From: <gjo...@us...> - 2011-08-11 17:55:01
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Revision: 15296 http://pcgen.svn.sourceforge.net/pcgen/?rev=15296&view=rev Author: gjorbjond Date: 2011-08-11 17:54:54 +0000 (Thu, 11 Aug 2011) Log Message: ----------- Apostrophe fixes. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/dwarves_of_golarion/dog_feats.lst Trunk/pcgen/data/alpha/paizo/pathfinder_companion/dwarves_of_golarion/dog_spells.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_companion/dwarves_of_golarion/dog_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/dwarves_of_golarion/dog_feats.lst 2011-08-11 17:09:25 UTC (rev 15295) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_companion/dwarves_of_golarion/dog_feats.lst 2011-08-11 17:54:54 UTC (rev 15296) @@ -5,9 +5,9 @@ ###Block: Combat Feats # Feat Name Type Req. Att. Required Feat Required Stat Req. Weapond Prof. Description Source Page Description of the Benefits Bounding Hammer TYPE:Combat PREATT:6 PREWEAPONPROF:1,Hammer (Light) DESC:You can throw a hammer so it rebounds near you. SOURCEPAGE:p.20 BENEFIT:As a standard action, you may throw a hammer at an opponent within 20 feet. If you hit (whether or not the attack damages the target), the hammer rebounds off of the creature and lands in your square. If you have the Snatch Arrows feat, you may choose to catch the hammer when it enters your square (though this does not give you the ability to immediately throw the hammer). This ability may not work against some creatures or in certain circumstances as determined by the GM; for example, your weapon does not bounce off incorporeal creatures (unless it has the ghost touch ability), it may stick to creatures with the adhesive ability, the slowing effect of fighting underwater prevents you from using this feat, and so on. -Darting Viper TYPE:Combat PREATT:4 PREWEAPONPROF:1,Dorn-Dergar (Dwarven) DESC:When using a dorn-dergar, you can quickly attack both near and distant foes. SOURCEPAGE:p.21 BENEFIT:You may change whether youre using the dorndergar as a normal or reach weapon as a swift action. -Dorn-Dergar Master TYPE:Combat PREATT:4 PREFEAT:1,Two-Weapon Fighting PREWEAPONPROF:1,Dorn-Dergar (Dwarven) DESC:You can use a dorn-dergar with only one hand. SOURCEPAGE:p.21 BENEFIT:You can use a dorn-dergar as a one-handed weapon. When using it one-handed, changing whether its a normal or reach weapon is a full-round action. If you have the Darting Viper feat, changing its reach is a move action. -Sliding Axe Throw TYPE:Combat PREATT:1 PRESTAT:1,DEX=13 DESC:You may aim your thrown axe to avoid an enemys shield and even trip your opponent. SOURCEPAGE:p.21 BENEFIT:You can choose to take a 2 penalty on a ranged attack roll with an axe, bouncing it or sliding it along the ground. If the target is flat-footed, running, or charging, this attack ignores any bonuses to the targets AC from its shield. If the attack hits, you may immediately make a trip attempt against the target as a free action. If you fail to trip your opponent, your opponent does not get an attempt to trip you in return. This ability may not work in certain circumstances as determined by the GM, such as if the ground is soft, there is an obstacle or difficult terrain on the floor between you and your target, and so on. +Darting Viper TYPE:Combat PREATT:4 PREWEAPONPROF:1,Dorn-Dergar (Dwarven) DESC:When using a dorn-dergar, you can quickly attack both near and distant foes. SOURCEPAGE:p.21 BENEFIT:You may change whether you're using the dorndergar as a normal or reach weapon as a swift action. +Dorn-Dergar Master TYPE:Combat PREATT:4 PREFEAT:1,Two-Weapon Fighting PREWEAPONPROF:1,Dorn-Dergar (Dwarven) DESC:You can use a dorn-dergar with only one hand. SOURCEPAGE:p.21 BENEFIT:You can use a dorn-dergar as a one-handed weapon. When using it one-handed, changing whether it's a normal or reach weapon is a full-round action. If you have the Darting Viper feat, changing its reach is a move action. +Sliding Axe Throw TYPE:Combat PREATT:1 PRESTAT:1,DEX=13 DESC:You may aim your thrown axe to avoid an enemy's shield and even trip your opponent. SOURCEPAGE:p.21 BENEFIT:You can choose to take a 2 penalty on a ranged attack roll with an axe, bouncing it or sliding it along the ground. If the target is flat-footed, running, or charging, this attack ignores any bonuses to the target's AC from its shield. If the attack hits, you may immediately make a trip attempt against the target as a free action. If you fail to trip your opponent, your opponent does not get an attempt to trip you in return. This ability may not work in certain circumstances as determined by the GM, such as if the ground is soft, there is an obstacle or difficult terrain on the floor between you and your target, and so on. Stance of the Xorn TYPE:Combat PREATT:3 PRESTAT:1,WIS=15 DESC:You have heightened awareness of enemies on all sides. SOURCEPAGE:p.21 BENEFIT:Flanking creatures do not gain a +2 bonus to attack you (this does not prevent you from being sneak attacked or denied your Dexterity bonus). A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. # # End Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_companion/dwarves_of_golarion/dog_spells.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/dwarves_of_golarion/dog_spells.lst 2011-08-11 17:09:25 UTC (rev 15295) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_companion/dwarves_of_golarion/dog_spells.lst 2011-08-11 17:54:54 UTC (rev 15296) @@ -18,7 +18,7 @@ Bloodsworn Retribution CLASSES:Cleric=6|Paladin,Ranger=4 SCHOOL:Necromancy TYPE:Divine COMPS:V, S, M CASTTIME:1 round RANGE:Personal TARGETAREA:You DURATION:Special (see text) SAVEINFO:None SPELLRES:No PREDEITY:1,PANTHEON.Dwarven DESC:You cut yourself and swear an oath of retribution on your own blood. You gain morale bonus equal to damage dealt. SOURCEPAGE:p.22 Dwarven Veil CLASSES:Cleric,Paladin=2 SCHOOL:Transmutation TYPE:Divine COMPS:V, S CASTTIME:1 standard action RANGE:(25+5*floor(CASTERLEVEL/2)) ft. TARGETAREA:One creature DURATION:(CASTERLEVEL*10) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) PREDEITY:1,PANTHEON.Dwarven DESC:The target gains a +2 circumstance bonus to checks to influence dwarves (such as Diplomacy, Intimidate, and so on). SOURCEPAGE:p.22 Invigorating Repose CLASSES:Cleric=5 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:1 Hour or until discharged SAVEINFO:None SPELLRES:No PREDEITY:1,PANTHEON.Dwarven DESC:This spell enhances your spells that bring the dead back to life. SOURCEPAGE:p.22 -Mighty Strength CLASSES:Cleric,Paladin=4 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) minutes SAVEINFO:None SPELLRES:No PREDEITY:1,PANTHEON.Dwarven DESC:As bulls strength, except it grants a +8 enhancement bonus to Strength. SOURCEPAGE:p.22 +Mighty Strength CLASSES:Cleric,Paladin=4 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) minutes SAVEINFO:None SPELLRES:No PREDEITY:1,PANTHEON.Dwarven DESC:As bull's strength, except it grants a +8 enhancement bonus to Strength. SOURCEPAGE:p.22 Oath of Justice CLASSES:Cleric=3|Paladin=2 SCHOOL:Necromancy TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Touch TARGETAREA:Two creatures touched DURATION:Permanent (see text) SAVEINFO:None SPELLRES:No PREDEITY:1,PANTHEON.Dwarven DESC:This spell seals a solemn vow between two creatures SOURCEPAGE:p.22 Peacemakers Parley CLASSES:Cleric=2 SCHOOL:Enchantment SUBSCHOOL:Charm TYPE:Divine COMPS:V, S CASTTIME:1 swift action RANGE:(25+5*floor(CASTERLEVEL/2)) ft. TARGETAREA:Creatures in a 20-ft-radius spread DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes PREDEITY:1,PANTHEON.Dwarven DESC:You can attempt to influence unfriendly or hostile creatures, altering their attitudes toward you. SOURCEPAGE:p.23 Planned Assault CLASSES:Cleric,Paladin=3|Ranger=4 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:(25+5*floor(CASTERLEVEL/2)) ft. TARGETAREA:(CASTERLEVEL) creatures no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) minutes or until discharged SAVEINFO:None SPELLRES:No PREDEITY:1,PANTHEON.Dwarven DESC:This spell increases the effectiveness of a planned action. SOURCEPAGE:p.23 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-08-11 17:09:25 UTC (rev 15295) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-08-11 17:54:54 UTC (rev 15296) @@ -1280,7 +1280,7 @@ ###Block: Sorcerer bloodlines -------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Description