It's time for flash, newsflash Gordon! Heya and welcome to yet another PARPG news update. I'm still quite busy with writing papers for university but as I got 1.5 weeks until I need to hand in the next one, there is sufficent time to finally post an update here. Enjoy!
For the ones who wondered: our SVN directory structure recently changed a bit, so if you got problems checking out the latest files, head over the blog and read about the details. The new programmers on the team are making good progress when it comes to cleaning up the code base and we've agreed upon establishing a so called board of programmers. The three members of the board will decide about the future direction of the department and act as mediators in cases where we can't agree upon a certain approach.
In the graphics department there are a bunch of new 3d models and pieces of concept art to take a look at. We've got an animated player character now (idle & walk animations), others have designed Soviet soldiers and improvised crossbows. Furthermore one of the concept artists created a first GUI mockup while another one created a bunch of props that could be pretty useful when it's cold outside.
Zenbitz came up with proposals for levelless character progression, ways how to play the game as well a state of the world setting.
Read the full news update at the PARPG development blog: