I found that with PabloDraw 2.0.8 Build 70 you can connect to the pabloserver, then if you send alot of data. Pablodraw will cause heavy load, and finally crash.. This perhaps to an buffer overflow or other bug.. Thanx..
fairchild @ scenedivision.com
Thought it only seems to happen sometimes, as i tested it 3 times and only one time it crashed.. werd.. well :)
how much is 'a lot' of data? ie, how do you reproduce the error? (step by step, be detailed please).
Curtis aka Eto.