From: <tir...@us...> - 2009-03-01 02:11:09
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Revision: 9539 http://pcgen.svn.sourceforge.net/pcgen/?rev=9539&view=rev Author: tir-gwaith Date: 2009-03-01 02:11:04 +0000 (Sun, 01 Mar 2009) Log Message: ----------- [Pathfinder RPG] Implement Monk Class Rest of Monk abilities (I hope). Evasion / Improved Evasion moved to _abilities_class_common.lst, since it is used by multiple classes. Also, generalized most abilities from being "monk-specific" in DESCs. I still need to do more testing on this. Issue#: 2536570 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class_common.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_classes_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_templates_types.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst 2009-03-01 00:09:12 UTC (rev 9538) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_beta_playtest_edition/pathfinder_beta_abilities_class.lst 2009-03-01 02:11:04 UTC (rev 9539) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat Feb 28 11:53:53 2009 -- reformated by prettylst.pl v1.39 (build 9329) +# CVS $Revision$ $Author$ -- Sat Feb 28 19:35:29 2009 -- reformated by prettylst.pl v1.39 (build 9329) SOURCELONG:Pathfinder RPG (Beta Playtest Edition) SOURCESHORT:PFRPGB SOURCEWEB:http://paizo.com/store/downloads/pathfinderRPG/v5748btpy84o0 SOURCEDATE:2008-08 # Original Entry by: Stefan Radermacher @@ -87,7 +87,7 @@ ###Block: Cleric Channel Energy # Ability Name Category of Ability Type Visible Required AL Define Description Bonus to Ability Pool Modify VAR Source Page Channel Energy CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:ChannelEnergyTimes|0 DEFINE:ChannelEnergyDice|0 DEFINE:ChannelEnergyDC|0 DEFINE:ChannelEnergyLVL|0 DEFINE:ChannelPositiveEnergyDurationPlus|0 DEFINE:ChannelNegativeEnergyHitDice|0 DEFINE:ChannelEnergyDieSize|6 DEFINE:ChannelEnergyPlus|0 BONUS:ABILITYPOOL|Channel Energy|1 BONUS:VAR|ChannelEnergyDice|(ChannelEnergyLVL+1)/2 BONUS:VAR|ChannelEnergyDC|10+(ChannelEnergyLVL/2)+CHA BONUS:VAR|ChannelPositiveEnergyDurationPlus|CHA BONUS:VAR|ChannelNegativeEnergyHitDice|ChannelEnergyLVL SOURCEPAGE:p.22 -Channel Positive Energy CATEGORY:Special Ability TYPE:ChannelEnergy.SpecialAttack.Supernatural VISIBLE:YES PREALIGN:LG,LN,NG,TN,CG,CN DESC:You can unleash a wave of positive energy in a 30-foot burst %1 times per day. All undead in this radius take %2d%3 points of positive energy damage and must flee from you (as if frightened) for 1d4+%4 rounds. Undead in this radius are allowed a DC %5 Will save that negates the frightened condition and results in half damage. Undead who take damage greater than their hit points crumble to dust and are destroyed by the power of your deity. Living creatures within the area are healed a like amount by this wave of positive energy. You can choose whether or not to include yourself in this effect.|ChannelEnergyTimes|ChannelEnergyDice|ChannelEnergyDieSize|ChannelPositiveEnergyDurationPlus|ChannelEnergyDC SOURCEPAGE:p.22 +Channel Positive Energy CATEGORY:Special Ability TYPE:ChannelEnergy.SpecialAttack.Supernatural VISIBLE:YES PREALIGN:LG,LN,NG,TN,CG,CN DESC:You can unleash a wave of positive energy in a 30-foot burst %1 times per day. All undead in this radius take %2d%3 points of positive energy damage and must flee from you (as if frightened) for 1d4+%4 rounds. Undead in this radius are allowed a DC %5 Will save that negates the frightened condition and results in half damage. Undead who take damage greater than their hit points crumble to dust and are destroyed by the power of your deity. Living creatures within the area are healed a like amount by this wave of positive energy. You can choose whether or not to include yourself in this effect.|ChannelEnergyTimes|ChannelEnergyDice|ChannelEnergyDieSize|ChannelPositiveEnergyDurationPlus|ChannelEnergyDC SOURCEPAGE:p.22 Channel Negative Energy CATEGORY:Special Ability TYPE:ChannelEnergy.SpecialAttack.Supernatural VISIBLE:YES PREALIGN:LN,LE,TN,NE,CN,CE DESC:You can unleash a wave of negative energy in a 30-foot burst %1 times per day. All living creatures in this radius take %2d%3 points of negative energy damage. Living creatures in this radius are allowed a DC %4 Will save that results in half damage. You can choose whether or not to include yourself in this effect. Undead creatures within the area are healed a like amount by this wave of negative energy. Undead who are within the area of this effect must make a DC %4 Will save or fall under your command. You can command any number of undead up to %5 total Hit Dice. You can relinquish control of undead to gain control of new undead. Commanding undead is a standard action that requires line of effect. Intelligent undead receive a new saving throw each day to break free of from your command.|ChannelEnergyTimes|ChannelEnergyDice|ChannelEnergyDieSize|ChannelEnergyDC|ChannelNegativeEnergyHitDice SOURCEPAGE:p.22 ###Block: Cleric Spontaneous Casting @@ -242,20 +242,22 @@ Orisons ~ Druid OUTPUTNAME:Orisons CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES DESC:Druids can prepare a number of orisons, or 0-level spells, each day. They can cast these spells at will as a spell-like ability. Orisons cannot be channeled through spontaneous spellcasting. SOURCEPAGE:p.23 Spontaneous Casting - Summon Nature's Ally spells OUTPUTNAME:Spontaneous Casting CATEGORY:Special Ability TYPE:ClassAbility VISIBLE:YES DESC:Channel stored Druid spell energy into Summon Nature's Ally spell of equal or lower level. SOURCEPAGE:p.23 Woodland Stride CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:Move through any sort of non-magical undergrowth at normal speed and without taking damage or suffering any other impairment. SOURCEPAGE:p.25 -Trackless Step CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:Leave no trail in natural surroundings and cannot be tracked, unless desired. SOURCEPAGE:p.25 -Resist Nature's Lure CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:+4 bonus on saving throws against the spell-like and supernatural abilities of fey. SOURCEPAGE:p.25 +Trackless Step CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:Leave no trail in natural surroundings and cannot be tracked, unless desired. SOURCEPAGE:p.25 +Resist Nature's Lure CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:+4 bonus on saving throws against the spell-like and supernatural abilities of fey. SOURCEPAGE:p.25 Venom Immunity CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:Immunity to all poisons SOURCEPAGE:p.26 A Thousand Faces CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DESC:Change appearance at will, as if using the Alter Self spell, but only while in normal form. SOURCEPAGE:p.26 Timeless Body CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:No longer take ability score penalties for aging and cannot be magically aged. SOURCEPAGE:p.26 -###Block: Nature's Bond and Wild Shape -# Ability Name Category of Ability Type Visible Define Description Multiple? Choose Ability Modify VAR Allow Follower Allowed Companions Source Page -Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.NaturesBond.Extraordinary VISIBLE:DISPLAY DEFINE:DomainLVL|0 DESC:See text MULT:YES CHOOSE:NUMCHOICES=1|STRING|Air|Animal|Earth|Fire|Plant|Water|Weather SOURCEPAGE:p.24 -Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.NaturesBond.Extraordinary VISIBLE:YES DEFINE:CompLevel|0 DESC:A druid may form a close bond with an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Snake (Viper/Small),Snake (Viper/Medium),Wolf,Porpoise,Shark (Medium),Squid COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Animal (Dire Wolverine),Crocodile (Giant),Dinosaur (Deinonychus),Dinosaur (Elasmosaurus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Animal (Dire Lion),Dinosaur (Megaraptor),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Dire Animal (Dire Bear),Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Animal (Dire Shark),Dire Animal (Dire Tiger),Squid (Giant),Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:p.24 -Wild Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:WildShapeTimes|0 DEFINE:WildShapeDuration|0 DESC:You can change shape %1 times / day for up to %2 hours|WildShapeTimes|WildShapeDuration|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape At Will DESC:You can change shape at will for up to %1 hours|WildShapeDuration|PREABILITY:1,CATEGORY=Special Ability,Wild Shape At Will DESC:When changing into an animal, this functions as Beast Shape I|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Tiny Animal),Wild Shape(Large Animal) DESC:When changing into an animal, this functions as Beast Shape II|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Diminutive Animal),Wild Shape(Huge Animal) DESC:When changing into an animal, this functions as Beast Shape III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Diminutive Animal),Wild Shape(Huge Animal) DESC:When changing into a plant, this functions as Plant Shape I|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Small Plant),Wild Shape(Medium Plant)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Plant) DESC:When changing into a plant, this functions as Plant Shape II|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Plant)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Plant) DESC:When changing into a plant, this functions as Plant Shape III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Plant) DESC:When changing into an elemental, this functions as Elemental Body I|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Small Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Medium Elemental) DESC:When changing into an elemental, this functions as Elemental Body II|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Medium Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Elemental) DESC:When changing into an elemental, this functions as Elemental Body III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Elemental) DESC:When changing into an elemental, this functions as Elemental Body IV|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Elemental) MULT:YES CHOOSE:STRING|Diminutive Animal|Tiny Animal|Small Animal|Medium Animal|Large Animal|Huge Animal|Small Plant|Medium Plant|Large Plant|Huge Plant|Small Elemental|Medium Elemental|Large Elemental|Huge Elemental SOURCEPAGE:p.25 -Druid Wild Shape CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:DruidWildShape|0 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Small Animal,Medium Animal)|PREVARGTEQ:DruidWildShape,4 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Large Animal,Tiny Animal,Small Elemental)|PREVARGTEQ:DruidWildShape,6 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Huge Animal,Diminutive Animal,Medium Elemental,Small Plant,Medium Plant)|PREVARGTEQ:DruidWildShape,8 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Large Elemental,Large Plant)|PREVARGTEQ:DruidWildShape,10 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Huge Elemental,Huge Plant)|PREVARGTEQ:DruidWildShape,12 BONUS:VAR|WildShapeTimes|DruidWildShape/2 BONUS:VAR|WildShapeDuration|DruidWildShape SOURCEPAGE:p.25 -Wild Shape At Will CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SOURCEPAGE:p.25 +###Block: Nature's Bond +# Ability Name Category of Ability Type Visible Define Description Multiple? Choose Allow Follower Allowed Companions Source Page +Druid Domain CATEGORY:Special Ability TYPE:SpecialQuality.NaturesBond.Extraordinary VISIBLE:DISPLAY DEFINE:DomainLVL|0 DESC:See text MULT:YES CHOOSE:NUMCHOICES=1|STRING|Air|Animal|Earth|Fire|Plant|Water|Weather SOURCEPAGE:p.24 +Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.NaturesBond.Extraordinary VISIBLE:YES DEFINE:CompLevel|0 DESC:A druid may form a close bond with an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Snake (Viper/Small),Snake (Viper/Medium),Wolf,Porpoise,Shark (Medium),Squid COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Animal (Dire Wolverine),Crocodile (Giant),Dinosaur (Deinonychus),Dinosaur (Elasmosaurus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Animal (Dire Lion),Dinosaur (Megaraptor),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Dire Animal (Dire Bear),Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Animal (Dire Shark),Dire Animal (Dire Tiger),Squid (Giant),Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:p.24 +###Block: Wild Shape +# Ability Name Category of Ability Type Visible Define Description Multiple? Choose Ability Modify VAR Source Page +Wild Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:WildShapeTimes|0 DEFINE:WildShapeDuration|0 DESC:You can change shape %1 times / day for up to %2 hours|WildShapeTimes|WildShapeDuration|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape At Will DESC:You can change shape at will for up to %1 hours|WildShapeDuration|PREABILITY:1,CATEGORY=Special Ability,Wild Shape At Will DESC:When changing into an animal, this functions as Beast Shape I|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Tiny Animal),Wild Shape(Large Animal) DESC:When changing into an animal, this functions as Beast Shape II|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Diminutive Animal),Wild Shape(Huge Animal) DESC:When changing into an animal, this functions as Beast Shape III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Diminutive Animal),Wild Shape(Huge Animal) DESC:When changing into a plant, this functions as Plant Shape I|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Small Plant),Wild Shape(Medium Plant)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Plant) DESC:When changing into a plant, this functions as Plant Shape II|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Plant)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Plant) DESC:When changing into a plant, this functions as Plant Shape III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Plant) DESC:When changing into an elemental, this functions as Elemental Body I|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Small Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Medium Elemental) DESC:When changing into an elemental, this functions as Elemental Body II|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Medium Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Elemental) DESC:When changing into an elemental, this functions as Elemental Body III|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Large Elemental)|!PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Elemental) DESC:When changing into an elemental, this functions as Elemental Body IV|PREABILITY:1,CATEGORY=Special Ability,Wild Shape(Huge Elemental) MULT:YES CHOOSE:STRING|Diminutive Animal|Tiny Animal|Small Animal|Medium Animal|Large Animal|Huge Animal|Small Plant|Medium Plant|Large Plant|Huge Plant|Small Elemental|Medium Elemental|Large Elemental|Huge Elemental SOURCEPAGE:p.25 +Druid Wild Shape CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:DruidWildShape|0 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Small Animal,Medium Animal)|PREVARGTEQ:DruidWildShape,4 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Large Animal,Tiny Animal,Small Elemental)|PREVARGTEQ:DruidWildShape,6 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Huge Animal,Diminutive Animal,Medium Elemental,Small Plant,Medium Plant)|PREVARGTEQ:DruidWildShape,8 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Large Elemental,Large Plant)|PREVARGTEQ:DruidWildShape,10 ABILITY:Special Ability|AUTOMATIC|Wild Shape(Huge Elemental,Huge Plant)|PREVARGTEQ:DruidWildShape,12 BONUS:VAR|WildShapeTimes|DruidWildShape/2 BONUS:VAR|WildShapeDuration|DruidWildShape SOURCEPAGE:p.25 +Wild Shape At Will CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SOURCEPAGE:p.25 ###Block: Fighter Internal Abilities @@ -279,21 +281,34 @@ # - these two should be used together, with the classes granting Maneuver Training granting ManeuverTraningLVL at full level, # and ManeuverTraningBAB at the same rate as the given classes BAB advancement. -###Block: Monk abilities -# Ability Name Output Name Category of Ability Type Visible Define Description Automatically Added to Inventory Ability Combat bonus Add to base move Modify VAR Source Page -Monk AC OUTPUTNAME:AC Bonus CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MonkAC|0 DEFINE:MonkACLVL|0 DESC:When unarmered and unencumbered, you add your Wisdom bonus (+%1) to your AC. In addition, you gain a +%2 bonus to AC. These bonuses apply even agains touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.|WIS|MonkAC BONUS:COMBAT|AC|max(WIS,0)+MonkAC|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0,var("COUNT[EQTYPE.SHIELD.EQUIPPED]"),0 BONUS:VAR|MonkAC|(MonkACLVL)/4 SOURCEPAGE:p.28 -Monk Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MonkMoveBonus|0 DEFINE:MonkMoveLVL|0 DESC:You gain an enhancement bonus of +%1 feet to your speed. You lose this bonus you are immobilized, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.|MonkMoveBonus BONUS:MOVEADD|TYPE.Walk|MonkMoveBonus|TYPE=Enhancement|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0,var("COUNT[EQTYPE.SHIELD.EQUIPPED]"),0 BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLVL")/3)*10 SOURCEPAGE:p.29 -Flurry of Blows CATEGORY:Special Ability TYPE:Special VISIBLE:DISPLAY DEFINE:FlurryLVL|0 DEFINE:GreaterFlurry|0 DEFINE:GreaterFlurryLVL|0 DEFINE:FlurryAttacks|1 DEFINE:FlurryPenalty|0 DEFINE:FlurryPenaltyLVL|0 AUTO:EQUIP|Flurry of Blows ABILITY:Special Ability|AUTOMATIC|Flurry of Blows ~ Output|PREVARLT:GreaterFlurry,1 BONUS:VAR|GreaterFlurry|1|PREVARGTEQ:GreaterFlurryLVL,11 BONUS:VAR|GreaterFlurryLVL|FlurryLVL BONUS:VAR|FlurryPenaltyLVL|FlurryLVL BONUS:VAR|FlurryPenalty|2|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,4 BONUS:VAR|FlurryPenalty|1|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,8 SOURCEPAGE:p.28 -Flurry of Blows ~ Output OUTPUTNAME:Flurry of Blows CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. SOURCEPAGE:p.28 -Greater Flurry of Blows CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, he may make two extra attacks in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. BONUS:VAR|FlurryAttacks|1 SOURCEPAGE:p.28 -Still Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment. SOURCEPAGE:p.29 -Slow Fall CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:SlowFall|0 DEFINE:SlowFallLVL|0 DESC:A monk within arm's reach of a wall can use it to slow his descent DESC:he takes damage as if the fall were %1' shorter than it actually is.|SlowFall|PREVARLTEQ:SlowFallLVL,90 DESC:he can use a nearby wall to slow his descent and fall any distance without harm.|PREVARGT:SlowFallLVL,90 BONUS:VAR|SlowFall|floor(SlowFallLVL/2)*10 SOURCEPAGE:p.30 -Purity of Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:A monk gains immunity to all diseases, including supernatural and magical diseases. SOURCEPAGE:p.31 -Wholeness of Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:WholenessBody|0 DEFINE:WholenessBodyLVL|0 DESC:A monk can heal his own wounds as a standard action. He can heal %1 hit points of damage equal to his monk level by using 2 points from his ki pool.|WholenessBody BONUS:VAR|WholenessBody|WholenessBodyLVL*2 SOURCEPAGE:p.31 -Maneuver Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:ManeuverTrainingLVL|0 DEFINE:ManeuverTrainingBAB|0 DESC:A monk uses his monk level in place of his base attack bonus when calculating his combat maneuver bonus. Base attack bonuses granted from other classes are unaffected and are added normally. BONUS:VAR|CMB|ManeuverTrainingLVL-ManeuverTrainingBAB -High Jump CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:HighJumpLVL|0 DESC:A monk adds +%1 to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.|HighJumpLVL -Ki Pool CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:KiPoints|0 DEFINE:KiPoolLVL|0 DESC:%1 ki points. A monk gains a pool of ki, supernatural energy he can use to accomplish amazing feats. As long as he has at least 1 point in his ki pool, he can make a ki strike.|KiPoints DESC:Ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.|PREVARLT:KiPoolLVL,10 DESC:Ki strike allows his unarmed attacks to be treated as magic and lawful weapons for the purpose of overcoming damage reduction.|PREVARGTEQ:KiPoolLVL,10|PREVARLT:KiPoolLVL,16 DESC:Ki strike allows his unarmed attacks to be treated as magic, lawful and adamantine weapons for the purpose of overcoming damage reduction.|PREVARGTEQ:KiPoolLVL,16 DESC:By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a f lurry of blows attack. In addition, he can spend 1 point to increase his speed by 20 feet for 1 round. Finally, a monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. BONUS:VAR|KiPoints|KiPoolLVL/2+WIS DEFINE:KiPoolLVL|0 +###Block: Monk AC, Movement, and Flurry abilities +# Ability Name Output Name Category of Ability Type Visible Define Description Automatically Added to Inventory Ability Combat bonus Add to base move Modify VAR Source Page +Monk AC OUTPUTNAME:AC Bonus CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MonkAC|0 DEFINE:MonkACLVL|0 DESC:When unarmered and unencumbered, you add your Wisdom bonus (+%1) to your AC. In addition, you gain a +%2 bonus to AC. These bonuses apply even agains touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.|WIS|MonkAC BONUS:COMBAT|AC|max(WIS,0)+MonkAC|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0,var("COUNT[EQTYPE.SHIELD.EQUIPPED]"),0 BONUS:VAR|MonkAC|(MonkACLVL)/4 SOURCEPAGE:p.28 +Monk Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MonkMoveBonus|0 DEFINE:MonkMoveLVL|0 DESC:You gain an enhancement bonus of +%1 feet to your speed. You lose this bonus you are immobilized, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load.|MonkMoveBonus BONUS:MOVEADD|TYPE.Walk|MonkMoveBonus|TYPE=Enhancement|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0,var("COUNT[EQTYPE.SHIELD.EQUIPPED]"),0 BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLVL")/3)*10 SOURCEPAGE:p.29 +Flurry of Blows CATEGORY:Special Ability TYPE:Internal VISIBLE:DISPLAY DEFINE:FlurryLVL|0 DEFINE:GreaterFlurry|0 DEFINE:GreaterFlurryLVL|0 DEFINE:FlurryAttacks|1 DEFINE:FlurryPenalty|0 DEFINE:FlurryPenaltyLVL|0 AUTO:EQUIP|Flurry of Blows ABILITY:Special Ability|AUTOMATIC|Flurry of Blows ~ Output|PREVARLT:GreaterFlurry,1 BONUS:VAR|GreaterFlurry|1|PREVARGTEQ:GreaterFlurryLVL,11 BONUS:VAR|GreaterFlurryLVL|FlurryLVL BONUS:VAR|FlurryPenaltyLVL|FlurryLVL BONUS:VAR|FlurryPenalty|2|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,4 BONUS:VAR|FlurryPenalty|1|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,8 SOURCEPAGE:p.28 +Flurry of Blows ~ Output OUTPUTNAME:Flurry of Blows CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. SOURCEPAGE:p.28 +Greater Flurry of Blows CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, he may make two extra attacks in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. BONUS:VAR|FlurryAttacks|1 SOURCEPAGE:p.28 +###Block: Monk Abilities +# Ability Name Category of Ability Type Visible Define Description Template Modify VAR Spell Res. Damage Reduction Source Page +Still Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment. SOURCEPAGE:p.29 +Maneuver Training CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:ManeuverTrainingLVL|0 DEFINE:ManeuverTrainingBAB|0 DESC:A monk uses his monk level in place of his base attack bonus when calculating his combat maneuver bonus. Base attack bonuses granted from other classes are unaffected and are added normally. BONUS:VAR|CMB|ManeuverTrainingLVL-ManeuverTrainingBAB SOURCEPAGE:p.29 +High Jump CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DEFINE:HighJumpLVL|0 DESC:A monk adds +%1 to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a +20 bonus on Acrobatics checks made to jump for 1 round.|HighJumpLVL SOURCEPAGE:p.29 +Ki Pool CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption VISIBLE:YES DEFINE:KiPoints|0 DEFINE:KiPoolLVL|0 DESC:%1 ki points. As long as a monk has at least 1 point in his ki pool, he can make a ki strike. By spending 1 point from his ki pool, he can make one additional attack at his highest attack bonus when making a flurry of blows attack. He can spend 1 point to increase his speed by 20 feet for 1 round. He can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.|KiPoints DESC:Ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.|PREVARLT:KiPoolLVL,10 DESC:Ki strike allows his unarmed attacks to be treated as magic and lawful weapons for the purpose of overcoming damage reduction.|PREVARGTEQ:KiPoolLVL,10|PREVARLT:KiPoolLVL,16 DESC:Ki strike allows his unarmed attacks to be treated as magic, lawful and adamantine weapons for the purpose of overcoming damage reduction.|PREVARGTEQ:KiPoolLVL,16 BONUS:VAR|KiPoints|KiPoolLVL/2+WIS SOURCEPAGE:p.30 +# So, to get the Unarmed attacks to bypass DR, does a point of Ki Pool need to be spent? Not really clear, and really muddied by our DESC layout... +Slow Fall CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DEFINE:SlowFall|0 DEFINE:SlowFallLVL|0 DESC:A monk within arm's reach of a wall can use it to slow his descent DESC:he takes damage as if the fall were %1' shorter than it actually is.|SlowFall|PREVARLTEQ:SlowFallLVL,90 DESC:he can use a nearby wall to slow his descent and fall any distance without harm.|PREVARGT:SlowFallLVL,90 BONUS:VAR|SlowFall|floor(SlowFallLVL/2)*10 SOURCEPAGE:p.30 +Purity of Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:A monk gains immunity to all diseases, including supernatural and magical diseases. SOURCEPAGE:p.31 +Wholeness of Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:WholenessBody|0 DEFINE:WholenessBodyLVL|0 DESC:A monk can heal his own wounds as a standard action. He can heal %1 hit points of damage equal to his monk level by using 2 points from his ki pool.|WholenessBody BONUS:VAR|WholenessBody|WholenessBodyLVL*2 SOURCEPAGE:p.31 +Diamond Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:Immunity to poisons of all kinds. SOURCEPAGE:p.31 +Abundant Step CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyMovement VISIBLE:YES DEFINE:AbundantStepCasterLVL|0 DEFINE:AbundantStepLVL|0 DESC:Slip magically between spaces, as if using the spell Dimension Door (casterlevel %1). Using this Ability is a move action that consumes 2 Ki points.|AbundantStepCasterLVL BONUS:VAR|AbundantStepCasterLVL|AbundantStepLVL/2 SOURCEPAGE:p.31 +Diamond Soul CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:DiamondSoul|0 DEFINE:DiamondSoulLVL|0 BONUS:VAR|DiamondSoul|10+DiamondSoulLVL SR:DiamondSoul SOURCEPAGE:p.31 +Quivering Palm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption VISIBLE:YES DEFINE:QuiveringPalmTimes|1 DEFINE:QuiveringPalmDC|10 DEFINE:QuiveringPalmLVL|0 DESC:Set up vibrations within the body of another creature that can thereafter be fatal if desired. You can use this attack %1 / week, and you must announce your intent before making his attack roll. Creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter, the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to his monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC %2), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.|QuiveringPalmTimes|QuiveringPalmDC SOURCEPAGE:p.31 +Timeless Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:You no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Bonuses still accrue, and you still die of old age when his time is up. TEMPLATE:Timeless Body SOURCEPAGE:p.31 +Tongue of the Sun and Moon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:You can speak with any living creature. SOURCEPAGE:p.31 +Empty Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyMovement VISIBLE:YES DESC:You can assume an ethereal state for 1 minute as though using the spell etherealness. Using this ability is a move action that consumes 3 Ki points. SOURCEPAGE:p.31 +Perfect Self CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:You become a Native Outsider and gain Damage Reduction TEMPLATE:Native Outsider DR:10/Magic SOURCEPAGE:p.31 + + ###Block: Monk Bonus Feats # Ability Name Category of Ability Type Visible Prohibited Feat Var. Min. Value Virtual Feat Caught Off Guard CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREFEAT:1,Caught Off Guard PREVARGTEQ:MonkBonusFeatLVL,1 VFEAT:Caught Off Guard @@ -498,7 +513,6 @@ ###Block: Rogue Abilities # Ability Name Category of Ability Type Visible Define Description Modify VAR Source Page Aspects -Evasion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:You can avoid even magical and unusual attacks with great agility. If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion. SOURCEPAGE:p.39 Sneak Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:SneakAttackDie|6 DEFINE:SneakAttack|0 DEFINE:SneakAttackLVL|0 DESC:If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals an extra %1d%2 points of damage any time your target would be denied a Dexterity bonus to AC, or when you flanks your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.|SneakAttack|SneakAttackDie SOURCEPAGE:p.38 ASPECT:Ability Benefit|%1d%2|SneakAttack|SneakAttackDie Trap Sense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:TrapSense|0 DEFINE:TrapSenseLVL|0 DESC:You gain an intuitive sense that alerts you to danger from traps, giving you a +%1 bonus on Reflex saves made to avoid traps, and a +%1 dodge bonus to AC against attacks made by traps.|Trapsense BONUS:VAR|TrapSense|TrapSenseLVL/3 SOURCEPAGE:p.40 ASPECT:Ability Benefit|+%1|Trapsense Trapfinding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:You can use the Perception skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magical traps. SOURCEPAGE:p.38 @@ -523,16 +537,16 @@ Weapon Training KEY:Weapon Training Rogue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.RogueTalent VISIBLE:DISPLAY DESC:You gain the Weapon Focus feat. BONUS:ABILITYPOOL|Weapon Focus|1 SOURCEPAGE:p.40 ###Block: Advanced Rogue Talents -# Ability Name Category of Ability Type Visible Required Ability Required Class Define Description Stackable? Multiple? Choose Selections Bonus to Ability Pool Bonus Number of Feats Modify VAR Source Page -Advanced Talent CATEGORY:Special Ability TYPE:RogueTalent VISIBLE:DISPLAY PRECLASS:1,Rogue=10 DESC:You gain an Advanced Talent. BONUS:ABILITYPOOL|Advanced Talent|1 -Extra Feat CATEGORY:Special Ability TYPE:RogueTalent VISIBLE:DISPLAY PRECLASS:1,Rogue=10 DESC:You gain any feat that you qualify for in place of a rogue talent. BONUS:FEAT|POOL|1 -Crippling Strike CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AdvancedRogueTalent VISIBLE:YES DESC:A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability. SOURCEPAGE:p.41 -Defensive Roll CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AdvancedRogueTalent VISIBLE:YES DESC:The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll--if she is denied her Dexterity bonus to AC, she can't use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue's evasion ability does not apply to the defensive roll. SOURCEPAGE:p.41 -Dispelling Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AdvancedRogueTalent VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Major Magic DESC:Opponents that are dealt sneak attack damage by a rogue with this ability are affected by a targeted dispel magic, targeting the lowest level spell effect active on the target. The caster level for this ability is equal to the rogue's level. SOURCEPAGE:p.41 -Improved Evasion CATEGORY:Special Ability TYPE:SpecialQuality.AdvancedRogueTalent.Extraordinary VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Evasion DEFINE:ImprovedEvasionUsable|0 DESC:This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion. BONUS:VAR|ImprovedEvasionUsable|1|PREVAREQ:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0 SOURCEPAGE:p.41 -Opportunist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AdvancedRogueTalent VISIBLE:YES DESC:Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the rogue's attack of opportunity for that round. Even a rogue with the Combat Reflexes feat can't use the opportunist ability more than once per round. SOURCEPAGE:p.41 -Skill Mastery CATEGORY:Special Ability TYPE:SpecialQuality.AdvancedRogueTalent VISIBLE:YES DESC:Take 10 on listed skills STACK:NO MULT:YES CHOOSE:SKILLSNAMED|ALL SELECT:3+INT SOURCEPAGE:p.41 -Slippery Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AdvancedRogueTalent VISIBLE:YES DESC:This ability represents the rogue's ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw. SOURCEPAGE:p.41 +# Ability Name Category of Ability Type Visible Required Ability Required Class Description Stackable? Multiple? Choose Selections Bonus to Ability Pool Bonus Number of Feats Source Page +Advanced Talent CATEGORY:Special Ability TYPE:RogueTalent VISIBLE:DISPLAY PRECLASS:1,Rogue=10 DESC:You gain an Advanced Talent. BONUS:ABILITYPOOL|Advanced Talent|1 +Extra Feat CATEGORY:Special Ability TYPE:RogueTalent VISIBLE:DISPLAY PRECLASS:1,Rogue=10 DESC:You gain any feat that you qualify for in place of a rogue talent. BONUS:FEAT|POOL|1 +Crippling Strike CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AdvancedRogueTalent VISIBLE:YES DESC:A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability. SOURCEPAGE:p.41 +Defensive Roll CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AdvancedRogueTalent VISIBLE:YES DESC:The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll--if she is denied her Dexterity bonus to AC, she can't use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue's evasion ability does not apply to the defensive roll. SOURCEPAGE:p.41 +Dispelling Attack CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AdvancedRogueTalent VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Major Magic DESC:Opponents that are dealt sneak attack damage by a rogue with this ability are affected by a targeted dispel magic, targeting the lowest level spell effect active on the target. The caster level for this ability is equal to the rogue's level. SOURCEPAGE:p.41 +Opportunist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AdvancedRogueTalent VISIBLE:YES DESC:Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the rogue's attack of opportunity for that round. Even a rogue with the Combat Reflexes feat can't use the opportunist ability more than once per round. SOURCEPAGE:p.41 +Skill Mastery CATEGORY:Special Ability TYPE:SpecialQuality.AdvancedRogueTalent VISIBLE:YES DESC:Take 10 on listed skills STACK:NO MULT:YES CHOOSE:SKILLSNAMED|ALL SELECT:3+INT SOURCEPAGE:p.41 +Slippery Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.AdvancedRogueTalent VISIBLE:YES DESC:This ability represents the rogue's ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw. SOURCEPAGE:p.41 +# Improved Evasion is a general ability, and is in _abilities_class_common.lst ###Block: Sorcerer Abilities # Ability Name Output Name Category of Ability Type Visible Define Description Source Page @@ -542,7 +556,7 @@ ###Block: Sorcerer Bloodlines # Ability Name Category of Ability Type Visible Description Stackable? Multiple? Choose Ability Bonus to Ability Pool Modify VAR Class Skill Source Page Aberrant Bloodline CATEGORY:Special Ability TYPE:SpecialQuality.ClassSpecialization.SorcererBloodline VISIBLE:YES DESC:There is a taint in your blood, one that is alien and bizarre. You tend to think in odd ways, approaching problems from an angle that most would not expect. Over time, this taint manifests itself in your physical form. ABILITY:Special Ability|AUTOMATIC|Aberrant Bloodline Bonus Spells|Acidic Ray ~ Abyssal ABILITY:Special Ability|AUTOMATIC|Long Limbs|PREVARGTEQ:SorcererBloodlineLVL,3 ABILITY:Special Ability|AUTOMATIC|Unusual Anatomy|PREVARGTEQ:SorcererBloodlineLVL,9 ABILITY:Special Ability|AUTOMATIC|Alien Resistance|PREVARGTEQ:SorcererBloodlineLVL,15 ABILITY:Special Abilit... [truncated message content] |