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History



File Date Author Commit
BaseClasses 2009-08-22 nomuraz [r1]
Doc 2009-08-22 nomuraz [r1]
FSP 2009-08-22 nomuraz [r1]
LAdvObj1.0 2009-08-27 nomuraz [r6] The audio is default to 'enabled' now.
LFlashObj1.0 2009-08-27 nomuraz [r6] The audio is default to 'enabled' now.
LImageObj 2009-09-10 nomuraz [r8] New Image Effect insertion, but it's not ready ...
LMGM 2009-08-22 nomuraz [r1]
LSeqIObj1.0 2009-08-22 nomuraz [r1]
LSubtitleObj1.0 2009-09-01 nomuraz [r7] Some modularization made to the subtitle effect.
LTemplateObj1.0 2009-08-22 nomuraz [r1]
LVideoObj1.0 2009-09-01 nomuraz [r7] Some modularization made to the subtitle effect.
Libraries 2009-09-10 nomuraz [r8] New Image Effect insertion, but it's not ready ...
SGATF 2009-08-22 nomuraz [r1]
SGVTF 2009-08-22 nomuraz [r1]
SharedHeaders 2009-09-10 nomuraz [r8] New Image Effect insertion, but it's not ready ...
TVMS 2009-09-10 nomuraz [r8] New Image Effect insertion, but it's not ready ...
TVMSSourceFilter 2009-08-22 nomuraz [r1]
TVMSTransformFilter 2009-08-22 nomuraz [r1]
lib 2009-08-27 nomuraz [r6] The audio is default to 'enabled' now.
COPYING 2009-08-22 nomuraz [r2]
ReadMe.txt 2009-08-23 nomuraz [r5]
TVMS.sln 2009-09-10 nomuraz [r8] New Image Effect insertion, but it's not ready ...

Read Me

// Notes for compiling:

============================================================================================
			FOR DEBUG MODE

You have to do a couple of things under the solution folder:

1. Create an [solution folder]/debug/LOG folder.
2. Create an [solution folder]/debug/SF folder.
3. Create an [solution folder]/debug/SF/Advs folder
4. Create an [solution folder]/debug/SF/Flash folder
5. Create an [solution folder]/debug/SF/SeqIs folder
6. Create an [solution folder]/debug/SF/Subtitles folder
7. Create an [solution folder]/debug/SF/Templates folder
8. Create an [solution folder]/debug/SF/Videos folder
9. Create an [solution folder]/debug/CONF folder.
10. Craete an [solution folder]/debug/CONF/de.xml file and copy the text below in it.

<?xml version="1.0"?>
<EffectDllList>
	<EffectDllProperties>
		<etype>1</etype>
		<eversion>1</eversion>
		<epath>e1_1_0.dll</epath>
		<elastupdatetime>001412150609</elastupdatetime>
	</EffectDllProperties>
	<EffectDllProperties>
		<etype>2</etype>
		<eversion>1</eversion>
		<epath>e2_1_0.dll</epath>
		<elastupdatetime>001412150609</elastupdatetime>
	</EffectDllProperties>
	<EffectDllProperties>
		<etype>3</etype>
		<eversion>1</eversion>
		<epath>e3_1_0.dll</epath>
		<elastupdatetime>001412150609</elastupdatetime>
	</EffectDllProperties>
	<EffectDllProperties>
		<etype>4</etype>
		<eversion>1</eversion>
		<epath>e4_1_0.dll</epath>
		<elastupdatetime>173917270509</elastupdatetime>
	</EffectDllProperties>
	<EffectDllProperties>
		<etype>5</etype>
		<eversion>1</eversion>
		<epath>e5_1_0.dll</epath>
		<elastupdatetime>173917270509</elastupdatetime>
	</EffectDllProperties>
	<EffectDllProperties>
		<etype>7</etype>
		<eversion>1</eversion>
		<epath>e7_1_0.dll</epath>
		<elastupdatetime>004103150609</elastupdatetime>
	</EffectDllProperties>
</EffectDllList>




============================================================================================

			FOR RELASE MODE
				
	Do the same things for 'release' folder.