Version 0.3 of osgHaptics add support for multiple haptic devices. It has been updated to reflect the latest changes in OpenSceneGraph 1.2. This and a few bugfixes is now available for download at osgHaptics project site.
osgHaptics now includes a Spatial hash that enables haptic rendering of large static meshes.
OpenHaptics cannot efficiently handle large meshes.
By using a simple spatial hash, only the triangles in proximity to the Haptic Proxy is rendered to the haptic device. The sample application osgHapticViewer is updated with several helpful command-line arguments.
OpenSceneGraph Haptics Library (osgHaptics) incorporates haptic rendering into one of the most versatile scene graphs available.
osgHaptics is written using portable C++ ontop of OpenHaptics, a comercially available low-level toolkit from Sensable Inc.
Together with OpenSceneGraph Audio Library (osgAL) a complete multimodal development framework for realtime applications is available.
osgHaptics and osgAL is developed at VRlab, Umeå University, Sweden. (http://www.vrlab.umu.se)