Heya and welcome to yet another PARPG news update. Sorry for the lack of updates lately but I had to take a break from the project to sort out a bunch of problems in real life. Now I'm finally back, reunited to PARPG. Let's get started right away, the vast majority of the news update will covers our plans for the first public release of PARPG that we hope to ship around the end of the year.
We were holding an IRC meeting of the entire development team recently to discuss the plans for our first public release. This update is mainly a rephrased extended version of the meeting notes. If you're interested in all the small details, check out the full meeting log:
One of the new programmers on the team, or1andov, started to work on the dialog engine of PARPG and you can already see some first results of his work in our SVN repository. Caution: beware of his funny dialog humour despite still missing API documentation and general code annotations :-)
Furthermore we'll agreed upon the code-related features that we would like to implement for techdemo 1 as well about the graphics assets that we would like to show. The graphics assets will mainly depend on the writing of the two quests that are planned for this first official PARPG release. If you're interested in the details, check out the threads about these quests at the writing board of the forums:
Read the full news update at the PARPG development blog:http://blog.parpg.net
That's all for today. Next news update scheduled for Monday, 19th of October. See you then :-)