Revision: 11476 http://pcgen.svn.sourceforge.net/pcgen/?rev=11476&view=rev Author: zaister Date: 2010-02-23 09:10:11 +0000 (Tue, 23 Feb 2010) Log Message: ----------- Add a second feat entry for Empower/Quicken Spell-Like Ability, so that not only SPELLS entries but also ABILITY entries can be selected Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst 2010-02-23 08:47:21 UTC (rev 11475) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_feats_monster.lst 2010-02-23 09:10:11 UTC (rev 11476) @@ -1,20 +1,22 @@ -# CVS $Revision$ $Author$ -- Fri Jan 8 22:54:09 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Tue Feb 23 10:06:40 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 # Original Entry by: Stefan Radermacher ###Block: General Feats -# Feat Name Type Visible Required Ability Req. Att. Required Class Required Feat Min. nb of Hands Required Movement Rate Minimum Size Required Stat Required Text Var. Min. Value Req. Weapond Prof. Description Stackable? Multiple? Choose Combat bonus Weapon prof. bonus Source Page -Ability Focus TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE.SpecialAttack DESC:+2 to the DC for all saving throws against one special attack on which the creature focuses. STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=SpecialAttack SOURCEPAGE:p.314 -Awesome Blow TYPE:General.Combat VISIBLE:YES PREFEAT:2,Power Attack,Improved Bull Rush PRESIZEGTEQ:L PRESTAT:1,STR=25 DESC:As a standard action, the creature may perform an awesome blow combat maneuver. If the maneuver succeeds against a corporeal opponent smaller than itself, its opponent is knocked flying 10 feet in a direction of the attacking creature's choice and falls prone. The attacking creature can only push the opponent in a straight line, and the opponent can't move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle. SOURCEPAGE:p.314 -Craft Construct TYPE:ItemCreation VISIBLE:YES PRECLASS:1,SPELLCASTER=5 PREFEAT:2,Craft Magic Arms and Armor,Craft Wondrous Item DESC:You can create any construct whose prerequisites you meet. The act of animating a construct takes one day for each 1,000 gp in its market price. To create a construct, you must use up raw materials costing half of its base price, plus the full cost of the basic body created for the construct. Each construct has a special section that summarizes its costs and other prerequisites. A newly created construct has average hit points for its Hit Dice. SOURCEPAGE:p.314 -Empower Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 6th or higher. DESC:One of this creature's spell-like abilities is particularly potent and powerful. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLBOOK=Innate SOURCEPAGE:p.314 -Flyby Attack TYPE:General PREMOVE:1,Fly=1 DESC:When flying you can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. SOURCEPAGE:p.315 -Hover TYPE:General PREMOVE:1,Fly=1 DESC:You can halt your movement while flying, allowing you to hover without needing to make a Fly skill check. DESC:Hovering within 20 feet of the ground in an area with lots of loose debris creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20%% miss chance). At 25 feet or more, creatures have total concealment (50%% miss chance, and opponents cannot use sight to locate the creature).|PRESIZEGTEQ:L SOURCEPAGE:p.315 -Improved Natural Armor TYPE:General PRESTAT:1,CON=13 PREVARGTEQ:BONUS.COMBAT.AC.NaturalArmor,1 DESC:Your hide is tougher than most. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SOURCEPAGE:p.315 -Improved Natural Attack TYPE:General PREATT:4 PREWEAPONPROF:1,TYPE.Natural DESC:Attacks made by one natural weapon leaves vicious wounds. MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1 SOURCEPAGE:p.315 -Multiattack TYPE:General.Combat PREWEAPONPROF:3,TYPE.Natural DESC:This creature is particularly skilled at making attacks with its natural weapons. BONUS:COMBAT|TOHIT-SECONDARY|3 SOURCEPAGE:p.315 -Multiweapon Fighting TYPE:General.Combat PREHANDSGTEQ:3 PRESTAT:1,DEX=13 DESC:You are skilled at making attacks with multiple weapons. BONUS:COMBAT|TOHIT-PRIMARY|2 BONUS:COMBAT|TOHIT-SECONDARY|6 SOURCEPAGE:p.315 -Quicken Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 10th or higher. DESC:This creature can use one of its spell-like abilities with next to no effort. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLBOOK=Innate SOURCEPAGE:p.315 -Snatch TYPE:General PRESIZEGTEQ:H DESC:This creature can grab other creatures with ease. SOURCEPAGE:p.316 -Wingover TYPE:General PREMOVE:1,Fly=1 DESC:Once each round, when flying, you can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature. SOURCEPAGE:p.316 +# Feat Name Output Name Type Required Ability Req. Att. Required Class Required Feat Min. nb of Hands Required Movement Rate Minimum Size Required Stat Required Text Var. Min. Value Req. Weapond Prof. Description Stackable? Multiple? Choose Combat bonus Weapon prof. bonus Source Page +Ability Focus TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE.SpecialAttack DESC:+2 to the DC for all saving throws against one special attack on which the creature focuses. STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=SpecialAttack SOURCEPAGE:p.314 +Awesome Blow TYPE:General.Combat PREFEAT:2,Power Attack,Improved Bull Rush PRESIZEGTEQ:L PRESTAT:1,STR=25 DESC:As a standard action, the creature may perform an awesome blow combat maneuver. If the maneuver succeeds against a corporeal opponent smaller than itself, its opponent is knocked flying 10 feet in a direction of the attacking creature's choice and falls prone. The attacking creature can only push the opponent in a straight line, and the opponent can't move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle. SOURCEPAGE:p.314 +Craft Construct TYPE:ItemCreation PRECLASS:1,SPELLCASTER=5 PREFEAT:2,Craft Magic Arms and Armor,Craft Wondrous Item DESC:You can create any construct whose prerequisites you meet. The act of animating a construct takes one day for each 1,000 gp in its market price. To create a construct, you must use up raw materials costing half of its base price, plus the full cost of the basic body created for the construct. Each construct has a special section that summarizes its costs and other prerequisites. A newly created construct has average hit points for its Hit Dice. SOURCEPAGE:p.314 +Empower Spell-Like Ability (Ability) OUTPUTNAME:Empower Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 6th or higher. DESC:One of this creature's spell-like abilities is particularly potent and powerful. STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=SpellLike SOURCEPAGE:p.314 +Empower Spell-Like Ability (Spell) OUTPUTNAME:Empower Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 6th or higher. DESC:One of this creature's spell-like abilities is particularly potent and powerful. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLBOOK=Innate SOURCEPAGE:p.314 +Flyby Attack TYPE:General PREMOVE:1,Fly=1 DESC:When flying you can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. SOURCEPAGE:p.315 +Hover TYPE:General PREMOVE:1,Fly=1 DESC:You can halt your movement while flying, allowing you to hover without needing to make a Fly skill check. DESC:Hovering within 20 feet of the ground in an area with lots of loose debris creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20%% miss chance). At 25 feet or more, creatures have total concealment (50%% miss chance, and opponents cannot use sight to locate the creature).|PRESIZEGTEQ:L SOURCEPAGE:p.315 +Improved Natural Armor TYPE:General PRESTAT:1,CON=13 PREVARGTEQ:BONUS.COMBAT.AC.NaturalArmor,1 DESC:Your hide is tougher than most. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE SOURCEPAGE:p.315 +Improved Natural Attack TYPE:General PREATT:4 PREWEAPONPROF:1,TYPE.Natural DESC:Attacks made by one natural weapon leaves vicious wounds. MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1 SOURCEPAGE:p.315 +Multiattack TYPE:General.Combat PREWEAPONPROF:3,TYPE.Natural DESC:This creature is particularly skilled at making attacks with its natural weapons. BONUS:COMBAT|TOHIT-SECONDARY|3 SOURCEPAGE:p.315 +Multiweapon Fighting TYPE:General.Combat PREHANDSGTEQ:3 PRESTAT:1,DEX=13 DESC:You are skilled at making attacks with multiple weapons. BONUS:COMBAT|TOHIT-PRIMARY|2 BONUS:COMBAT|TOHIT-SECONDARY|6 SOURCEPAGE:p.315 +Quicken Spell-Like Ability (Ability) OUTPUTNAME:Quicken Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 10th or higher. DESC:This creature can use one of its spell-like abilities with next to no effort. STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=SpellLike SOURCEPAGE:p.315 +Quicken Spell-Like Ability (Spell) OUTPUTNAME:Quicken Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 10th or higher. DESC:This creature can use one of its spell-like abilities with next to no effort. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLBOOK=Innate SOURCEPAGE:p.315 +Snatch TYPE:General PRESIZEGTEQ:H DESC:This creature can grab other creatures with ease. SOURCEPAGE:p.316 +Wingover TYPE:General PREMOVE:1,Fly=1 DESC:Once each round, when flying, you can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature. SOURCEPAGE:p.316 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |