From: <ama...@us...> - 2012-09-08 11:21:25
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Revision: 17176 http://pcgen.svn.sourceforge.net/pcgen/?rev=17176&view=rev Author: amaitland Date: 2012-09-08 11:21:19 +0000 (Sat, 08 Sep 2012) Log Message: ----------- [Paizo] Player Companion: Orcs of Golarion Fix Punctuation Issue#: NEWSOURCE-145 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/orcs_of_golarion/oog_spells.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_player_companion/orcs_of_golarion/oog_spells.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_player_companion/orcs_of_golarion/oog_spells.lst 2012-09-08 11:19:53 UTC (rev 17175) +++ Trunk/content/notfordistribution/paizo/pathfinder_player_companion/orcs_of_golarion/oog_spells.lst 2012-09-08 11:21:19 UTC (rev 17176) @@ -7,8 +7,8 @@ ### Block: Orc Arcana # Spell Name Classes of caster School Sub-School Spell Descriptors Type Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Description Source Page Blood Rage CLASSES:Adept,Cleric,Sorcerer,Wizard=3|Bard=2 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:(CASTERLEVEL/2) willing living creatures, no two of which may be more than 30 ft. apart DURATION:(CASTERLEVEL)1 rounds SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An affected creature gains a cumulative +2 morale bonus to Strength and a cumulative -1 penalty to AC for every 5 points of damage it takes (maximum +10 Strength, -5 AC) for the duration of the spell. These bonuses last until the spell expires or the target falls unconscious. SOURCEPAGE:p.28 -Enemy's Heart CLASSES:Adept,Cleric=2 SCHOOL:Necromancy DESCRIPTOR:Death|Evil TYPE:Divine COMPS:V, S, M CASTTIME:1 full-round action RANGE:Touch TARGETAREA:Living creature touched DURATION:concentration/10 minutes per HD of the subject; see text SAVEINFO:none SPELLRES:Yes DESC:You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part of casting this spell, you perform a coup de grace with a slashing weapon on a helpless, living adjacent target. if the target dies, you must eat its heart (a full-round action) to gain the spell's benefits. If the target survives, the spell is not wasted and you can try again as long as you continue concentrating on the spell. When you consume the heart, you gain the benefits of a death knell spell, except you gain 1d8 temporary hit points per Hit Die of the target, and the bonus to Strength is a profane bonus. SOURCEPAGE:p.28 -Ghost Wolf CLASSES:Sorcerer,Wizard=4 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, F CASTTIME:10 minutes RANGE:0 ft. TARGETAREA:One quasi-real dire wolf-like creature DURATION:(CASTERLEVEL) hours (D) or (CASTERLEVEL) rounds; see text SAVEINFO:none (see description) SPELLRES:No DESC:This spell conjures a Large, quasi-real, wolf-like creature made of roiling black smoke. It functions as phantom steed, except noted above. In addition, the creature radiates an aura of fear. Any creature with less than 6 Hit Dice within 30 feet (except the wolf's rider) must make a Will save or become shaken for 1d4 rounds (this is a mind-affecting fear effect). A creature that makes its Will save is unaffected by the steed's fear aura for 24 hours. The ghost wolf may also be used in combat. Once per round, the rider may direct the wolf to attack in battle as a free action (bite +10, 1d8+6 damage); unlike an animal mount, this does not require a Ride check or any training. Once the ghost wolf attacks, it lasts for only (CASTERLEVEL) rounds thereafter. SOURCEPAGE:p.28 -Shield the Banner CLASSES:Adept,Cleric=1 SCHOOL:Abjuration TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:touch TARGETAREA:Standard touched DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:No DESC:This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any creature (other than a member of the tribe which the standard represents) attempting to directly attack or touch the standard must make a Will save. This spell functions as sanctuary, but only protects a standard or banner. In addition, the spell grants a +2 bonus to the standard's hardness, and +10 to the standard's hit points for the duration of the spell. SOURCEPAGE:p.29 +Enemy's Heart CLASSES:Adept,Cleric=2 SCHOOL:Necromancy DESCRIPTOR:Death|Evil TYPE:Divine COMPS:V, S, M CASTTIME:1 full-round action RANGE:Touch TARGETAREA:Living creature touched DURATION:Concentration/10 minutes per HD of the subject; see text SAVEINFO:None SPELLRES:Yes DESC:You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part of casting this spell, you perform a coup de grace with a slashing weapon on a helpless, living adjacent target. if the target dies, you must eat its heart (a full-round action) to gain the spell's benefits. If the target survives, the spell is not wasted and you can try again as long as you continue concentrating on the spell. When you consume the heart, you gain the benefits of a death knell spell, except you gain 1d8 temporary hit points per Hit Die of the target, and the bonus to Strength is a profane bonus. SOURCEPAGE:p.28 +Ghost Wolf CLASSES:Sorcerer,Wizard=4 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, F CASTTIME:10 minutes RANGE:0 ft. TARGETAREA:One quasi-real dire wolf-like creature DURATION:(CASTERLEVEL) hours (D) or (CASTERLEVEL) rounds; see text SAVEINFO:None (see description) SPELLRES:No DESC:This spell conjures a Large, quasi-real, wolf-like creature made of roiling black smoke. It functions as phantom steed, except noted above. In addition, the creature radiates an aura of fear. Any creature with less than 6 Hit Dice within 30 feet (except the wolf's rider) must make a Will save or become shaken for 1d4 rounds (this is a mind-affecting fear effect). A creature that makes its Will save is unaffected by the steed's fear aura for 24 hours. The ghost wolf may also be used in combat. Once per round, the rider may direct the wolf to attack in battle as a free action (bite +10, 1d8+6 damage); unlike an animal mount, this does not require a Ride check or any training. Once the ghost wolf attacks, it lasts for only (CASTERLEVEL) rounds thereafter. SOURCEPAGE:p.28 +Shield the Banner CLASSES:Adept,Cleric=1 SCHOOL:Abjuration TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Touch TARGETAREA:Standard touched DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:No DESC:This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any creature (other than a member of the tribe which the standard represents) attempting to directly attack or touch the standard must make a Will save. This spell functions as sanctuary, but only protects a standard or banner. In addition, the spell grants a +2 bonus to the standard's hardness, and +10 to the standard's hit points for the duration of the spell. SOURCEPAGE:p.29 Spontaneous Immolation CLASSES:Sorcerer,Wizard=2 SCHOOL:Evocation DESCRIPTOR:Fire TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium TARGETAREA:One creature DURATION:Instantaneous SAVEINFO:Fortitude half and Reflex (see description) SPELLRES:Yes DESC:You point your finger at a creature, causing it to spontaneously burst into flames. The target takes 3d6 points of fire damage and catches on fire (see page 444 of the Pathfinder RPG Core Rulebook for rules on burning creatures). A succesful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage. SOURCEPAGE:p.29 Vigor CLASSES:Adept,Cleric=0 SCHOOL:Transmutation TYPE:Divine COMPS:V, S CASTTIME:Touch RANGE:Touch TARGETAREA:Creature touched DURATION:1 minute or until discharched SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:This spell infuses the subject with a small surge of strength. The creature gets a +1 competence bonus on a single melee damage roll. It must choose to use the bonus before making the roll to which it applies. Ranged or spell attacks are unaffected by this spell. SOURCEPAGE:p.29 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |