From: <ama...@us...> - 2008-06-13 01:43:24
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Revision: 6558 http://pcgen.svn.sourceforge.net/pcgen/?rev=6558&view=rev Author: amaitland Date: 2008-06-12 18:43:32 -0700 (Thu, 12 Jun 2008) Log Message: ----------- [SRD/RSRD] Convert hidden feats to Abilities Objects Issue#: 1989383 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class.lst 2008-06-13 01:40:58 UTC (rev 6557) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class.lst 2008-06-13 01:43:32 UTC (rev 6558) @@ -4,7 +4,7 @@ # Ability Name Category of Ability Type Visible Required Feat Special ABility Define Description Save checks bonus Combat bonus Bonus to skill Modify VAR Source Page Evasion CATEGORY:Special Ability TYPE:Special.Extraordinary VISIBLE:NO SAB:Evasion (Ex)|EvasionUsable DEFINE:EvasionUsable|0 BONUS:VAR|EvasionUsable|1|PREVAREQ:count("ABILITIES","CATEGORY=Special Ability","NAME=Improved Evasion"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0 SOURCEPAGE:ClassesII.rtf -Improved Evasion CATEGORY:Special Ability TYPE:Special.Extraordinary VISIBLE:NO PREFEAT:1,Evasion SAB:Improved Evasion (Ex)|ImprovedEvasionFeatUsable DEFINE:ImprovedEvasionFeatUsable|0 BONUS:VAR|ImprovedEvasionFeatUsable|1|PREVAREQ:count("ABILITIES","CATEGORY=Special Ability","NAME=Improved Evasion"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0 SOURCEPAGE:ClassesII.rtf +#Improved Evasion CATEGORY:Special Ability TYPE:Special.Extraordinary VISIBLE:NO PREFEAT:1,Evasion SAB:Improved Evasion (Ex)|ImprovedEvasionFeatUsable DEFINE:ImprovedEvasionFeatUsable|0 BONUS:VAR|ImprovedEvasionFeatUsable|1|PREVAREQ:count("ABILITIES","CATEGORY=Special Ability","NAME=Improved Evasion"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0 SOURCEPAGE:ClassesII.rtf # Uncanny Dodge/Improved Uncanny Dodge are now Abilities #Uncanny Dodge CATEGORY:Special Ability TYPE:Special.UncannyDodge VISIBLE:NO SAB:Uncanny Dodge (Dex bonus to AC)|var("COUNT[FEATNAME=Improved Uncanny Dodge.ALL]")-1 SOURCEPAGE:ClassesII.rtf #Improved Uncanny Dodge CATEGORY:Special Ability TYPE:Special.UncannyDodge VISIBLE:NO PREFEAT:1,Uncanny Dodge SAB:Improved Uncanny Dodge (can't be flanked except by a rogue of % level)|UncannyDodgeFlankingLevel DEFINE:UncannyDodgeFlankingLevel|0 BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf @@ -323,7 +323,7 @@ # Ability Name Category of Ability Type Visible Required Feat Special ABility Define Description Stackable? Multiple? Selections Choose Bonus Number of Feats Modify VAR Source Page Crippling Strike CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialAttack.AttackOption VISIBLE:DISPLAY SAB:Crippling Strike (Ex) DESC:An opponent damaged with Sneak Attack also takes 2 points STR damage. SOURCEPAGE:ClassesII.rtf Defensive Roll CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialQuality VISIBLE:DISPLAY SAB:Defensive Roll (Ex) %/day|DefensiveRollTimes DEFINE:DefensiveRollTimes|0 DESC:%1 / day, when reduced to 0 or fewer hit points by damage in combat, may take only 1/2 damage on successful Reflex save.|DefensiveRollTimes BONUS:VAR|DefensiveRollTimes|1 SOURCEPAGE:ClassesII.rtf -Improved Evasion CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialQuality VISIBLE:DISPLAY PREFEAT:1,Evasion SAB:Improved Evasion (Ex)|ImprovedEvasionUsable DEFINE:ImprovedEvasionUsable|0 DESC:Class Special Ability BONUS:VAR|ImprovedEvasionUsable|1|PREVAREQ:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0 SOURCEPAGE:ClassesII.rtf +Improved Evasion CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialQuality VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Evasion SAB:Improved Evasion (Ex)|ImprovedEvasionUsable DEFINE:ImprovedEvasionUsable|0 DESC:Class Special Ability BONUS:VAR|ImprovedEvasionUsable|1|PREVAREQ:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0 SOURCEPAGE:ClassesII.rtf Opportunist CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialAttack.AttackOption VISIBLE:DISPLAY SAB:Opportunist (Ex) 1/round a rogue Atk of Op vs opponent hit by another character DESC:Once per round, may make an AoO vs opponent damaged in melee by another character. SOURCEPAGE:ClassesII.rtf Slippery Mind CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialQuality VISIBLE:DISPLAY SAB:Slippery Mind (Ex) DESC:Class Special Ability SOURCEPAGE:ClassesII.rtf Skill Mastery CATEGORY:Special Ability TYPE:RogueAbilities.SpecialQuality VISIBLE:DISPLAY DESC:Take 10 on listed skills STACK:NO MULT:YES SELECT:3+INT CHOOSE:SKILLSNAMED|ALL SOURCEPAGE:ClassesII.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |