Tree [40affa] initial start /
History



File Date Author Commit
ems 2001-01-22 michaelh michaelh [40affa] Imported.
programs 2001-01-22 michaelh michaelh [40affa] Imported.
.pcemurc 2001-01-22 michaelh michaelh [2d7520] Imported.
BUGS 2001-01-22 michaelh michaelh [2b2557] Imported.
CHANGES 2001-01-22 michaelh michaelh [11d4bf] Imported.
COPYRIGHT 2001-01-22 michaelh michaelh [ebc0ac] Imported.
Makefile 2001-01-22 michaelh michaelh [9d4867] Imported.
README 2001-01-22 michaelh michaelh [9d4867] Imported.
README.dg 2001-01-22 michaelh michaelh [d89fdc] Imported.
TODO 2001-01-22 michaelh michaelh [d23bb6] Imported.
VERSION 2001-01-22 michaelh michaelh [90643f] Imported.
autodetect.c 2001-01-22 michaelh michaelh [90643f] Imported.
autodetect.h 2001-01-22 michaelh michaelh [90643f] Imported.
autotypes.h 2001-01-22 michaelh michaelh [9d4867] Imported.
bios.c 2001-01-22 michaelh michaelh [90643f] Imported.
bios.h 2001-01-22 michaelh michaelh [90643f] Imported.
config.c 2001-01-22 michaelh michaelh [40affa] Imported.
cpu.c 2001-01-22 michaelh michaelh [f1bf6a] Imported.
cpu.h 2001-01-22 michaelh michaelh [f1bf6a] Imported.
curses.c 2001-01-22 michaelh michaelh [d9e6d5] Imported.
debugger.c 2001-01-22 michaelh michaelh [486db2] Imported.
debugger.h 2001-01-22 michaelh michaelh [486db2] Imported.
disasm.h 2001-01-22 michaelh michaelh [595302] Imported.
dot.pcemurc 2001-01-22 michaelh michaelh [595302] Imported.
ems.c 2001-01-22 michaelh michaelh [595302] Imported.
fonts.dir 2001-01-22 michaelh michaelh [0ad4b0] Imported.
global.h 2001-01-22 michaelh michaelh [0ad4b0] Imported.
hardware.c 2001-01-22 michaelh michaelh [0ad4b0] Imported.
hardware.h 2001-01-22 michaelh michaelh [0ad4b0] Imported.
icon.h 2001-01-22 michaelh michaelh [0ad4b0] Imported.
instr.h 2001-01-22 michaelh michaelh [0ad4b0] Imported.
keytabs.h 2001-01-22 michaelh michaelh [0ad4b0] Imported.
log.dec 2001-01-22 michaelh michaelh [0ad4b0] Imported.
log.sun 2001-01-22 michaelh michaelh [0ad4b0] Imported.
main.c 2001-01-22 michaelh michaelh [0ad4b0] Imported.
mfs.c 2001-01-22 michaelh michaelh [0ad4b0] Imported.
mfs.h 2001-01-22 michaelh michaelh [0ad4b0] Imported.
mfs_link.h 2001-01-22 michaelh michaelh [0ad4b0] Imported.
mytypes.h 2001-01-22 michaelh michaelh [55c798] Imported.
new.pcemurc 2001-01-22 michaelh michaelh [cb28d0] Imported.
old.pcemurc 2001-01-22 michaelh michaelh [cb28d0] Imported.
report.ps 2001-01-22 michaelh michaelh [3b5511] Imported.
vga.bdf 2001-01-22 michaelh michaelh [3b5511] Imported.
vga.c 2001-01-22 michaelh michaelh [3b5511] Imported.
vga.h 2001-01-22 michaelh michaelh [3b5511] Imported.
vga.pcf 2001-01-22 michaelh michaelh [3b5511] Imported.
vgahard.c 2001-01-22 michaelh michaelh [3b5511] Imported.
vgahard.h 2001-01-22 michaelh michaelh [3b5511] Imported.
video.c 2001-01-22 michaelh michaelh [d9e6d5] Imported.
video.h 2001-01-22 michaelh michaelh [90643f] Imported.
xstuff.c 2001-01-22 michaelh michaelh [40affa] Imported.
xstuff.h 2001-01-22 michaelh michaelh [40affa] Imported.

Read Me

                       PC Emulator for Unix and X Windows

As the title suggests, this is a Unix/X windows program which is
designed to emulate a standard 8086 based PC.

In its current form it runs most text based programs. The programs I have
tried and found to work are as follows:

MSDOS 5.0                         MSDOS 6.2
WordPerfect 5.1                   Borland C++ 2.0
Turbo Debugger 2.51               Turbo Assembler 2.51
BBCBasic 4.61                     MSDOS QBasic
MSDOS GWBASIC                     Virtually all program that came with MSDOS 5
Hitchhiker's Guide to the Galaxy  PC Magazine's ANSI.COM
SemWare's QEdit 2.1               Norton Utils 4.50 Advanced Edition
Norton Utils 6.0                  Xtree Professional 1.1
PowerMeter Utils                  Autoroute (ancient version)
Minitab 8.0                       Microsoft Diagnostics

This is all the programs I could lay my hands on which were text based
and could run on an 8086

The emulator runs at about 8-10MHz 80286 speed on a Sun SparcStation
10/40 (without the -mviking flag) and at about 6MHz 8088 speed on a
33MHz 80486 box running Linux.

I have included a Postscript representation of my project report. It's
a bit out of date now, but it's the closest thing I've got to
documentation!  I'll do some kind of latex thing for the next
release....

The program rather hogs the cpu but unmapping the window (iconifying
it) will put it to sleep.

The most recent version of this program will always be in ftp.cs.bris.ac.uk
currently in the directory /users/hedley

INSTALLING THE EMULATOR

Edit the Makefile to change the OPTIONS, CFLAGS and XROOT to be
appropriate for your system (I am assuming you are using GNU GCC,
although any ANSI C compiler should work just as well). Ensure you are
using the best (speed) optimisations possible (e.g. -O2 -fomit-frame-poiner)

Edit the file mytypes.h and ensure that the types for INT8, UINT8,
INT16, UINT16 etc are correct. Hopefully nothing need be changed in
this file, but you never can tell... I have assumed that 'char's are 8
bit bytes, 'short's are 16 bit words and 'long's are 32 bit words. If
your compiler treats these differently to the above then you will have
to edit this header file.

Type 'make' and go away and have a cup of tea! Compiling 'cpu.c' takes
a while (and quite a bit of memory!).

Get a floppy disk of the same size/type as you specified in the Makefile
(i.e. if you chose -DBOOT720, then you'll need a 3.5" 720k disk). Install
MSDOS on it. Copy the files 'config.sys', 'emufs.sys' and 'lredir.exe' from
the 'programs' directory onto this floppy disk. Shove it in your Unix box
and type cp /dev/fd0 DriveA This should create a 720k (or whatever) file
which the emulator can boot from.  If you do not have access to a Unix box
with a floppy disk on it, then you can use the supplied 'dumpdisk' program
to create a disk image. All you need is access to a PC. Simply put in a
bootable MSDOS disk into the drive and type dumpdisk A (or dumpdisk B if in
drive B). The program will copy the entire disk to a file called
'drivea'. You must then transfer it to your Unix box...

You then need to convert the vga font (vga.bdf) into a font format
your X server can understand (either SNF or PCF) using either
'bdftosnf' or 'bdftopcf' and install the resulting font file somewhere
where your X server can find it. Then type 'mkfontdir' to rebuild the
fonts.dir file and then type 'xset fp rehash' to tell your X server
about the new font. If you type 'xlsfonts' you should see 'vga' as one
of the fonts listed. If not, then something has gone wrong. I may or
may not be able to help - it depends on your local setup. The emulator
will run without the font as it uses the standard 8x16 X11 font -
although most programs which use the extended character set will look
pretty terrible. A warning will be displayed if the correct VGA font
cannot be found. If you are using openwindows, you will have to type
'convertfont' and then 'bldfamily'

You should now be in a position to run the emulator

By default, the emulator requires the disk image called 'DriveA' to be in
the current directory or else it will complain. If you don't like this,
then you can change the file the emulator boots from by altering your
.pcemurc file (see below) or by changing the default at compile time (by
modifying the Makefile)

Once run, the emulator should come up with the usual MSDOS banner and
request the current date and time (which should already be
correct). You can now run PC programs, mount Unix directories as
drives etc. You will already have one drive redirection - drive C: is
the Unix root directory. To mount further directories as drives, you
must use the program 'lredir'. Consult the file 'lredir.readme' for
instructions...

                        The .pcemurc file

At present this file allows a few things to be changed at run time. If this
file is found (either in the current directory or in your home directory),
then it is read and parsed and the values overwriting the equivalent
compile time options. Currently the only options supported at present are:

bootfile diskfile       

where diskfile is the disk image you want to boot from (no quotes or
anything are needed and the filename must not contain white spaces).

boottype type

where type is either 360, 720, 144 or 12. This tells the emulator the type
of disk the disk image file represents (360k, 720k, 1.44MB, 1.2MB
respectively).

updatespeed n

where n is an integer > 0
This is the rate at which the screen memory gets checked for changes (and
hence the update speed at which the screen gets updated for non-BIOS
writes). n is measured in internal interrupt ticks of which there are ~72.8
per second (depends on the resolution of the system timer).

cursorspeed n

where n is an integer
This specifies how fast the cursor should flash. Flashing the cursor can
take a fair amount of bandwidth and so on slow/heavily loaded networks it
may be best to slow down the cursor flashing. Setting n to 0 or less will
disable cursor flashing - the cursor will be permanently on.

An example .pcemurc file can be found in this directory.

If you have problems compiling or running the emulator, then please contact
me giving details of what went wrong (along with your computer type
etc).

Architectures tested:

Computer        OS              Comments
-----------------------------------------------------------------------------
PC 486/33       Linux 0.99.14w  Runs quite well. A bit pointless though :)
Sun 3/60        SunOS 4.1.x     Takes an age to compile and not really worth
                                the effort...
SparcStation 10 SunOS 4.1.3     Runs well. Takes > 20MB RAM to compile though
HP 755/99       HPUX            Runs OK (>25MB RAM to compile...)
Sun 4           Solaris 2.3     Runs OK
RS6000          ???             Had a few problems getting it to compile.
                                Getting there slowly though.
SGI Indigo      IRIX 4.?.?      Doesn't work if compiled with optimisation
                                using the standard compiler. Haven't tried
                                it using gcc yet...

As you can see this list is quite small. The main limiting factor is the range 
of machines I have access to. If anyone else can get it running on other
architectures then please contact me!

Warning: This program is not secure! Do not make is suid or sgid anything
unless you wish to compromise the security of your system!

EMULATOR LIMITATIONS etc

Some parts of the PC architecture are emulated better than others. The
BIOS has been partly implemented - enough to get MSDOS to boot and to
allow most programs to run. Anyhow, most decent programs bypass the
BIOS for screen access. BIOS Disk calls for drive A have been mostly
emulated, although formatting doesn't work.

Some of the hardware has been emulated but not much. Timer interrupts
are generated by the system but there is now way (at present) to
reprogram the timer. The Programmable Interrupt Controller has been
emulated in part to respond to the End Of Interrupt command and reads
from and writes to the mask register should work OK.

None of the VGA hardware has been emulated at present (apart from
screen updating) although this will change in the near future. Mode
changes must therefore be done through the BIOS.

The keyboard has been mostly emulated. The program converts X11
keysyms to raw PC scan codes and then generates an interrupt 9 as per
usual. There is a BIOS routine which takes these scan codes and
generates the correct BIOS ASCII/scan code pair. The keysyms used can
be found in the module 'xstuff.c'. In the future these keysyms will be
read in from a file at run time.

THANKS

Thanks go to the following:

Andy Norman at HPLabs, Bristol (ange@hpl.hewlett-packard.co.uk) for the HP
port.
Dieter Becker (becker@med-in.uni-sb.de) for help with the Solaris port
Klaas Esselink (esselin1@ksla.nl) for help with the RS6000 port

Please report bugs/comments etc to me (hedley@cs.bris.ac.uk) and I'll
do my best to sort them out (no guarantees though). After June 25th I
will be leaving University and will not be able to check email very
frequently - please be patient if you want a response - I will reply
eventually.

Have fun...

David