I'm happy (really happy) to inform you that OpenSG 1.0 has been released.
Together with a fully redone website you can find and download it at
OpenSG 1.0 is, as the name implies, the first real release, and a stable one
at that. Thus the focus was not on features or performance, but rather on
stabilizing things and writing documentation. We have a ~50 page starter
guide now, which explains the most important aspects of OpenSG. It's not a
tutorial for 3d graphics beginners, it would actually be beneficial to know
another scenegraph before reading it. But not really neccessary. ;) We also
have some tutorials that show how to do things in OpenSG which can serve as a
starting point for your own experiments.
As a somewhat more complex application we have an osgSceneViewer which can
show the scenegraph of the loaded model (supported formats: VRML, OBJ, OFF,
RAW). The system performs quite decently given the amount of time we spent on
optimizations, but it's probably not the fastest yet. Try it and see for
yourself. And if you find a model that's awfully slow, we'd appreciate
sending it to us so that we can see where the bottlenecks are. :)
In any case, take a look, enjoy and tell us what you think.
The OpenSG Team
-- Dirk Reiners OpenSG Forum dirk@...
-- The OpenSG Open Source Scenegraph: http://www.opensg.org
-- Announcements: http://lists.sf.net/lists/listinfo/opensg-announce