I have made some changes to OSG max exporter for my work and want to share it with the community.
Here are the changes :
- MtlKeeper : add support for Mix texmap
- MtlKeeper : add support for texture transformation in the texmap
- OSGExp : small fix to avoid to pre-proccess hidden nodes when not needed
- Export : big change in createMultiMeshGeometry to share vertices and use index array (reduce vertex count of a lot of scenes)
I also have to fix some compil issue with OSG 2.8.
How can i send this modifications so they can be evaluated and added to the trunk ?
You can send me the changes and I'll take a look when I get some time. We would like to keep support for OSG 1.2, so if your changes don't break that then I will add them to the trunk.
I' m a student . I' m rencently reseaching the OSG and max file translation . And I found that OSGExport did export a lot of repeat points…and I saw your message " ……Export : big change in createMultiMeshGeometry to share vertices and use index array (reduce vertex count of a lot of scenes)……." I belive your code can help me a lot. Can you give me a copy of it.
Thank you very much!
My Email : firstname.lastname@example.org