From: Roland H. <rol...@rz...> - 2002-11-25 08:51:45
|
Hi there, i'm working on a node with simple multitexture support. I did a rough implementation using multiple Image* declarations for each texture. Now everything works quite well but for a cleaner code i wanted to implement the single textures as an MFNode, containing several ImageTexture childs. I defined an exposedField "texture" but now i'm stuck with processing the sub-childs correctly. Maybe someone could give me a hint? I took a look at the rest of the source, but there is no appropriate node doing such things with textures ... Thanks for help, Roland |