CombatExpertiseModifierAC|0 DESC:You can increase your defense at the expense of your accuracy. BONUS:COMBAT|AC|CombatExpertiseModifierAC|TYPE=Dodge|PREAPPLY:PC BONUS:COMBAT|TOHIT,MELEE|CombatExpertiseModifierAttack|PREAPPLY:PC BONUS:VAR|CMB|CombatExpertiseModifierAttack|PREAPPLY:PC BONUS:VAR|CMD|CombatExpertiseModifierAC|PREAPPLY:PC BONUS:VAR|CombatExpertiseModifier|(BAB/4)+1 BONUS:VAR|CombatExpertiseModifierAttack|-CombatExpertiseModifier BONUS:VAR|CombatExpertiseModifierAC|CombatExpertiseModifier SOURCEPAGE:p.119 BENEFIT:You can choose to take a -%1 penalty on melee attack rolls and combat maneuver checks to gain a +%1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.|CombatExpertiseModifier Combat Reflexes TYPE:Combat DESC:You can make additional attacks of opportunity. SOURCEPAGE:p.119 BENEFIT:You may make %1 additional attacks of opportunity per round. With this feat, you may also make attacks of opportunity while flat-footed.|DEX Command Undead TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy DESC:Using foul powers of necromancy, you can command undead creatures, making them into your servants. SOURCEPAGE:p.120 BENEFIT:As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control up to your effective cleric level in Hit Dice of undead. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict. Craft Magic Arms and Armor TYPE:ItemCreation PREMULT:1,[PRECLASS:1,SPELLCASTER=5],[PREVARGTEQ:MasterCraftsmanRanks,5] DESC:You can create magic armor, shields, or weapons. SOURCEPAGE:p.120 BENEFIT:You can create magic weapons, armor, or shields. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing half of this total price. See the magic item creation rules in Chapter 15 for more information. The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost. You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item in the first place. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2012-10-05 11:44:15
|
Revision: 17621 http://pcgen.svn.sourceforge.net/pcgen/?rev=17621&view=rev Author: jdempsey Date: 2012-10-05 11:44:09 +0000 (Fri, 05 Oct 2012) Log Message: ----------- Fix bug: Pathfinder - Power Attack cannot be applied as a temporary bonus Issue#: DATA-628 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-10-05 11:16:11 UTC (rev 17620) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-10-05 11:44:09 UTC (rev 17621) @@ -190,10 +190,10 @@ ###Block: Power Attack helper feats for temporary bonuses # Feat Name Visible Weapon prop. bonus -Power Attack (Off-Hand) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,1 BONUS:WEAPON|DAMAGE|PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,1 -Power Attack (Light) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,1 BONUS:WEAPON|DAMAGE|2*PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,1 -Power Attack (One-Handed) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,1 BONUS:WEAPON|DAMAGE|2*PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,1 -Power Attack (Two-Handed) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,1 BONUS:WEAPON|DAMAGE|3*PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,1 +Power Attack (Off-Hand) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,Light;Natural;OneHanded BONUS:WEAPON|DAMAGE|PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,Light;Natural;OneHanded +Power Attack (Light) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,Light;Natural BONUS:WEAPON|DAMAGE|2*PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,Light;Natural +Power Attack (One-Handed) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,OneHanded;Natural BONUS:WEAPON|DAMAGE|2*PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,OneHanded;Natural +Power Attack (Two-Handed) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,TwoHanded;OneHanded;Natural BONUS:WEAPON|DAMAGE|3*PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,TwoHanded;OneHanded;Natural ###Block: Modified Feats for Sorcerer Bloodlines # Feat Name Type This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2012-12-18 04:59:37
|
Revision: 18709 http://sourceforge.net/p/pcgen/code/18709 Author: maredudd800 Date: 2012-12-18 04:59:34 +0000 (Tue, 18 Dec 2012) Log Message: ----------- Replaced the formula on the BENEFITE tag with the StunningFistDC variable. Issue#: DATA-810 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-12-18 04:15:38 UTC (rev 18708) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-12-18 04:59:34 UTC (rev 18709) @@ -165,7 +165,7 @@ Still Spell TYPE:Metamagic DESC:You can cast spells without moving. ADDSPELLLEVEL:1 SOURCEPAGE:p.135 BENEFIT:A stilled spell can be cast with no somatic components. Spells without somatic components are not affected. A stilled spell uses up a spell slot one level higher than the spell's actual level. Strike Back TYPE:Combat PREATT:11 DESC:You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you. SOURCEPAGE:p.135 BENEFIT:You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside of your reach. Stunning Critical TYPE:Combat.Critical PREATT:17 PREFEAT:2,Critical Focus,Staggering Critical DESC:Your critical hits cause opponents to become stunned. SOURCEPAGE:p.135 BENEFIT:Whenever you score a critical hit, your opponent becomes stunned for 1d4 rounds. A successful Fortitude save reduces this to staggered for 1d4 rounds. The DC of this Fortitude save is equal to %1. The effects of this feat do not stack. Additional hits instead add to the duration.|10+BAB -Stunning Fist TYPE:Combat.AttackOption PREATT:8 PREFEAT:1,Improved Unarmed Strike PRESTAT:2,DEX=13,WIS=13 DEFINE:StunningFistMonkLVL|0 DEFINE:StunningFistAttack|0 DEFINE:StunningFistDC|10+(TL/2)+WIS DESC:You know just where to strike to temporarily stun a foe. %1/day (DC %2)|StunningFistAttack|StunningFistDC STACK:NO BONUS:VAR|StunningFistAttack|StunningFistMonkLVL+(TL-StunningFistMonkLVL)/4|TYPE=NoStack SOURCEPAGE:p.135 BENEFIT:You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC %1), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.|10+CL/2+WIS +Stunning Fist TYPE:Combat.AttackOption PREATT:8 PREFEAT:1,Improved Unarmed Strike PRESTAT:2,DEX=13,WIS=13 DEFINE:StunningFistMonkLVL|0 DEFINE:StunningFistAttack|0 DEFINE:StunningFistDC|10+(TL/2)+WIS DESC:You know just where to strike to temporarily stun a foe. %1/day (DC %2)|StunningFistAttack|StunningFistDC STACK:NO BONUS:VAR|StunningFistAttack|StunningFistMonkLVL+(TL-StunningFistMonkLVL)/4|TYPE=NoStack SOURCEPAGE:p.135 BENEFIT:You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC %1), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.|StunningFistDC Throw Anything TYPE:Combat DESC:You are used to throwing things you have on hand. BONUS:WEAPONPROF=TYPE.Splash|TOHIT|1 SOURCEPAGE:p.135 BENEFIT:You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. Tiring Critical TYPE:Combat.Critical PREATT:13 PREFEAT:1,Critical Focus DESC:Your critical hits cause opponents to become fatigued. SOURCEPAGE:p.135 BENEFIT:Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature. Toughness TYPE:General DESC:You have enhanced physical stamina. BONUS:HP|CURRENTMAX|max(3,TL)|PRERULE:1,DAMAGE_HP SOURCEPAGE:p.135 BENEFIT:You gain +%1 hit points.|max(3,TL) BENEFIT:You gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).|PREHD:MIN=3 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-12-27 05:02:15
|
Revision: 18817 http://sourceforge.net/p/pcgen/code/18817 Author: amaitland Date: 2012-12-27 05:02:12 +0000 (Thu, 27 Dec 2012) Log Message: ----------- Magical Knack not increasing Arcane Strike Effect, May Need Code Work Issue#: DATA-823 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-12-27 03:44:35 UTC (rev 18816) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2012-12-27 05:02:12 UTC (rev 18817) @@ -14,7 +14,7 @@ Animal Affinity TYPE:General DESC:You are skilled at working with animals and mounts. BONUS:SKILL|Handle Animal|if(skillinfo("RANK","Handle Animal")>=10,4,2) BONUS:SKILL|Ride|if(skillinfo("RANK","Ride")>=10,4,2) SOURCEPAGE:p.118 BENEFIT:You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Arcane Armor Mastery TYPE:Combat PRECLASS:1,SPELLCASTER=7 PREFEAT:1,Arcane Armor Training PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] DESC:You have mastered the ability to cast spells while wearing armor. BONUS:MISC|SPELLFAILURE|-20|TYPE=ArmorFailure|PREAPPLY:PC SOURCEPAGE:p.118 BENEFIT:As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 20%% for any spells you cast this round. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training. Arcane Armor Training TYPE:Combat PRECLASS:1,SPELLCASTER=3 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] DESC:You have learned how to cast spells while wearing armor. BONUS:MISC|SPELLFAILURE|-10|TYPE=ArmorFailure|PREAPPLY:PC SOURCEPAGE:p.118 BENEFIT:As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 10%% for any spells you cast this round. -Arcane Strike TYPE:Combat PRECLASS:1,SPELLCASTER.Arcane=1 DEFINE:ArcaneStrikeDamageBonus|0 DESC:As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, you gain a +%1 damage bonus and your weapons are treated as magic for the purpose of overcoming damage reduction.|ArcaneStrikeDamageBonus BONUS:COMBAT|DAMAGE.Weapon|ArcaneStrikeDamageBonus|PREAPPLY:PC BONUS:VAR|ArcaneStrikeDamageBonus|min((1+(classlevel("Wizard")+var("BL=Wizard")+classlevel("Sorcerer")+var("BL=Sorcerer")+classlevel("Bard")+var("BL=Bard")+classlevel("Summoner")+var("BL=Summoner")+classlevel("Witch")+var("BL=Witch")+classlevel("Magus")+var("BL=Magus"))/5),5) SOURCEPAGE:p.118 BENEFIT:As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. +Arcane Strike TYPE:Combat PRECLASS:1,SPELLCASTER.Arcane=1 DEFINE:ArcaneStrikeDamageBonus|0 DESC:As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, you gain a +%1 damage bonus and your weapons are treated as magic for the purpose of overcoming damage reduction.|ArcaneStrikeDamageBonus BONUS:COMBAT|DAMAGE.Weapon|ArcaneStrikeDamageBonus|PREAPPLY:PC BONUS:VAR|ArcaneStrikeDamageBonus|min((1+(charbonusto("CASTERLEVEL","Wizard")+var("BL=Wizard")+charbonusto("CASTERLEVEL","Sorcerer")+var("BL=Sorcerer")+charbonusto("CASTERLEVEL","Bard")+var("BL=Bard")+charbonusto("CASTERLEVEL","Summoner")+var("BL=Summoner")+charbonusto("CASTERLEVEL","Witch")+var("BL=Witch")+charbonusto("CASTERLEVEL","Magus")+var("BL=Magus"))/5),5) SOURCEPAGE:p.118 BENEFIT:As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. Armor Proficiency (Heavy) OUTPUTNAME:Armor Proficiency, Heavy TYPE:Combat PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] DESC:You are skilled at wearing heavy armor. AUTO:ARMORPROF|ARMORTYPE=Heavy SOURCEPAGE:p.118 BENEFIT:When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency (Light) OUTPUTNAME:Armor Proficiency, Light TYPE:Combat DESC:You are skilled at wearing light armor. AUTO:ARMORPROF|ARMORTYPE=Light SOURCEPAGE:p.118 BENEFIT:When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency (Medium) OUTPUTNAME:Armor Proficiency, Medium TYPE:Combat PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] DESC:You are skilled at wearing medium armor. AUTO:ARMORPROF|ARMORTYPE=Medium SOURCEPAGE:p.118 BENEFIT:When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-02-23 13:47:09
|
Revision: 19531 http://sourceforge.net/p/pcgen/code/19531 Author: amaitland Date: 2013-02-23 13:47:06 +0000 (Sat, 23 Feb 2013) Log Message: ----------- DATA-937 [Pathfinder] Rapid Shot applies to both Ranged and Melee weapons Issue#: DATA-937 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-02-23 13:16:31 UTC (rev 19530) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-02-23 13:47:06 UTC (rev 19531) @@ -134,7 +134,7 @@ Quick Draw TYPE:Combat PREATT:1 DESC:You can draw weapons faster than most. SOURCEPAGE:p.131 BENEFIT:You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat. Quicken Spell TYPE:Metamagic DESC:You can cast spells in the fraction of the normal time. ADDSPELLLEVEL:4 SOURCEPAGE:p.132 BENEFIT:Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity. Rapid Reload TYPE:Combat DESC:You can reload your chosen type of crossbow quickly. MULT:YES CHOOSE:WEAPONPROFICIENCY|Crossbow (Hand)|Crossbow (Heavy)|Crossbow (Light) SOURCEPAGE:p.132 BENEFIT:The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. -Rapid Shot TYPE:Combat PREFEAT:1,Point-Blank Shot PRESTAT:1,DEX=13 DESC:You can make an additional ranged attack. BONUS:COMBAT|ATTACKS|1|PREAPPLY:Weapon,Ranged BONUS:COMBAT|TOHIT|-2|PREAPPLY:Weapon,Ranged SOURCEPAGE:p.132 BENEFIT:When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a -2 penalty when using Rapid Shot. +Rapid Shot TYPE:Combat.AttackOption PREFEAT:1,Point-Blank Shot PRESTAT:1,DEX=13 DESC:You can make an additional ranged attack. BONUS:WEAPON|ATTACKS|1|PREAPPLY:Weapon,Ranged BONUS:WEAPON|TOHIT|-2|PREAPPLY:Weapon,Ranged SOURCEPAGE:p.132 BENEFIT:When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a -2 penalty when using Rapid Shot. Ride-By Attack TYPE:Combat.AttackOption PREFEAT:1,Mounted Combat PRESKILL:1,Ride=1 DESC:While mounted, you can move, strike at a foe, and then continue moving. SOURCEPAGE:p.132 BENEFIT:When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack. Run TYPE:General DESC:You are swift of foot. SOURCEPAGE:p.132 BENEFIT:When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class. Scorpion Style TYPE:Combat PREFEAT:1,Improved Unarmed Strike DESC:You can perform an unarmed strike that greatly hampers your target's movement. SOURCEPAGE:p.132 BENEFIT:To use this feat, you must make a single unarmed attack as a standard action. If this unarmed attack hits, you deal damage normally, and the target's base land speed is reduced to 5 feet for a number of rounds equal to your Wisdom modifier unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier). This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-03-21 13:44:01
|
Revision: 19678 http://sourceforge.net/p/pcgen/code/19678 Author: amaitland Date: 2013-03-21 13:43:57 +0000 (Thu, 21 Mar 2013) Log Message: ----------- Shield bash is a single proficiency Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-03-21 13:41:45 UTC (rev 19677) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-03-21 13:43:57 UTC (rev 19678) @@ -144,7 +144,7 @@ Shatter Defenses TYPE:Combat PREATT:6 PREFEAT:2,Weapon Focus,Dazzling Display DESC:Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. SOURCEPAGE:p.133 BENEFIT:Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round. Shield Focus TYPE:Combat PREATT:1 PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:You are skilled at deflecting blows with your shield. BONUS:COMBAT|AC|1|TYPE=Shield.STACK|PREEQUIP:1,TYPE=Shield SOURCEPAGE:p.133 BENEFIT:Increase the AC bonus granted by any shield you are using by 1. Shield Master TYPE:Combat PREATT:11 PREFEAT:3,Improved Shield Bash,Shield Slam,Two-Weapon Fighting PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:Your mastery of the shield allows you to fight with it without hindrance. BONUS:VAR|ShieldBashAttackBonus|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS") BONUS:VAR|ShieldBashDamageBonus|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS") SOURCEPAGE:p.133 BENEFIT:You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's shield bonus to attacks and damage rolls made with the shield as if it was an enhancement bonus. -Shield Proficiency TYPE:Combat DESC:You are trained in how to properly use a shield. AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light AUTO:WEAPONPROF|Shieldbash (Light)|Shieldbash (Heavy) SOURCEPAGE:p.133 BENEFIT:When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. +Shield Proficiency TYPE:Combat DESC:You are trained in how to properly use a shield. AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light AUTO:WEAPONPROF|Shieldbash SOURCEPAGE:p.133 BENEFIT:When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Shield Slam TYPE:Combat PREATT:6 PREFEAT:2,Improved Shield Bash,Two-Weapon Fighting PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:In the right position, your shield can be used to send opponents flying. SOURCEPAGE:p.133 BENEFIT:Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Chapter 8). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn. Shot on the Run TYPE:Combat PREATT:4 PREFEAT:3,Dodge,Mobility,Point-Blank Shot PRESTAT:1,DEX=13 DESC:You can move, fire a ranged weapon, and move again before your foes can react. SOURCEPAGE:p.133 BENEFIT:As a full-round action, you can move up to your speed and make a single ranged attack at any point during your movement. Sickening Critical TYPE:Combat.Critical PREFEAT:1,Critical Focus PREMULT:1,[PREATT:11],[PREVARGTEQ:CriticalFocusQualify,11] DESC:Your critical hits cause opponents to become sickened. SOURCEPAGE:p.133 BENEFIT:Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-03-28 14:01:39
|
Revision: 19758 http://sourceforge.net/p/pcgen/code/19758 Author: amaitland Date: 2013-03-28 14:01:34 +0000 (Thu, 28 Mar 2013) Log Message: ----------- DATA-978 [PFCR] Arcane Strike difficult to extend Issue#: DATA-978 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-03-28 14:00:13 UTC (rev 19757) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-03-28 14:01:34 UTC (rev 19758) @@ -14,7 +14,7 @@ Animal Affinity TYPE:General DESC:You are skilled at working with animals and mounts. BONUS:SKILL|Handle Animal|if(skillinfo("RANK","Handle Animal")>=10,4,2) BONUS:SKILL|Ride|if(skillinfo("RANK","Ride")>=10,4,2) SOURCEPAGE:p.118 BENEFIT:You get a +2 bonus on all Handle Animal and Ride skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Arcane Armor Mastery TYPE:Combat PRECLASS:1,SPELLCASTER=7 PREFEAT:1,Arcane Armor Training PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] DESC:You have mastered the ability to cast spells while wearing armor. BONUS:MISC|SPELLFAILURE|-20|TYPE=ArmorFailure|PREAPPLY:PC SOURCEPAGE:p.118 BENEFIT:As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 20%% for any spells you cast this round. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training. Arcane Armor Training TYPE:Combat PRECLASS:1,SPELLCASTER=3 PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] DESC:You have learned how to cast spells while wearing armor. BONUS:MISC|SPELLFAILURE|-10|TYPE=ArmorFailure|PREAPPLY:PC SOURCEPAGE:p.118 BENEFIT:As a swift action, reduce the arcane spell failure chance due to the armor you are wearing by 10%% for any spells you cast this round. -Arcane Strike TYPE:Combat PRECLASS:1,SPELLCASTER.Arcane=1 DEFINE:ArcaneStrikeDamageBonus|0 DESC:As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, you gain a +%1 damage bonus and your weapons are treated as magic for the purpose of overcoming damage reduction.|ArcaneStrikeDamageBonus BONUS:COMBAT|DAMAGE.Weapon|ArcaneStrikeDamageBonus|PREAPPLY:PC BONUS:VAR|ArcaneStrikeDamageBonus|min((1+(charbonusto("CASTERLEVEL","Wizard")+var("BL=Wizard")+charbonusto("CASTERLEVEL","Sorcerer")+var("BL=Sorcerer")+charbonusto("CASTERLEVEL","Bard")+var("BL=Bard")+charbonusto("CASTERLEVEL","Summoner")+var("BL=Summoner")+charbonusto("CASTERLEVEL","Witch")+var("BL=Witch")+charbonusto("CASTERLEVEL","Magus")+var("BL=Magus"))/5),5) SOURCEPAGE:p.118 BENEFIT:As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. +Arcane Strike TYPE:Combat PRECLASS:1,SPELLCASTER.Arcane=1 DEFINE:ArcaneStrikeDamageBonus|0 DESC:As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, you gain a +%1 damage bonus and your weapons are treated as magic for the purpose of overcoming damage reduction.|ArcaneStrikeDamageBonus BONUS:COMBAT|DAMAGE.Weapon|ArcaneStrikeDamageBonus|PREAPPLY:PC BONUS:VAR|ArcaneStrikeDamageBonus|ArcaneStrikeLVL DEFINE:ArcaneStrikeLVL|0 SOURCEPAGE:p.118 BENEFIT:As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. Armor Proficiency (Heavy) OUTPUTNAME:Armor Proficiency, Heavy TYPE:Combat PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Medium],[PREFEAT:1,Armor Proficiency (Medium)] DESC:You are skilled at wearing heavy armor. AUTO:ARMORPROF|ARMORTYPE=Heavy SOURCEPAGE:p.118 BENEFIT:When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency (Light) OUTPUTNAME:Armor Proficiency, Light TYPE:Combat DESC:You are skilled at wearing light armor. AUTO:ARMORPROF|ARMORTYPE=Light SOURCEPAGE:p.118 BENEFIT:When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Armor Proficiency (Medium) OUTPUTNAME:Armor Proficiency, Medium TYPE:Combat PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] DESC:You are skilled at wearing medium armor. AUTO:ARMORPROF|ARMORTYPE=Medium SOURCEPAGE:p.118 BENEFIT:When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. @@ -195,6 +195,9 @@ Power Attack (One-Handed) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,OneHanded;Natural BONUS:WEAPON|DAMAGE|2*PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,OneHanded;Natural Power Attack (Two-Handed) VISIBLE:NO BONUS:WEAPON|TOHIT|-PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,TwoHanded;OneHanded;Natural BONUS:WEAPON|DAMAGE|3*PowerAttackModifier|TYPE=Temporary|PREAPPLY:Weapon,Melee,TwoHanded;OneHanded;Natural +# Extend Arcane Strike: +Arcane Strike.MOD BONUS:VAR|ArcaneStrikeLVL|min((1+(charbonusto("CASTERLEVEL","Wizard")+var("BL=Wizard")+charbonusto("CASTERLEVEL","Sorcerer")+var("BL=Sorcerer")+charbonusto("CASTERLEVEL","Bard")+var("BL=Bard")+charbonusto("CASTERLEVEL","Summoner")+var("BL=Summoner")+charbonusto("CASTERLEVEL","Witch")+var("BL=Witch")+charbonusto("CASTERLEVEL","Magus")+var("BL=Magus"))/5),5) + ###Block: Modified Feats for Sorcerer Bloodlines # Feat Name Type Arcane Strike.MOD TYPE:DestinedBloodline This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-04-21 07:28:09
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Revision: 19992 http://sourceforge.net/p/pcgen/code/19992 Author: amaitland Date: 2013-04-21 07:28:06 +0000 (Sun, 21 Apr 2013) Log Message: ----------- DATA-954 Shield bash attack incorrect for clerics - Shield Feat was granting it Issue#: DATA-954 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-04-21 07:26:47 UTC (rev 19991) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2013-04-21 07:28:06 UTC (rev 19992) @@ -145,7 +145,7 @@ Shield Focus TYPE:Combat PREATT:1 PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:You are skilled at deflecting blows with your shield. BONUS:COMBAT|AC|1|TYPE=Shield.STACK|PREEQUIP:1,TYPE=Shield SOURCEPAGE:p.133 BENEFIT:Increase the AC bonus granted by any shield you are using by 1. Shield Master TYPE:Combat PREATT:11 PREFEAT:3,Improved Shield Bash,Shield Slam,Two-Weapon Fighting PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:Your mastery of the shield allows you to fight with it without hindrance. BONUS:COMBAT|TOHIT.ShieldBash|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS")-var("ARMOR.SHIELD.EQUIPPED.0.BASEAC") BONUS:COMBAT|DAMAGE.ShieldBash|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS")-var("ARMOR.SHIELD.EQUIPPED.0.BASEAC") SOURCEPAGE:p.133 BENEFIT:You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's shield bonus to attacks and damage rolls made with the shield as if it was an enhancement bonus. #BONUS:VAR|ShieldBashAttackBonus|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS") BONUS:VAR|ShieldBashDamageBonus|var("ARMOR.SHIELD.EQUIPPED.0.ACBONUS") -Shield Proficiency TYPE:Combat DESC:You are trained in how to properly use a shield. AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light AUTO:WEAPONPROF|Shieldbash SOURCEPAGE:p.133 BENEFIT:When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. +Shield Proficiency TYPE:Combat DESC:You are trained in how to properly use a shield. AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light SOURCEPAGE:p.133 BENEFIT:When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. Shield Slam TYPE:Combat PREATT:6 PREFEAT:2,Improved Shield Bash,Two-Weapon Fighting PREMULT:1,[PREPROFWITHSHIELD:3,TYPE.Buckler,TYPE.Light,TYPE.Heavy],[PREFEAT:1,Shield Proficiency] DESC:In the right position, your shield can be used to send opponents flying. SOURCEPAGE:p.133 BENEFIT:Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Chapter 8). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn. Shot on the Run TYPE:Combat PREATT:4 PREFEAT:3,Dodge,Mobility,Point-Blank Shot PRESTAT:1,DEX=13 DESC:You can move, fire a ranged weapon, and move again before your foes can react. SOURCEPAGE:p.133 BENEFIT:As a full-round action, you can move up to your speed and make a single ranged attack at any point during your movement. Sickening Critical TYPE:Combat.Critical PREFEAT:1,Critical Focus PREMULT:1,[PREATT:11],[PREVARGTEQ:CriticalFocusQualify,11] DESC:Your critical hits cause opponents to become sickened. SOURCEPAGE:p.133 BENEFIT:Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |