From: <gjo...@us...> - 2011-04-14 19:18:57
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Revision: 14798 http://pcgen.svn.sourceforge.net/pcgen/?rev=14798&view=rev Author: gjorbjond Date: 2011-04-14 19:18:51 +0000 (Thu, 14 Apr 2011) Log Message: ----------- Fixed Preferred Spell CHOOSE tag. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst 2011-04-13 23:40:31 UTC (rev 14797) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst 2011-04-14 19:18:51 UTC (rev 14798) @@ -123,8 +123,7 @@ # TODO: Review PRETEXT ~ Weapon Specialization with selected ranged weapon. Practiced Tactician TYPE:Combat PREABILITY:1,CATEGORY=Special Ability,Tactician ~ Cavalier DESC:With only a few quick gestures and commands, you can direct others in combat. STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p.167 BENEFIT:You can use your tactician ability to grant allies a teamwork feat one additional time per day. Precise Strike TYPE:Combat.Teamwork PREATT:1 PRESTAT:1,DEX=13 DESC:You are skilled at striking where it counts, as long as an ally distracts your foe. SOURCEPAGE:p.167 BENEFIT:Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit. -Preferred Spell TYPE:Metamagic PREFEAT:1,Heighten Spell PRESKILL:1,Spellcraft=5 DESC:You find it very easy to cast one particular spell. STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p.167 BENEFIT:Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time. -# TODO: CHOOSE:SPELL set up Selection +Preferred Spell TYPE:Metamagic PREFEAT:1,Heighten Spell PRESKILL:1,Spellcraft=5 DESC:You find it very easy to cast one particular spell. STACK:YES MULT:YES CHOOSE:SPELLS|ANY[KNOWN=YES] SOURCEPAGE:p.167 BENEFIT:Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time. Punishing Kick TYPE:Combat PREATT:8 PREFEAT:1,Improved Unarmed Strike PRESTAT:2,CON=13,WIS=13 DEFINE:PunishingKickDC|10+(TL/2)+WIS DEFINE:PunishingKickTimes|0 DESC:Your kicks are so powerful you use them to push or knock back. BONUS:VAR|PunishingKickTimes|TL/4 SOURCEPAGE:p.167 BENEFIT:You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals damage normally and you can choose to push your target 5 feet or attempt to knock them prone. If you decide to push the target, it is moved 5 feet directly away from you. This movement does not provoke attacks of opportunity, and the target must end this move in a safe space it can stand in. If you decide to attempt to knock the target prone, the target receives a Fortitude saving throw with a DC %1 [10 + 1/2 your character level + your Wisdom modifier] to avoid the effect. You may attempt a punishing kick attack %2/day [for every four levels you have attained (but see Special)], and no more than once per round.|PunishingKickDC|PunishingKickTimes Pushing Assault TYPE:Combat PREATT:1 PREFEAT:1,Power Attack PRESTAT:1,STR=15 DESC:A strike made with a two-handed weapon can push a similar sized opponent backward. SOURCEPAGE:p.167 BENEFIT:When you hit a creature your size or smaller with a two-handed weapon attack modif ied by the Power Attack feat, you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. This movement does not provoke attacks of opportunities, and the target must end this move in a safe space it can stand in. You choose which effect to apply after the attack roll has been made, but before the damage is rolled. Racial Heritage TYPE:General PRERACE:1,RACESUBTYPE=Human DESC:The blood of a non-human ancestor flows in your veins. SOURCEPAGE:p.168 BENEFIT:Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |