From: <mar...@us...> - 2010-12-24 05:20:57
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Revision: 14248 http://pcgen.svn.sourceforge.net/pcgen/?rev=14248&view=rev Author: maredudd800 Date: 2010-12-24 05:20:51 +0000 (Fri, 24 Dec 2010) Log Message: ----------- Docs corrected and cleaned up. Issue#: DOCS-51 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2010-12-23 19:38:00 UTC (rev 14247) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2010-12-24 05:20:51 UTC (rev 14248) @@ -617,36 +617,36 @@ <ul class="indent1"> <li>This tag is used to define natural attacks and add them to the character when the the containing object is assigned to the character.</li> - <li>This is a comma (,) and pipe (|) delimited list of the natural attacks a - creature has. - <ul> - <li>Pipes are used to separate the entries if the creature has multiple attacks.</li> - <li>Commas are used to delimit variables within a single attack listing. All four - variables separated by three commas must be present or PCGen will hang when - attempting to load the .pcc file.</li> - </ul> - <li>Natural weapon types should be period-delimited (.). This must always - start with "Weapon" and "Natural" and must be followed - by either "Melee" or "Ranged". After that the weapons - damage types are listed which can be "Bludgeoning", - "Piercing" or "Slashing" or any combination of the three.</li> + <li>This is a comma (,) and pipe-delimited (|) list of the natural attacks a + creature has.</li> + <ul> + <li>Pipes (|) are used to separate the entries of individual attacks.</li> + <li>Commas are used to separate the parameters within a single attack listing. All four + parameters, separated by three commas, must be present.</li> + </ul> + <li>For multiple attacks included in the same <code>NATURALATTACKS</code> tag, the first is + treated as a primary weapon and the second is treated as a secondary attack.</li> + <li>Natural weapon types (x) should be period-delimited (.). This must always + start with "Weapon" and "Natural" and must be followed + by either "Melee" or "Ranged". After that the weapons + damage types are listed which can be "Bludgeoning", + "Piercing" or "Slashing" or any combination of the three.</li> <li>If the number of attacks (y) has an asterisk in front of the number it - indicates that the number of attacks is non-iterative, that is it is not - based on the creatures attack progression but rather how many of the - natural weapons it possesses.</li> + indicates that the number of attacks is non-iterative, that is it is not + based on the creatures attack progression but rather how many of the + natural weapons it possesses.</li> <li>The damage the natural weapon does is entered in the standard dice notation - such as "1d8" and "4d10".</li> + such as "1d8" and "4d10".</li> <li>If this tag is applied through a race or template object, the "size" of - the character is determined through those objects, otherwise, the attacks will - always be size "Medium". - <li>The NATURALATTACKS tag creates a proficiency for the attacks on the fly which allows - the use of the BONUS:WEAPONPROF tag to effect it. For example, if you used the NATURALATTACKS - tag to create a Bite attack you could then use <code>BONUS:WEAPONPROF=Dagger|DAMAGE,TOHIT|2</code> + the character is determined through those objects, otherwise, the attacks will + always be size "Medium". + <li>The <code>NATURALATTACKS</code> tag creates a proficiency for the attacks on the fly which allows + the use of the <code>BONUS:WEAPONPROF</code> tag to effect it. For example, if you used the <code>NATURALATTACKS</code> + tag to create a Bite attack you could then use <code>BONUS:WEAPONPROF=Bite|DAMAGE,TOHIT|2</code> to add 2 to the attack and damage rolls.</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2, - 1d4|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6</code></p> + <p class="indent2"><code>NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6</code></p> <p class="indent3">Race has 2 Claw attacks and a Bite attack.</p> <p class="indent1"><strong>Where it is Used:</strong></p> <p class="indent2">Ability, Feat, Race, and Template files.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |