From: <dis...@us...> - 2011-10-26 01:13:04
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Revision: 15461 http://pcgen.svn.sourceforge.net/pcgen/?rev=15461&view=rev Author: distant-scholar Date: 2011-10-26 01:12:46 +0000 (Wed, 26 Oct 2011) Log Message: ----------- Tweaks and comment updates finished. Issue#: NEWSOURCE-65 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_simple.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_def.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_dragons.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_ghi.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_jkl.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_mno.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_vw.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_xyz.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_companion_mods.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_equip_monsters.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_companions.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_def.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_dragons.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_ghi.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_jkl.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_mno.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_pqr.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_stu.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_vw.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_xyz.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_prof_weapons_monsters.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_abc.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_companions.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_def.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_dragons.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_ghi.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_jkl.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_mno.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_pqr.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_stu.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_vw.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_xyz.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_skills.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_templates.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,9 +1,12 @@ # CVS $Revision: 12957 $ $Author: zaister $ -- Mon Oct 24 18:44:18 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 -# Original Entry by: Stefan Radermacher and Douglas Limmer -# Creatures with constant abilities should use BONUS:VAR|SLA_CL|x to set the caster level for these spell-like abilities +# ORIGINAL ENTRY: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown +# COMMENT: Creatures with constant abilities should use BONUS:VAR|SLA_CL|x +# COMMENT: to set the caster level for these spell-like abilities + # Ability Name Unique Key Category of Ability Type Define Innate Spells Description Ability Save checks bonus Combat bonus Source Page Aspects Description of the Benefits Air Walk KEY:Air Walk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ModifyMovement DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Air Walk DESC:You can Air Walk, as per the spell, as a constant ability. BENEFIT:You can Air Walk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. Arcane Sight KEY:Arcane Sight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Arcane Sight DESC:You can Arcane Sight, as per the spell, as a constant ability. SOURCEPAGE:p.288 BENEFIT:You can use Arcane Sight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action. Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,16 +1,22 @@ # CVS $Revision: 13408 $ $Author: amaitland $ -- Mon Oct 24 18:44:18 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 -# Original Entry by: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown + # Ability Name Unique Key Category of Ability Type Visible Define Description Ability Combat bonus Stat bonus Modify VAR Weapon prof. bonus Wield Category bonus Source Page Aspects Description of the Benefits Amorphous CATEGORY:Special Ability TYPE:Extraordinary.Defensive DESC:Your body is malleable and shapeless. SOURCEPAGE:p.294 BENEFIT:Your body is malleable and shapeless. You are immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter of your space without squeezing or one eighth of your space when squeezing. +# COMMENT: There is already a Cannot Speak ability. This one would enable +# COMMENT: the output sheet to look more like the Pathfinder statblock. #Cannot Speak CATEGORY:Special Ability VISIBLE:NO DEFINE:CannotSpeak|1 + Compression CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing. SOURCEPAGE:p.295 +# COMMENT: Set Blood Drain damage die size with BONUS:VAR|BloodDrainDieSize +# COMMENT: Number of Blood Drain damage dice defaults to 1; +# COMMENT: add more with BONUS:VAR|BloodDrainDice Blood Drain CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:BloodDrainDice|1 DEFINE:BloodDrainDieSize|0 DESC:The creature drains blood at the end of its turn if it is attached to a foe, inflicting Constitution damage. SOURCEPAGE:p.294 ASPECT:Ability Benefit|(%1d%2 Constitution)|BloodDrainDice|BloodDrainDieSize -# Set Blood Drain damage die size with BONUS:VAR|BloodDrainDieSize -# Number of Blood Drain damage dice defaults to 1; add more with BONUS:VAR|BloodDrainDice Blood Rage CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a -2 penalty on AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily. BONUS:COMBAT|AC|-2|PREAPPLY:PC BONUS:STAT|STR,CON|2|PREAPPLY:PC SOURCEPAGE:p.294 @@ -19,26 +25,30 @@ Breath Weapon KEY:Breath Weapon ~ Cone of Negative Energy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Negative Energy %2d%3 negative energy, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon. Although it deals negative energy damage, this breath weapon does not heal undead creatures.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1-ft. cone, %2d%3 neg. energy, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +# COMMENT: Set Engulf damage die size with BONUS:VAR|EngulfDieSize +# COMMENT: Engulf number of dice damage defaults to 1; +# COMMENT: add more with BONUS:VAR|EngulfDice +# COMMENT: Set Engulf bonus damage with BONUS:VAR|EngulfBonusDamage Engulf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:EngulfDC|0 DEFINE:EngulfDieSize|0 DEFINE:EngulfDice|1 DEFINE:EngulfBonusDamage|0 DESC:The creature can engulf creatures in its path as part of a standard action. It cannot make other attacks during a round in which it engulfs. The creature merely has to move over its opponents, affecting as many as it can cover. Targeted creatures can make attacks of opportunity against the creature, but if they do so, they are not entitled to a saving throw against the engulf attack. Those who do not attempt attacks of opportunity can attempt a DC %1 Reflex save to avoid being engulfed - on a success, they are pushed back or aside (target's choice) as the creature moves forward. Engulfed opponents gain the pinned conditon, are in danger of suffocating, are trapped within the creature's body until they are no longer pinned, and may be subject to other special attacks from the creature.|EngulfDC BONUS:VAR|EngulfDC|10+TL/2+STR BONUS:VAR|EngulfDC|2|PREFEAT:1,Ability Focus (Engulf) SOURCEPAGE:p.296 ASPECT:Ability Benefit|(DC %1, %2d%3+%4)|EngulfDC|ENgulfDice|EngulfDieSize|EngulfBonusDamage -# Set Engulf damage die size with BONUS:VAR|EngulfDieSize -# Engulf number of dice damage defaults to 1; add more with BONUS:VAR|EngulfDice -# Set Engulf bonus damage with BONUS:VAR|EngulfBonusDamage +# COMMENT: .COPY this for each creature to add an +# COMMENT: ASPECT|Ability Benefit|(%1,duration)|EntrapDC +# COMMENT: depending on the listed duration. Entrap KEY:Entrap ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:EntrapDC|10+TL/2+CON DESC:The creature has an ability that restricts another creature's movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap must make a DC %1 Fortitude save or become entangled for the duration. If a target is already entangled by this ability, a second entrap attack means the target must make a Fortitude save or become helpless for the listed duration. A target made helpless by this bility is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal components or spell-like abilities if it can make a DC 20 concentration check. An entangled creature can make a DC %1 Strength check as a full-round action to break free; the DC for a helpless creature is +5 greater than the saving throw DC. Destroying the entrapping material frees the creature.|EntrapDC BONUS:VAR|EntrapDC|2|PREFEAT:1,Ability Focus (Entrap) -# .COPY this for each creature to add an ASPECT|Ability Benefit|(%1,duration)|EntrapDC depending on the listed duration. Fast Swallow CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:The creature can use its swallow whole ability as a free action at any time during its turn, not just at the start of its turn. SOURCEPAGE:p.297 +# COMMENT: Set Fear Aura Range with: BONUS:VAR|FearAuraRange|x Fear KEY:Fear ~ Aura CATEGORY:Special Ability TYPE:Supernatural.Aura DEFINE:FearAuraRange|0 DEFINE:FearAuraDC|10+(HD/2)+CHA DESC:The use of this ability is a free action. The aura functions like the fear spell. A fear aura is an area effect. BONUS:VAR|FearAuraDC|2|PREFEAT:1,Ability Focus (Fear) SOURCEPAGE:p.297 ASPECT:Ability Benefit|(%1 ft., DC %2)|FearAuraRange|FearAuraDC -# Set Fear Aura Range with: BONUS:VAR|FearAuraRange|x Freeze CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on). The creature can take 20 on its Stealth check to hide in plain sight as this kind of inanimate object. SOURCEPAGE:p.297 Grab KEY:Grab ~ Colossal CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:The creature can grab others of up to size Colossal. ABILITY:Special Ability|AUTOMATIC|Grab SOURCEPAGE:p.297 ASPECT:Ability Benefit|(Colossal) +# COMMENT: Set Heat damage die size with BONUS:VAR|HeatDamageDieSize +# COMMENT: Heat number of dice damage defaults to 1; +# COMMENT: add more with BONUS:VAR|HeatDamageDice Heat CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:HeatDamageDice|1 DEFINE:HeatDamageDieSize|0 DESC:The creature generates so much heat that its mere touch deals additional fire damage. The creature's metallic melee weapons also conduct this heat. SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1d%2 fire)|HeatDamageDice|HeatDamageDieSize -# Set Heat damage die size with BONUS:VAR|HeatDamageDieSize -# Heat number of dice damage defaults to 1; add more with BONUS:VAR|HeatDamageDice Hold Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature can hold its breath for %1 minutes before it risks drowning.|6*CONSCORE SOURCEPAGE:p.298 @@ -68,8 +78,8 @@ Immunity to Waters of the River Styx CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to waters of the river Styx. SOURCEPAGE:p.298 ASPECT:Immunity|Waters of the River Styx +# COMMENT: Set Jet speed with BONUS:VAR|JetSpeed|x Jet CATEGORY:Special Ability TYPE:ModifyMovement.Extraordinary DEFINE:JetSpeed|0 DESC:The creature can swim backward as a full-round action at the listed speed. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so. SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1 ft.)|JetSpeed -#Set Jet speed with BONUS:VAR|JetSpeed|x Keen Scent CATEGORY:Special Ability TYPE:Sense.Extraordinary DESC:The creature can notice other creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile. SOURCEPAGE:p.298 ASPECT:Ability Benefit|180 ft. Lifesense CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:The creature notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. SOURCEPAGE:p.298 @@ -84,6 +94,7 @@ No Combat Maneuvers CATEGORY:Special Ability VISIBLE:NO DEFINE:NoCombatManeuvers|1 Ooze Traits KEY:Ooze Traits ~ Not Blind CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Ooze Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity to Flanking|Immunity to Sneak Attacks|Immunity to Poison|Immunity to Sleep|Immunity to Paralysis|Immunity to Polymorph|Immunity to Stunning SOURCEPAGE:p.309 +# COMMENT: Set Regeneration Rate with: BONUS:VAR|RegenerationRate|x Regeneration KEY:Regeneration ~ Acid/Cold CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DEFINE:RegenerationRate|0 DESC:You are difficult to kill. SOURCEPAGE:p.303 ASPECT:Ability Benefit|%1 (acid or cold)|RegenerationRate BENEFIT:You are difficult to kill. You heal damage at %1 points per round, as with fast healing, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). Acid or cold damage causes your regeneration to stop functioning on the round following the attack. During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate Regeneration KEY:Regeneration ~ Acid/Sonic CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DEFINE:RegenerationRate|0 DESC:You are difficult to kill. SOURCEPAGE:p.303 ASPECT:Ability Benefit|%1 (acid or sonic)|RegenerationRate BENEFIT:You are difficult to kill. You heal damage at %1 points per round, as with fast healing, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). Acid or sonic damage causes your regeneration to stop functioning on the round following the attack. During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate @@ -95,7 +106,6 @@ Regeneration KEY:Regeneration ~ Chaotic/Magic CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DEFINE:RegenerationRate|0 DESC:You are difficult to kill. SOURCEPAGE:p.303 ASPECT:Ability Benefit|%1 (chaotic or magic)|RegenerationRate BENEFIT:You are difficult to kill. You heal damage at %1 points per round, as with fast healing, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). Chaotic-aligned or magic damage causes your regeneration to stop functioning on the round following the attack. During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate Regeneration KEY:Regeneration ~ Fire CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DEFINE:RegenerationRate|0 DESC:You are difficult to kill. SOURCEPAGE:p.303 ASPECT:Ability Benefit|%1 (fire)|RegenerationRate BENEFIT:You are difficult to kill. You heal damage at %1 points per round, as with fast healing, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). Acid or fire causes your regeneration to stop functioning on the round following the attack. During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate -# Set Regeneration Rate with: BONUS:VAR|RegenerationRate|x See in Darkness CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:The creature can see perfectly in darkness of any kind, including that created by deeper darkness. SOURCEPAGE:p.301 Sound Mimicry CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature perfectly imitates certain sounds or even specific voices. The creature makes a Bluff check opposed by the listener's Sense Motive check to recognize the mimicry, although if the listener isn't familiar with the person or type of creatures mimicked, it takes a -8 penalthy on its Sense Motive check. The creature has a +8 racial bonus on its Bluff check to mimic sounds (including accents and speech patterns, if a voice mimic) it has listened to for at least 10 minutes. The creature cannot duplicate the effects of magical abilities (such as bardic performance or a harpy's captivating song), though it may be albe to mimic the sound of those abilities. This ability does not allow the creature to speak or understand languages it doesn't know. SOURCEPAGE:p.301 @@ -147,7 +157,8 @@ ###Block: Protean Subtype Abilities # Ability Name Unique Key Category of Ability Type Description Ability Source Page Freedom of Movement KEY:Freedom of Movement ~ Protean CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A protean has continuous freedom of movement, as per the spell. SOURCEPAGE:p.308 -# Comment: The traits section calls this ability Amorphous Anatomy, but the statblocks list it just as amorphous. +# COMMENT: The traits section calls this ability Amorphous Anatomy, +# COMMENT: but the statblocks list it just as amorphous. Amorphous KEY:Amorphous Anatomy ~ Protean CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:A protean's vital organs shift and change shape and position constantly. This grants it a 50%% chance to ignore additional damage caused by critical hits and sneak attacks, and grants it immunity to polymorph effects (unless the protean is a willing target). A protean automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. ABILITY:Special Ability|AUTOMATIC|Immunity to Polymorph Effects SOURCEPAGE:p.308 Change Shape KEY:Change Shape ~ Protean CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A protean's form is not fixed. Once per day as a standard action, a protean may change shape into any Small, Medium, or Large animal, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. A protean can resume its true form as a free action, and when it does so, it gainst the effects of a heal spell (CL %1).|TL SOURCEPAGE:p.308 @@ -202,6 +213,8 @@ CATEGORY=Special Ability|Arcane Bond ~ Familiar.MOD COMPANIONLIST:Familiar|Familiar (Compsognathus) ###Block: Adding Domain Spells to the Cleric list (Domain Spells ability category) +# COMMENT: This is commented out because it was only partially implemented. +# COMMENT: What is here may be useful to whoever wants to get this working. #Air KEY:Air Domain Spells CATEGORY:Special Ability TYPE:DomainSpells PREVAREQ:AirDomainSpells,1 VISIBLE:DISPLAY SPELLKNOWN:CLASS|Cleric=1|AirSpell1|Cleric=2|AirSpell2|Cleric=3|AirSpell3|Cleric=4|AirSpell4|Cleric=5|AirSpell5|Cleric=6|AirSpell6|Cleric=7|AirSpell7|Cleric=8|AirSpell8|Cleric=9|AirSpell9 #Animal KEY:Animal Domain Spells CATEGORY:Special Ability TYPE:DomainSpells PREVAREQ:AnimalDomainSpells,1 VISIBLE:DISPLAY SPELLKNOWN:CLASS|Cleric=1|AnimalSpell1|Cleric=2|AnimalSpell2|Cleric=3|AnimalSpell3|Cleric=4|AnimalSpell4|Cleric=5|AnimalSpell5|Cleric=6|AnimalSpell6|Cleric=7|AnimalSpell7|Cleric=8|AnimalSpell8|Cleric=9|AnimalSpell9 #Artifice KEY:Artifice Domain Spells CATEGORY:Special Ability TYPE:DomainSpells PREVAREQ:ArtificeDomainSpells,1 VISIBLE:DISPLAY SPELLKNOWN:CLASS|Cleric=1|ArtificeSpell1|Cleric=2|ArtificeSpell2|Cleric=3|ArtificeSpell3|Cleric=4|ArtificeSpell4|Cleric=5|ArtificeSpell5|Cleric=6|ArtificeSpell6|Cleric=7|ArtificeSpell7|Cleric=8|ArtificeSpell8|Cleric=9|ArtificeSpell9 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,7 +1,9 @@ # CVS $Revision: 13408 $ $Author: amaitland $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 -# Original Entry by: Douglas Limmer +# ORIGINAL ENTRY: Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown + # Language Type Daemon TYPE:Spoken.Written.Read D'ziriak TYPE:Spoken.Written.Read Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,7 +1,9 @@ # CVS $Revision: 12957 $ $Author: zaister $ -- Sat Oct 22 14:51:19 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 -# Original Entry by: Stefan Radermacher +# ORIGINAL ENTRY: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown + ###Block: Conditional Skills for output only # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value Disguise (As Medium humanoid) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_simple.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_simple.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_simple.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,6 +1,9 @@ # CVS $Revision: $ $Author: $ -- Thu Dec 30 16:13:25 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 +# ORIGINAL ENTRY: ? +# ORIGINAL ENTRY DATE: Unknown + ###Block: Simple Templates # Template Name Visible Damage Reduction Source Page Define Damage reduction Misc bonus Modify VAR Ability Spell Res. Subrace Vision Entropic Creature VISIBLE:YES DR:5/Lawful|PREHD:MIN=5 SOURCEPAGE:p.292 DEFINE:EntropicResistanceBonus|5 DEFINE:AcidResistanceBonus|EntropicResistanceBonus DEFINE:FireResistanceBonus|EntropicResistanceBonus BONUS:DR|Lawful|5|PREHD:MIN=11 BONUS:MISC|CR|1|PREHD:MIN=5 BONUS:VAR|EntropicResistanceBonus|5|PREHD:MIN=5 BONUS:VAR|EntropicResistanceBonus|5|PREHD:MIN=11 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|Resistance to Cold|Resistance to Electricity|Smite Law ~ Entropic Creature SR:CR+5 SUBRACE:Entropic VISION:Darkvision (60') Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,6 +1,9 @@ # CVS $Revision: 12957 $ $Author: zaister $ -- Sat Oct 22 14:51:19 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12 +# ORIGINAL ENTRY: ? and Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown + ###Block: Creature Subtypes # Template Name Visible Source Page Define Modify VAR Class Skill Ability Automatic Languages Race Subtype Vision Aeon VISIBLE:NO SOURCEPAGE:p.305 BONUS:VAR|ElectricityResistanceBonus|10 BONUS:VAR|FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Poison|Immunity to Critical Hits|Resistance to Electricity|Resistance to Fire|Void Form ~ Aeon|Envisaging ~ Aeon|Extension of All ~ Aeon RACESUBTYPE:Aeon @@ -18,7 +21,9 @@ Qlippoth ~ Cythnigot VISIBLE:NO SOURCEPAGE:p.309 DEFINE:AcidResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Mind-Affecting Effects|Immunity to Poison|Resistance to Acid|Resistance to Electricity|Resistance to Fire|Telepathy ~ Touch LANGAUTO:Abyssal RACESUBTYPE:Qlippoth ###Block: Animal Companion templates -#COMMENT: Some animal companions don't follow the standard die-increase pattern for their natural weapons when they increase in power. +# COMMENT: Some animal companions don't follow the standard die-increase +# COMMENT: pattern for their natural weapons when they increase in power. +# COMMENT: These templates are intended to handle that. # Template Name Size Visible Source Page Combat bonus Stat bonus Modify VAR Ability Natural Attacks Arsinoitherium Companion Advancement SIZE:L VISIBLE:NO SOURCEPAGE:p.186 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 ABILITY:Special Ability|AUTOMATIC|Trample NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,2d8 Gylptodon Companion Advancement SIZE:L VISIBLE:NO SOURCEPAGE:p.186 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d10 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_abc.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_abc.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_abc.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,7 +1,9 @@ # CVS $Revision: $ $Author: $ -- Sat Oct 22 14:51:19 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12 -# Original Entry by: ? and Douglas Limmer +# ORIGINAL ENTRY: ? and Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown + ###Block: Achaierai abilities # Ability Name Unique Key Output Name Category of Ability Type Define Description Bonus to Ability Pool Modify VAR Source Page Natural Attacks Aspects Description of the Benefits Black Cloud KEY:Black Cloud ~ Achaierai CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BlackCloudDC|10+(TL/2)+CON SOURCEPAGE:p.7 ASPECT:Ability Benefit|(2d6, DC %1 Fort or become confused)|BlackCloudDC BENEFIT:An achaierai can exhale a cloud of choking, toxic smoke three times per day. All creatures within 10 feet of the achaierai immediately take 2d6 points of damage as their flesh melts and rots away. The cloud erodes sanity as well as flesh, and anyone who takes damage from the black cloud must also make a DC %1 Fortitude save or become confused. Every round, the victim may attempt another DC %2 Fortitude save to recover from the confusion; otherwise it persists, lasting indefinitely until the condition is removed or the victim eventually makes her saving throw. The confusion element of a black cloud is a mind-affecting effect. This is a poison effect. Achaierais are immune to this ability|BlackCloudDC|BlackCloudDC @@ -255,7 +257,8 @@ Poison KEY:Poison ~ Titan Centipede CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:TitanCentipedePoisonDC|10+TL/2+CON DESC:Bite - injury; save Fort DC %1; frequency 1/round for 6 rounds; effect 1d6 Dex; cure 1 save.|TitanCentipedePoisonDC BONUS:VAR|TitanCentipedePoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.53 ASPECT:Ability Benefit|(bite) ###Block: Chaos Beast abilities -##TODO: Add a template to apply to corporeal instability victims, if feasible. +# NEEDS DATA WORK: Add a template to apply to corporeal instability victims, +# NEEDS DATA WORK: if feasible. # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Corporeal Instability KEY:Corporeal Instability ~ Chaos Beast CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:ChaosBeastCorporealInstabilityDC|10+TL/2+CON DESC: Claw - contact (curse); save Fort DC %1; effect amorphous body and 1 Wisdom drain per round (see below); cure 3 consecutive saves. A creature cursed with an amorphous body becomes a spongy, shapeless mass. Unless the victim manages to control the effect (see below), its shape constantly melts, flows, writhes, and boils. An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried - armor, backpacks, even shirts - hamper more than help, reducing the victim\x92s Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (\x964 penalty on attack rolls and a 50%% miss chance, regardless of the attack roll). A victim can temporarily regain its own shape by taking a standard action to attempt a DC 15 Will save (this check DC does not vary for a chaos beast with different Hit Dice or ability scores). A success reestablishes the creature's normal form for 1 minute. Spells that change the victim's shape (such as alter self, beast shape, elemental body, and polymorph) do not remove the curse, but hold the creature in a stable form (which might not be its own form, depending on the spell) and prevent additional Wisdom drain for the duration of the spell; shapechange and stoneskin have a similar effect. The victim takes 1 point of Wisdom drain from mental shock every round that it ends its turn in an amorphous shape - upon being drained to 1 Wisdom, further Wisdom drain ceases and the amorphous body effect is permanent until removed via magic (no further number of saving throws can cure the condition at this time).|ChaosBeastCorporealInstabilityDC BONUS:VAR|ChaosBeastCorporealInstabilityDC|2|PREFEAT:1,Ability Focus (Corporeal Instability) SOURCEPAGE:p.54 ASPECT:Ability Benefit|(claw) Resistant to Transformation KEY:Resistant to Transformation ~ Chaos Beast CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:Transmutation effects, such as polymorphing or petrification, force a chaos beast into a new shape, but at the start of its next turn, it immediately returns to its normal form as a free action. SOURCEPAGE:p.54 @@ -273,7 +276,7 @@ Vortex KEY:Vortex ~ Charybdis CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:CharybdisVortexDC|10+TL/2+CON DESC:A charybdis can generate a whirlpool as a standard action at will. This ability functions identically to the whirlwind special attack (see the Universal Monster Rules in Appendix 3), but the whirlpool can only form underwater and cannot leave the water. It's a DC %1 Reflex save to avoid being caught by the charybdis's vortex. The vortex itself is 20 feet across and 120 feet deep, and deals 2d6+12 points of damage per round.|CharybdisVortexDC BONUS:VAR|CharybdisVortexDC|2|PREFEAT:1,Ability Focus (Vortex) SOURCEPAGE:p.56 ###Block: Chupacabra abilities -#COMMENT: Use the haste spell temporary bonus for the invigoration effect. +# COMMENT: Use the haste spell temporary bonus for the invigoration effect. # Ability Name Unique Key Category of Ability Type Description Source Page Chupar KEY:Chupar ~ Chupacabra CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A chupacabra that pins an opponent or maintains a pin can suck blood from that opponent as a free action once per round, dealing 1 point of Constitution damage. Upon successfully draining blood, the chupacabra is invigorated, gaining a significant boost in speed for 10 rounds similar to the haste spell. The invigorated chupacabra can still drain blood - and in so doing increase the length of its invigoration - but it gains no additional effects. SOURCEPAGE:p.56 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,6 +1,9 @@ # CVS $Revision: $ $Author: $ -- Sat Oct 22 14:51:19 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12 +# ORIGINAL ENTRY: Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown + # Ability Name Category of Ability Type Visible Required Race Template Automatically Gained Feat Ability Combat bonus Adjust PC Size Stat bonus Modify VAR Weapon prof. bonus Vision Natural Attacks Companion Advancement (Dinosaur (Allosaurus)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Allosaurus)) ABILITY:Special Ability|AUTOMATIC|Grab ~ Bite|Pounce BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Dinosaur (Parasaurolophus)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Parasaurolophus)) ABILITY:Special Ability|AUTOMATIC|Trample BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 BONUS:VAR|TrampleDamageDieSize|8 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_def.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_def.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_def.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,7 +1,9 @@ # CVS $Revision: 13408 $ $Author: amaitland $ -- Sat Oct 22 14:51:19 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12 -# Original Entry by: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown + ###Block: Daemon (Astradaemon) abilities # Ability Name Unique Key Category of Ability Type Define Description Choose Save checks bonus Combat bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Devour Soul KEY:Devour Soul ~ Astradaemon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AstradaemonDevourSoulDC|10+TL/2+CON DESC:As a standard action, an astradaemon that begins its turn with a grappled opponent can attempt to draw out and consume the soul of its victim, killing it instantly. This ability only works on living creatures, which may resist with a DC %1 Fortitude saving throw. For every 5 HD of the slain creature, the daemon gets a +1 profane bonus on attacks, saving throws, and checks for 24 hours. This ability does not consume all of the soul, and pieces of it still exist after the daemon completes its feast (enough to be able to resurrect the slain victim normally).|AstradaemonDevourSoulDC CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Devour Soul profane bonus gained (+1/5 HD of victim) BONUS:CHECKS|ALL|%CHOICE|TYPE=Profane|PREAPPLY:PC BONUS:COMBAT|TOHIT|%CHOICE|TYPE=Profane|PREAPPLY:PC BONUS:SKILL|ALL|%CHOICE|TYPE=Profane|PREAPPLY:PC BONUS:VAR|AstradaemonDevourSoulDC|2|PREFEAT:1,Ability Focus (Devour Soul) SOURCEPAGE:p.63 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_dragons.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_dragons.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_dragons.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,10 +1,14 @@ # CVS $Revision: 13408 $ $Author: amaitland $ -- Mon Oct 24 18:44:18 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12 -# Original Entry by: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown ###Block: Common Dragon Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits + +# COMMENT: These abilities are duplicated from the general monster abilities +# COMMENT: in the bestiary section of the core set. They are not needed here #Crush KEY:Crush ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:CrushDC|10+(HD/2)+CON DEFINE:CrushDice|0 DEFINE:CrushDie|0 DEFINE:CrushBonusDamage|STR*1.5 DESC:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. BONUS:VAR|CrushDC|2|PREFEAT:1,Ability Focus (Crush) SOURCEPAGE:p.90 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|CrushDice|CrushDie|CrushBonusDamage|CrushDC BENEFIT:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC %4) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals %1d%2+%3.|CrushDice|CrushDie|CrushBonusDamage|CrushDC #Tail Sweep KEY:Tail Sweep ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:TailSweepDC|10+(HD/2)+CON DEFINE:TailSweepDice|2 DEFINE:TailSweepDie|0 DEFINE:TailSweepBonusDamage|STR*1.5 DESC:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. BONUS:VAR|TailSweepDC|2|PREFEAT:1,Ability Focus (Tail Sweep) SOURCEPAGE:p.92 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC BENEFIT:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals %1d%2+%3. Affected creatures can attempt Reflex saves to take half damage (DC %4). Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_ghi.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_ghi.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_ghi.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,7 +1,9 @@ # CVS $Revision: 13408 $ $Author: amaitland $ -- Sat Oct 22 14:51:19 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12 -# Original Entry by: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY: Stefan Radermacher and Douglas Limmer +# ORIGINAL ENTRY DATE: Unknown + ###Block: Gar [and Gar (Giant)] abilities - moved to pfb2_abilities_monsters_general.lst for animal companion ###Block: Marsh Giant abilities - none! @@ -144,9 +146,11 @@ Quill Defense KEY:Quill Defense ~ Howler CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:Any creature that strikes a howler with a non-reach melee weapon, unarmed strike, or natural weapon takes 1d4+1 points of piercing damage from the howler's quills and suffers from the howler's pain attack. SOURCEPAGE:p.159 ###Block: Ifrit Abilities -# Comment: Need to be able to add 1/2 (?) to the damage of the Fire Bolt ~ Fire Domain ability (pfcr_abilities_class.lst). There's no way to do it as of now. -# Ash subdomain - add 10 ft. of length to the wall and 1 to minutes/day of wall of ashes -# Smoke subdomain - no changes needed; cleric level doesn't come into play for cloud of smoke +# NEEDS DATA WORK: Need to be able to add 1/2 (?) to the damage of the +# NEEDS DATA WORK: Fire Bolt ~ Fire Domain ability. +# NEEDS DATA WORK: Ash subdomain - add 10 ft. of length to the wall and +# NEEDS DATA WORK: 1 to minutes/day of wall of ashes +# COMMENT: Smoke subdomain - no changes needed # Ability Name Unique Key Category of Ability Type Visible Define Innate Spells Description Ability Caster level Bonus to DC Bonus to spell cast/day Modify VAR Source Page Elemental Affinity KEY:Elemental Affinity ~ Ifrit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Ifrit clerics with the Fire domain cast their domain powers and spells at +1 caster level. ABILITY:Special Ability|AUTOMATIC|Elemental Affinity Bonus Spells ~ Ifrit|PREABILITY:1,CATEGORY=Special Ability,Elemental Bloodline (Fire) BONUS:CASTERLEVEL|DOMAIN.Fire|1|PREMULT:2,[PRECLASS:1,Cleric=1],[PREDOMAIN:1,Fire] BONUS:CASTERLEVEL|DOMAIN.Ash|1|PREMULT:2,[PRECLASS:1,Cleric=1],[PREDOMAIN:1,Ash] BONUS:CASTERLEVEL|DOMAIN.Smoke|1|PREMULT:2,[PRECLASS:1,Cleric=1],[PREDOMAIN:1,Smoke] BONUS:DC|CLASS.Sorcerer|1|PREABILITY:1,CATEGORY=Special Ability,Elemental Bloodline (Fire) BONUS:VAR|BloodlinePowerTimes|1|PREMULT:2,[PRECLASS:1,Sorcerer=1],[PREABILITY:1,CATEGORY=Special Ability,Elemental Ray (Fire)] BONUS:VAR|ElementalBlastDC|1|PREMULT:2,[PRECLASS:1,Sorcerer=1],[PREABILITY:1,CATEGORY=Special Ability,Elemental Blast (Fire)] SOURCEPAGE:p.160 Elemental Affinity Bonus Spells ~ Ifrit CATEGORY:Special Ability VISIBLE:NO BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=1|1|PREMULT:2,[PREVARGT:CHASCORE,10],[PREVAREQ:(CHA%4),0] BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=2|1|PREMULT:2,[PREVARGT:CHASCORE,10],[PREVAREQ:(CHA%4),1] BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=3|1|PREMULT:2,[PREVARGT:CHASCORE,10],[PREVAREQ:(CHA%4),2] BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=4|1|PREMULT:2,[PREVARGT:CHASCORE,10],[PREVAREQ:(CHA%4),3] BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=5|1|PREMULT:2,[PREVARGT:CHA,0],[PREVAREQ:(CHA%4),0] BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=6|1|PREMULT:2,[PREVARGT:CHA,1],[PREVAREQ:(CHA%4),1] BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=7|1|PREMULT:2,[PREVARGT:CHA,2],[PREVAREQ:(CHA%4),2] BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=8|1|PREMULT:2,[PREVARGT:CHA,3],[PREVAREQ:(CHA%4),3] BONUS:SPELLCAST|CLASS=Sorcerer;LEVEL=9|1|PREMULT:2,[PREVARGT:CHA,4],[PREVAREQ:(CHA%4),0] Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_jkl.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_jkl.lst 2011-10-24 22:53:48 UTC (rev 15460) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_jkl.lst 2011-10-26 01:12:46 UTC (rev 15461) @@ -1,8 +1,8 @@ # CVS $Revision: $ $Author: $ -- Sat Oct 22 14:51:19 2011 -- reformated by prettylst.pl v1.39 (build ) SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/... 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