Ability Bonus to Ability Pool Class Skill Source Page Aquatic Bloodline KEY:Bloodline ~ Aquatic Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your family traces its heritage back to the ocean depths, whether scions of undersea empires left in the wake of nomadic sea-tribes, or the spawn of creeping ichthyic infiltrators into remote seaside villages. The song of the sea hums in your blood, calling the waves and all those within to your command. Your family traces its heritage back to the ocean depths, whether scions of undersea empires left in the wake of nomadic sea-tribes, or the spawn of creeping ichthyic infiltrators into remote seaside villages. The song of the sea hums in your blood, calling the waves and all those within to your command. ABILITY:Special Ability|AUTOMATIC|Bloodline Bonus Spells ~ Aquatic|Bloodline Arcana ~ Aquatic|Bloodline Powers ~ Aquatic ABILITY:Special Ability|AUTOMATIC|Aquatic Bloodline ~ Dehydrating Touch|PREVARGTEQ:BloodlineLVL,1 ABILITY:Special Ability|AUTOMATIC|Aquatic Bloodline ~ Aquatic Adaptation|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Aquatic Bloodline ~ Aquatic Telepathy|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Aquatic Bloodline ~ Raise the Deep|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Aquatic Bloodline ~ Deep One|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Aquatic Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Swim SOURCEPAGE:p.136 -Boreal Bloodline KEY:Bloodline ~ Boreal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Descended from inhabitants of the lands of ice and snow, you count among your ancestors giant-kin, troll-born, and frost-rimed spirits. Their savage and raw energies flow down through generations to infuse you to the marrow with the chill of the polar wind, crackling auroras, and the long winters night. ABILITY:Special Ability|AUTOMATIC|Bloodline Bonus Spells ~ Boreal|Bloodline Arcana ~ Boreal|Bloodline Powers ~ Boreal ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Cold Steel|PREVARGTEQ:BloodlineLVL,1 ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Icewalker|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Snow Shroud|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Blizzard|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Child of Ancient Winters|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Boreal Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Survival SOURCEPAGE:p.136 +Boreal Bloodline KEY:Bloodline ~ Boreal Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Descended from inhabitants of the lands of ice and snow, you count among your ancestors giant-kin, troll-born, and frost-rimed spirits. Their savage and raw energies flow down through generations to infuse you to the marrow with the chill of the polar wind, crackling auroras, and the long winter's night. ABILITY:Special Ability|AUTOMATIC|Bloodline Bonus Spells ~ Boreal|Bloodline Arcana ~ Boreal|Bloodline Powers ~ Boreal ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Cold Steel|PREVARGTEQ:BloodlineLVL,1 ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Icewalker|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Snow Shroud|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Blizzard|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Boreal Bloodline ~ Child of Ancient Winters|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Boreal Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Survival SOURCEPAGE:p.136 Deepearth Bloodline KEY:Bloodline ~ Deepearth Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:The echoing cave-songs and the rumble and creak of primal spirits deep below the ground thrum in your soul and in all your family line. You are likely slow, steady, and stable in your thinking, little prone to wandering and preferring to instead find depth in contemplation. ABILITY:Special Ability|AUTOMATIC|Bloodline Bonus Spells ~ Deepearth|Bloodline Arcana ~ Deepearth|Bloodline Powers ~ Deepearth ABILITY:Special Ability|AUTOMATIC|Deepearth Bloodline ~ Tremor|PREVARGTEQ:BloodlineLVL,1 ABILITY:Special Ability|AUTOMATIC|Deepearth Bloodline ~ Rockseer|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Deepearth Bloodline ~ Crystal Shard|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Deepearth Bloodline ~ Earth Glide|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Deepearth Bloodline ~ Strength of Stone|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Deepearth Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Dungeoneering) SOURCEPAGE:p.137 Dreamspun Bloodline KEY:Bloodline ~ Dreamspun Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:Your family is a long line of dreamers, who dream not as ordinary mortals do but rather as those who reach through and touch the supernal realm of dreams and the farthest shores of night. Whether it is a gift or curse is not always clear, but your visions of the past and future call you ineluctably to a life of adventure. ABILITY:Special Ability|AUTOMATIC|Bloodline Bonus Spells ~ Dreamspun|Bloodline Arcana ~ Dreamspun|Bloodline Powers ~ Dreamspun ABILITY:Special Ability|AUTOMATIC|Dreamspun Bloodline ~ Lullaby|PREVARGTEQ:BloodlineLVL,1 ABILITY:Special Ability|AUTOMATIC|Dreamspun Bloodline ~ Combat Precognition|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Dreamspun Bloodline ~ Dreamshaper|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Dreamspun Bloodline ~ Eye of Somnus|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Dreamspun Bloodline ~ Solipsism|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Dreamspun Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Sense Motive SOURCEPAGE:p.137 Protean Bloodline KEY:Bloodline ~ Protean Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline DESC:You have in your veins the ever-changing wildness of primal chaos, the raw essence of unbound creation. Your mind and spirit burst with the constant inspiration of consummate freedom, though you have diff iculty following through on a task when another, new and exciting, catches your interest. ABILITY:Special Ability|AUTOMATIC|Bloodline Bonus Spells ~ Protean|Bloodline Arcana ~ Protean|Bloodline Powers ~ Protean ABILITY:Special Ability|AUTOMATIC|Protean Bloodline ~ Protoplasm|PREVARGTEQ:BloodlineLVL,1 ABILITY:Special Ability|AUTOMATIC|Protean Bloodline ~ Protean Resistances|PREVARGTEQ:BloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Protean Bloodline ~ Reality Wrinkle|PREVARGTEQ:BloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Protean Bloodline ~ Spatial Tear|PREVARGTEQ:BloodlineLVL,15 ABILITY:Special Ability|AUTOMATIC|Protean Bloodline ~ Avatar of Chaos|PREVARGTEQ:BloodlineLVL,20 BONUS:ABILITYPOOL|Protean Bloodline Feat|(BloodlineLVL-1)/6 CSKILL:Knowledge (Planes) SOURCEPAGE:p.138 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-08-11 17:09:25 UTC (rev 15295) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-08-11 17:54:54 UTC (rev 15296) @@ -327,7 +327,7 @@ # Oracle Revelations: Flame # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Required AL Restricted AL Required Class Required Skill Serves As Define Innate Spells Description Multiple? Choose Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Weapon Prof. Ability Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Bonus to skill Modify VAR Add to vision Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Description of the Benefits List of Known Class Spells by Level List of Class Spells by Level -Burning Magic KEY:Burning Magic ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.FlameRevelation DESC:Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creatures turn. The fire lasts for 1d4 rounds, but it can be extinguished. SOURCEPAGE:p.47 +Burning Magic KEY:Burning Magic ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.FlameRevelation DESC:Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished. SOURCEPAGE:p.47 Cinder Dance KEY:Cinder Dance ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FlameRevelation !PREABILITY:1,CATEGORY=Special Ability,Lame ~ Oracle DESC:Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. ABILITY:FEAT|VIRTUAL|Nimble Moves|PRECLASS:1,Oracle=5 ABILITY:FEAT|VIRTUAL|Acrobatic Steps|PRECLASS:1,Oracle=10 BONUS:MOVEADD|TYPE.WALK|10 SOURCEPAGE:p.47 Fire Breath KEY:Fire Breath ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.FlameRevelation DESC:As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals %1d4 points of fire damage. A Reflex save halves this damage. You can use this ability %2 times per day. The save DC is Charisma-based.|classlevel("Oracle")|1+(classlevel("Oracle")/5) SOURCEPAGE:p.47 Fire Storm KEY:Fire Storm ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.FlameRevelation PRECLASS:1,Oracle=11 DESC:As a standard action, you can cause fire to erupt around you. You can create %1 10-foot cubes of fire. These cubes can be arranged in any pattern you desire, but each cube must be adjacent to another and one must be adjacent to you. Any creature caught in these flames takes %2d6 points of fire damage per oracle level, with a Reflex save resulting in half damage. This fire lasts for a number of round equal to your Charisma modifier. You can use this ability once per day.|classlevel("Oracle")|classlevel("Oracle") SOURCEPAGE:p.47 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst 2011-08-11 17:09:25 UTC (rev 15295) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst 2011-08-11 17:54:54 UTC (rev 15296) @@ -380,8 +380,8 @@ Stone of Good Luck (Luckstone) TYPE:Magic.Wondrous COST:20000 WT:.02 SOURCEPAGE:p.530 BONUS:CHECKS|ALL|1|TYPE=Luck BONUS:SKILL|TYPE.Strength,TYPE.Dexterity,TYPE.Constitution,TYPE.Intelligence,TYPE.Wisdom,TYPE.Charisma|1|TYPE=Luck SPROP:+1 Luck bonus to ability checks Stone Salve (Ounce) TYPE:Magic.Wondrous.Consumable COST:4000 WT:.02 SOURCEPAGE:p.530 Strand of Prayer Beads (Lesser) OUTPUTNAME:[NAME] Strand of Prayer Beads TYPE:Magic.Wondrous COST:9600 WT:0.5 SOURCEPAGE:p.530 SPROP:Bead of Blessing 1/day -- Wearer can cast bless. Bead of Healing 1/day -- Wearer can cast his choice of Cure Serious Wounds, Remove Blindness/Deafness, or Remove Disease. SPELLS:Magic Item|TIMES=1|CASTERLEVEL=1|Bless -Strand of Prayer Beads TYPE:Magic.Wondrous COST:25800 WT:0.5 SOURCEPAGE:p.530 SPROP:Bead of Healing 1/day -- Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease. Bead of Karma 1/ day -- Wearer casts his spells at +4 caster level. Effect lasts 10 minutes. Bead of Smiting 1/day -- Wearer can cast chaos hammer, holy smite, orders wrath, or unholy blight (Will DC 17 partial). -Strand of Prayer Beads (Greater) OUTPUTNAME:[NAME] Strand of Prayer Beads TYPE:Magic.Wondrous COST:95800 WT:0.5 SOURCEPAGE:p.530 SPROP:Bead of Healing 1/day -- Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease. Bead of Karma 1/ day -- Wearer casts his spells at +4 caster level. Effect lasts 10 minutes. Bead of Summons 1 time only -- Summons a powerful creature of appropriate alignment from the Outer Planes (an angel, devil, etc.) to aid the wearer for one day. (If the wearer uses the bead of summons to summon a deitys emissary frivolously, the deity takes that character's items and places a geas/quest upon him as punishment in the very least.) Bead of Wind Walk 1/day -- Wearer can cast Wind Walk SPELLS:Magic Item|TIMES=1|CASTERLEVEL=11|Wind Walk +Strand of Prayer Beads TYPE:Magic.Wondrous COST:25800 WT:0.5 SOURCEPAGE:p.530 SPROP:Bead of Healing 1/day -- Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease. Bead of Karma 1/ day -- Wearer casts his spells at +4 caster level. Effect lasts 10 minutes. Bead of Smiting 1/day -- Wearer can cast chaos hammer, holy smite, order's wrath, or unholy blight (Will DC 17 partial). +Strand of Prayer Beads (Greater) OUTPUTNAME:[NAME] Strand of Prayer Beads TYPE:Magic.Wondrous COST:95800 WT:0.5 SOURCEPAGE:p.530 SPROP:Bead of Healing 1/day -- Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease. Bead of Karma 1/ day -- Wearer casts his spells at +4 caster level. Effect lasts 10 minutes. Bead of Summons 1 time only -- Summons a powerful creature of appropriate alignment from the Outer Planes (an angel, devil, etc.) to aid the wearer for one day. (If the wearer uses the bead of summons to summon a deity's emissary frivolously, the deity takes that character''s items and places a geas/quest upon him as punishment in the very least.) Bead of Wind Walk 1/day -- Wearer can cast Wind Walk SPELLS:Magic Item|TIMES=1|CASTERLEVEL=11|Wind Walk Sustaining Spoon TYPE:Magic.Wondrous COST:5400 WT:.02 SOURCEPAGE:p.531 SPROP:Feeds up to 4 humans / day. ###Block:T This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |